Replay – Cabela's Dangerous Hunts 2013

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Don’t be fooled by the words Cabela or hunt, this isn’t a traditional light gun hunting experience. We don’t want to ruin the surprise, but Cabela's Dangerous Hunts 2013 is easily one of the wildest games out there.

If you think that hunting involves a lot of patience and steady breathing while you aim down the barrel of gun then you're mistaken. Dangerous hunts require a sturdy constitution and a strong grip as you hang from the side of a jeep and shoot at endangered animals. This is what Andrew Reiner, Tim Turi, Bryan Vore, and Ben Reeves all discovered while playing Cabela's Dangerous Hunts 2013.

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The 1000-Year-Old Gamer: A Look At Video Game Age Gates

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The 1000-Year-Old Gamer: A Look At Video Game Age Gates

Age gates are the Internet's half-hearted attempt at preventing minors from seeing potentially objectionable material. Like most of you, my birthday is on January 1st, but I have found a good deal of variety in just how far back various game companies' website go in available birth year.

Asking people to honestly report their age on the Internet is highly effective and accurate, right up there with having people fill out honest OKCupid profiles or polling teenage boys on how much sex they are having.

For some reason, I've always like to take the pull-down year menu as far back as it will go out of curiosity. I decided to make a more comprehensive overview of the major game publisher's site - including those who employ the increasingly popular measure of having the reader type out the date themselves instead of selecting from a pull-down menu. While many seem to have fairly logical cut-off dates for years, I also found some odd decisions - and at least one flat-out error.

Big Guns, Big Air, Big Riffs: A Look Back at Neversoft (1994-2014)

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Big Guns, Big Air, Big Riffs: A Look Back at Neversoft (1994-2014)

Last week, the news came that Neversoft, which had once been Activision's premier in-house development studio, is being dissolved and absorbed into Call of Duty developer Infinity Ward. In tribute, we look back at the studio's auspicious 20-year history.

Now that the Neversoft story is officially done, we can critique the history and work of a great studio - one that will forever be associated in gamer's minds with its classic franchise, Tony Hawk's Pro Skater. However, the full tale of Neversoft's rise and fall shows that there is much more to the story than just a skateboarding video game.

Small Beginnings

Chronicles - Dota 2, 2,000 Hours Later

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With this year's International tournament breaking $10 million, Dota 2 and the ARTS genre continue to climb in popularity on the PC. While the title can present players with a high learning curve, the rewarding team vs. team gameplay can be immensely rewarding.

With multiple game modes to dive into and endless hero interactions, things remain intense match after match, game after game. I've sunk well over 2,000 hours into the game over the years and while I may take a break for days or weeks, always seem to return for one more round as a ghoulish knight on borrowed time or a misshapen tombstone-dropping aberration.

No game ever plays out quite the same, and the heated team battles and precise coordination involved have made it one of the most watchable eSports. Join Daniel Tack and Benjamin Reeves as they play through a full match of Dota 2 in this episode of Chronicles!

Our Battleborn Hands-On Impressions

about X hours ago from
Our Battleborn Hands-On Impressions

We spent two days at Gearbox's studio learning what sets Battleborn apart from other multiplayer shooters, but you can't divine how fun a game really is until you play it for yourself. That's why we were thrilled when the developer handed us the controller and dropped us into the five-versus-five Incursion mode. Here are our early impressions, based on several hours of hands-on play.

Incursion mode pits two five-player teams against each other in tense, tug-of-war multiplayer matches. The goal is to infiltrate and attack the opposing team's base. Four massive, A.I.-controlled spider mechs (two per team) stand in the way; players attack or defend them during the course of the match with the help of a steady stream of smaller autonomous minion droids. Read on for our impressions of the mode, as well as Battleborn's host of unique playable characters and the rapid leveling system that resets after every match.

Character Diversity

Question Of The Month Reader Responses: Issue #256

about X hours ago from
Question Of The Month Reader Responses: Issue #256

In issue 254, we asked readers what improvements they would like to see in new-gen multiplayer games. To our surprise, most players wanted a decidedly old-school feature. Here are some of the responses we received.

What improvements would you like to see from new-gen multiplayer games? Share your thoughts in the comments section below!

Top 25 Xbox 360 Games

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Microsoft launched the Xbox 360 in 2005, kicking off the last generation of gaming. This was the most successful period for the company to date; with its excellent Xbox Live service and deep support from third-party developers, the Xbox 360 in many ways became the defining console of the last generation. This success was driven by great games – the Xbox 360 was the destination for dozens of amazing titles, and the difficulty we had compiling this list of 25 speaks to the depth of its catalog.

For the sake of making a list with more variety, we decided that we would include only one game per franchise on this list – that’s why you see only one game from fantastic series like Mass Effect, Assassin’s Creed, and Grand Theft Auto on the list. Even after agreeing on this approach, narrowing down the list proved tough; many great games didn’t crack this list, and entire genres like fighting and sports failed to make the cut.

Here are our picks for the 25 best Xbox 360 games. Let the angry comments commence.

Replay Chronicles – Resuming A Completionist's Run In Just Cause 2

about X hours ago from
Replay Chronicles – Resuming A Completionist's Run In Just Cause 2

When I play an open world game, I usually don't stop until I reach 100 percent completion. I've achieved this mark in every Grand Theft Auto and Elder Scrolls game, and I even spent far too much time snatching up every collectible in Sleeping Dogs and Saints Row 3. Just Cause 2 is one of those games that scratches the completionist itch. The world is littered with objectives, collectibles, and most progress comes from veering off of the beaten path to explore.

A few years ago, I blogged about my progress in this game. I had only completed nine percent of it at the time, and I haven't made much progress since then. Most games I shelve are lost forever, and I don't give them much thought. For some reason, Just Cause 2 stuck with me. Over the last three years, I've often thought about going back to it.

With few games coming out in July, I figured now is one of the best opportunities I'll have to travel back to this open world. It's also a perfect fit for Game Informer's new video series, Chronicles, which gives us a chance to tell our gaming stories. Join us for a look at my playthrough to see if Just Cause 2 still holds up today. If I decide to stick with it, I'll return with another episode showing my progress.

The Goofiest Video Game Lyrics

about X hours ago from

Since the dawn of the CD-based video game, creators have treated us to some unforgettable, studio-quality songs, ditties that appear during our playing experience that are rewards unto themselves. Sadly, we’ve also seen our fair share of clunkers, songs that fall so flat we would feel a pang of shame if a family member or significant other were to walk in the room. This list is dedicated to the goofiest, unintentionally hilarious lyrics in games, so brace your ears for everything from horrendously reimagined RPG anthems to main menu music from hell.

Disclaimer: At this point, songs like the notoriously embarrassing DK Rap and the mediocre “I Am The Wind” of Castlevania: Symphony of the Night are so well-represented on these kinds of lists, we think it’s time we retire them into the video game song facepalm hall of fame. Fret not, though, because we’ve gathered tracks — some fairly new, some of which may have gone unnoticed — for your listening displeasure. Also, you won’t see songs like the infamous “Cole Train Rap” of Gears of War because double dipping on our list of worst and weirdest gaming music would be too easy. We decided to challenge/punish ourselves and go the extra mile just for you, dear reader. Enjoy!

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Opinion: Why I Don't Want To Collect Things Anymore

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Whether it was Mario collecting coins for points, Banjo collecting musical notes to progress, or Rayman hover-jumping at that lum that was just out of reach, collecting has been one of most-common mechanics in video games. While there will always be a place for coins, fruits, and various power crystals in gaming, I believe we’ve reached a point where we should stop considering the aimless tracking down of various widgets a serious gameplay hook.

To be clear: I am not saying that all collecting must be done away with. There are plenty of examples of classic and contemporary collecting that are done very well and contribute meaningfully to gameplay design. Mario has been collecting red coins since Yoshi’s Island, and that mechanic has always complemented the platforming. The Riddler trophies in the recent Batman games also provide an excellent optional puzzle element.