Replay – Raw Danger!

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In 2006, a Japanese studio called Irem developed a survival action game unlike any other. The game was called Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi, which literally translates into The Desperate City 2: Frozen Memories, but since we didn’t get the first Desperate City, western players had to digest this danger raw. In Pulp Fiction style, players bounced between the perspectives of six different people living in New York as the city crumbled around them during a devastating flood.

Join editors Andrew Reiner, Jeff Cork, Ben Reeves, and Tim Turi as they explore the challenges of being a waiter, help a lady find a contact lens, and try to stay dry any way they can.

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Troy Baker Shares His Lifelong Lord Of The Rings Fandom For Middle-earth: Shadow Of Mordor

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Troy Baker Shares His Lifelong Lord Of The Rings Fandom For Middle-earth: Shadow Of Mordor

We recently had a chance to chat with Troy Baker, the performer behind Middle-earth: Shadow of Mordor’s protagonist Talion, about his and the game’s role in the universe of Lord of the Rings. We asked Baker a simple question: are you a Lord of the Rings fan? Baker detailed how he has had an appreciation for the Tolkien universe for a long time.

I am. When I was kid, maybe nine or ten, I would go have sleepovers at my grandparents' after my parents would get tired of me. I slept in my dad’s old room and there was a bookcase with original first editions of Hardy Boys, The Chronicles of Narnia, The Lord of the Rings, and The Hobbit. I asked my dad, “What is that?” because I had never heard those words before. He was like, “I think it’s time,” and he pulled down The Hobbit and was like, “Start with this one.” It was a little book and Lord of the Rings was like… agghh! And that was my first introduction,

It’s crazy almost 30 years later, that kid... there is no way I could have looked ahead and said, this is where I am going to be. And what I love is on that bookshelf, there is a little small space between The Hobbit and The Lord of the Rings. This is where that book would slot. And for us to actually add to the lore is a big honor.

Watching E.T. Excavation Documentary Atari: Game Over's Rough Cut

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Watching E.T. Excavation Documentary Atari: Game Over's Rough Cut

As part of its Comic Con festivities, Microsoft offered a screening of the upcoming documentary Atari: Game Over. What was shown was described as a rough cut, and director Zak Penn was on hand to clarify as much before starting the film.

Atari: Game Over is part of Microsoft’s Xbox Entertainment Studios efforts, which was recently announced to be closing in the coming months. While much of the information about the film has focused on its journey to uncover the fabled E.T. Atari cartridge cache in the desert landfill of Alamogordo, New Mexico, that aspect of the film – while present throughout – is not its most prominent plot.

Instead, the film serves more as a riches to rags documentary about the impressive rise and fall of Atari. The film predominantly follows the career of Howard Scott Warshaw, the designer who crafted some of Atari’s biggest hits like Yars’ Revenge. Warshaw is best known, however, as the man behind E.T. for the Atari – a game he completed in less than two months.

Opinion – Destiny's Story Stalls Out Of The Gate

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Opinion – Destiny's Story Stalls Out Of The Gate

After years of trying to understand and track Halo's expansive, confusing lore, I was looking forward to the clean narrative slate that Destiny would provide. This was my chance to lay a bedrock foundation of understanding for Bungie's next big sci-fi opus. When I sat down to play the beta, I pricked up my ears and was ready to take it all in. Within an hour, I was hopelessly lost again. After talking to some of my fellow editors about what's going on in Destiny's story, I've come to the conclusion that it's not me – it's Bungie. Here are some of the stumbling blocks standing between Bungie's approach to storytelling and the player.

Don't worry; this article won't contain any Destiny spoilers, because I don't really know what the hell is going on.

The Name Game

Walking Dead's Tony Moore On Creating Rob Zombie’s Assassin’s Creed Unity Animated Short

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Walking Dead's Tony Moore On Creating Rob Zombie’s Assassin’s Creed Unity Animated Short

Tony Moore is best known for co co-creating The Walking Dead. He drew the comic's first six issues and its first 24 covers, but he has also worked on properties ranging across Battle Pope, Ghost Rider, Punisher, Venom, Deadpool, and many more. His latest project is a collaboration with Rob Zombie and Ubisoft to create an Assassin's Creed Unity primer. The short premiered at Comic Con, and you can see it below, as well as our discussion with Tony Moore where he talks about Goldeneye and how he's tired of drawing tri-corner hats.

Game Informer: How did this come about? Have you worked with Rob Zombie before?

Tony Moore: I had worked with Rob before. I did some covers for his Spookshow International comics right after The Walking Dead. My friend Angry Blue is a poster artist. He did all the finishing on the artwork [in the short] and he had actually been talking to [the prodcuers] before I was ever brought in. They wanted someone who had more of a storytelling background and Angry Blue and I were friends. He’s from Kentucky, too. So we hit it off and he reached out to me and they brought me in, and… yeah. I knew it was going to be fun because I had worked with Rob before and was familiar with his work. I knew it was going to be a good time.

Top 10 Racing Games Of The Generation

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Top 10 Racing Games Of The Generation

The last generation of home consoles introduced a number of important steps for racing titles, from deep online play to breathtaking visuals, propelling the genre forward in the past 10 or so years. Here's our list of the best racers the last generation had to offer.

Note: This list encompasses titles on the PlayStation 3, Xbox 360, and Wii. PC and handheld titles were not considered.

10. Excitebots

Test Chamber – Orcs Must Die! Unchained

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Join Daniel Tack and Ben Hanson as they take a look at Robot Entertainment's upcoming team-battle trapfest, Orcs Must Die! Unchained.

The title borrows elements from the MOBA genre but has a unique feeling all its own thanks to deckbuilding loadout customization, traps, and warcamp minion upgrades that push players into offensive and defensive roles as they work to bring minions into the opposing base.

Currently in closed beta,Orcs Must Die! Unchained features fast-paced, third-person combat combined with elaborate trap setups that have defined the franchise.

Top 10 RPGs Of The Generation

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Top 10 RPGs Of The Generation

We spent our time celebrating the best PlayStation 3, Xbox 360, and Wii games of the generation. Now we're diving into the best of various genres.

Today, we're taking a look at the best role-playing games of the last console generation. Developers got more creative during the cycle, attempting to take the genre in new directions by giving gamers more choices in gameplay and narrative. They created bigger worlds, and implemented unique battle systems. Western RPGs thrived on consoles, while Japanese RPGs struggled to find their place as development costs rose, causing those publishers to turn to handheld systems. Despite that transition, some console JRPGs still made an impact, proving they still have a place in the console market. 

Coming up with a top 10 RPGs list was one of our biggest debates in the office. Everyone looks for different things when it comes to this style of game. Some prize the story, others prefer the exploration, and gameplay can make or break the experience. We also took various types of subgenres into account, including strategy/RPGs and action/RPGs. For the sake of diversity, we only included one game from each franchise. In our opinion, the following games are the cream of the crop. We're sure you have your own opinions, so be sure to discuss your favorites in the comments below.

Five Video Game-Based Comics Worth Reading

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What works well in one medium doesn't always translate over to another. For example, Super Mario Bros. is a great video game series, but it was a terrible film. Superman is a great super hero, but most of his video games have sucked. The Cat in the Hat was a terrible film, but an excellent examination of the state of Mike Myers’ career. In honor of the first day of San Diego Comic-Con 2014, we take a look at five video game franchises that smoothly made the transition to comic books.

HaloBungie and 343 Studios have made some great shooters, but the storytelling in the Halo games has always been muddier than a pig in a thunderstorm (is that an expression?). Leave it to Marvel Comics to help with that. Brian Michael Bendis and Alex Maleev both did a good job with Halo: Uprising, telling the story of a Covenant attack on Earth and the alien's attempt to find a key hidden in Cincinnati (of all places). But we have a special place in our heart for Marvel's Halo: Fall of Reach series trilogy by Brian Reed and Felix Ruiz, which is basically a retelling of the Halo: The Fall of Reach novel by Eric Nylund. Thankfully, the story remains compelling in graphic novel form.