Super Replay – Resident Evil Episode 7

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Super Replay – Resident Evil Episode 7

Today marks the 16th anniversary of the infamous Spencer Mansion incident. On July 24, 1998, members of the Raccoon City Police Department's S.T.A.R.S. Alpha Team entered a biohazardous, trap-filled mansion nestled in a dense forest of the Arklay Mountains. Many of the RPD's finest died battling the biological abominations roaming the huge estate's dusty halls. To commemorate this important chapter in the Resident Evil series and the horror genre, we're revisiting both the original 1996 PlayStation version of Resident Evil, as well as the excellent 2002 GameCube remake.

For this Super Replay, we'll be switching off between the two versions of the game beginning with the PlayStation original. Each subsequent episode will switch back and forth between the two versions. If you're new to the series, expect a lot of cautious crawling through the monster-infested mansion, careful conservation of ammo and health, and chunks of backtracking to unlock new areas. And as with every playthrough of a Resident Evil game, there are bound to be surprises and close calls that rattle even experienced zombie hunters like us.

Ten Celebrities You Forgot Were Grand Theft Auto Voice Actors

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In recent years, the Grand Theft Auto games have shied away from using celebrity voice actors. But back in the series' PlayStation 2 days, Rockstar hired entertainment heavyweights like Dennis Hopper, Ray Liotta, and Ice-T to do voiceovers - including some you probably forgot about.

10 - Shaun Ryder - Maccer (San Andreas)

Here's one that shows some of the English roots of Rockstar founders Sam and Dan Houser. Maccer is a drugged-out rockstar in the dance-influenced style of "baggy" that was popular in in England in the late '80s and early '90s. While his appearance is modeled on Ian Brown of baggy icons The Stone Roses, his voice was done by Shaun Ryder, the famously booze- and drug-addicted singer of the other baggy supergroup, the Happy Mondays. In San Andreas, his Kent Paul-managed tour goes awry and he has to seek the help of protagonist Carl "C.J." Johnson. For some reason, Rockstar still keeps up a Maccer website.

The Man Behind Assassin's Creed Unity's Arno Dorian On Comedy And Motion-Capture Make-Outs

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Dan Jeannotte has a history of doing radio voice-over work, improvisational comedy, and even some small parts for other Ubisoft video games. But taking on the role of Arno Victor Dorian for Assassin's Creed Unity, of whom he provides the motion-capture and voice performance, is a big step up for the Canadian actor. At Comic-Con this year, we got a chance to chat with Jeannotte about injecting humor into an Assassin's Creed protagonist who questions the authority of the Creed, and what it's like to perform an on-screen kiss while wearing a motion-capture leotard with a camera mounted a foot in front of your face.

Game Informer: Have you played the Assassin’s Creed games? Are you a gamer? Do you like video games?

Get To Know Arno From Assassin’s Creed Unity

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Get To Know Arno From Assassin’s Creed Unity

Assassin’s Creed Unity takes place during the French Revolution, but that’s not the only battle new protagonist Arno Dorian has to face. The ideals and extremism of the time merely provide a compelling backdrop for Arno’s personal struggles. France is full of shades of gray, forcing Arno to question everything from his brotherhood to the woman he loves.

Arno is no stranger to tragedy. His Assassin father was killed when he was young, leading to his adoption by a family. The head of that family happens to be grandmaster of the Templars, but out of respect for Arno’s father’s memory, he never lets Arno know this. Arno grows close to his new kin, but has to face death once again when his father figure is killed. Arno blames himself for this tragedy and goes on a quest for redemption. His first order of business? Join the Assassins. “Arno joins the Assassins with a very clear intention: ‘I’m using you people as a means to an end,’” says creative director Alex Amancio. 

Playing The Villain - Being Bad In Fable Legends

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Playing The Villain - Being Bad In Fable Legends

At Gamescom 2014, I had an opportunity to play as the villain against a party of four adventurous souls in Fable Legends. The villain plays quite unlike the other players in a game, with an overhead view of the action and a number of ways to trap, brutalize, harass, and force the heroes into an unpleasant war of attrition as they move through the maps.In this particular map, I had a handful of special minions under my command and access to various hazards strewn about the map. I could stack up mines in strategic locations in order to try and hit the heroes as they came under fire from my archers or raise gates to separate the players and try to burst them down. Ordering minions around and controlling their special attacks is easy despite the many factors happening on the field at any given time.

My minions all have normal attacks that can be aimed at specific hero targets as well as special moves - The Puck, for example, is perfect for stealthing far behind the enemy tank, waiting for an opportune gate to rise and come between heroes that have spread too far apart, and lambasting the healer or mage with powerful roguelike assaults from the shadows. As my waves get mopped up, new minions come onboard as the heroes move through each area.

Assassins Unite: Our Hands-On Impressions Of Assassin’s Creed Unity

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For the first time, the Assassin's Creed series will introduce seamless cooperative play into the mix with Assassin's Creed Unity. This was one of the most requested features from fans and something Ubisoft was just as passionate about including. During our recent cover story trip to Ubisoft Montreal, Jeff Cork and I got to test out a co-op mission that played off the Reign of Terror called "Heads Will Roll." What did we think? In a candid conversation, we discuss stepping into Paris for the first time, trying to work together, and what we think co-op will add to the experience.

Kim: We finally got hands-on time with Assassin's Creed Unity, teaming up together to take on one of the Brotherhood missions. Robespierre was out to kill a man named Paton who learned some top-secret Templar information. How'd you feel about how they introduced the mission to us? I felt it was pretty straight-forward and gave you just enough information to get an idea of the objectives, but I wouldn't expect these side stories to compete with the campaign. They definitely fall into that side-quest category, which isn't a bad thing. When you're playing anything co-op, you often want to get straight into the action and not watch lengthy cutscenes.

Super Replay – Resident Evil Episode 6

about X hours ago from
Super Replay – Resident Evil Episode 6

Today marks the 16th anniversary of the infamous Spencer Mansion incident. On July 24, 1998, members of the Raccoon City Police Department's S.T.A.R.S. Alpha Team entered a biohazardous, trap-filled mansion nestled in a dense forest of the Arklay Mountains. Many of the RPD's finest died battling the biological abominations roaming the huge estate's dusty halls. To commemorate this important chapter in the Resident Evil series and the horror genre, we're revisiting both the original 1996 PlayStation version of Resident Evil, as well as the excellent 2002 GameCube remake.

For this Super Replay, we'll be switching off between the two versions of the game beginning with the PlayStation original. Each subsequent episode will switch back and forth between the two versions. If you're new to the series, expect a lot of cautious crawling through the monster-infested mansion, careful conservation of ammo and health, and chunks of backtracking to unlock new areas. And as with every playthrough of a Resident Evil game, there are bound to be surprises and close calls that rattle even experienced zombie hunters like us.

Four Video Game Commercials That Spoof Other Commercials

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Commercials are hard to make, which is why sometimes the best answer is to look at other commercials and just do that – but slightly different. Collected below are some video game commercials that look to other commercials for... let's call it inspiration.

Bulletstorm(Please visit the site to view this media)

Probably the most obvious direct parody, this Bulletstorm commercial (seen above) is an undisguised spoof of Halo 3's popular Believe commercial, which you can see below.