How Jinx's Witcher Clothing Line Made One Fan's Dream Come True

about X hours ago from
How Jinx's Witcher Clothing Line Made One Fan's Dream Come True

Roberto Saldaña Cazares, a Mexican graphic designer and artist, remembers sketching Street Fighter II and Battleclash doodles in elementary-school notebooks, combining his childhood love for art and video games. Almost 30 years later, Cazares, now a full-time graphic artist and designer working with brands like Converse, Harley Davidson, and Live 2 Rock, has transformed that passion into a professional success story. 

Working under the name Robba SC, Cazares posted some Witcher 3 designs on his Behance and Instagram accounts in April 2016 as a passion project. It was his first game-related project, a tribute to one of his favorite games. Cazares’ designs made the front page of Reddit back in 2016, and both CD Projekt Red and gaming lifestyle brand Jinx, who have partnered on Witcher-themed clothing since the days of The Witcher 2, took notice. 

“Projekt Red was like, ‘Hey have you seen this art?’” recalled Raul Casillas, art director at Jinx. “And we were like, ‘Yeah, actually we have. We weren’t sure if you guys were gonna be into it.’ They were.”

Dragon Ball FighterZ And Marvel Vs. Capcom Infinite's Producers On The Similarities

about X hours ago from
Dragon Ball FighterZ And Marvel Vs. Capcom Infinite's Producers On The Similarities

Dragon Ball FighterZ and Marvel vs. Capcom Infinite share a few things in common. They're both 2D-style fighting games, they both feature beloved characters, and both are team-based fighters where players bring multiple characters into a single fight. The deeper you go, the more separate the two games become, but there is at least a small amount of undeniable overlap between the two. While visiting Arc System Works to discuss Dragon Ball FighterZ, we spoke with the game's producer, Tomoko Hiroki, and also reached out to Infinite producer, Michael Evans, to discuss the comparisons that have been drawn between the two games.

Dragon Ball FighterZ And Marvel Vs. Capcom Infinite's Producers On The Perceived Rivalry

about X hours ago from
Dragon Ball FighterZ And Marvel Vs. Capcom Infinite's Producers On The Perceived Rivalry

Dragon Ball FighterZ and Marvel vs. Capcom Infinite share a few things in common. They're both 2D-style fighting games, they both feature beloved characters, and both are team-based fighters where players bring multiple characters into a single fight. The deeper you go, the more separate the two games become, but there is at least a small amount of undeniable overlap between the two. While visiting Arc System Works to discuss Dragon Ball FighterZ, we spoke with the game's producer, Tomoko Hiroki, and also reached out to Infinite producer, Michael Evans, to discuss the comparisons that have been drawn between the two games.

Blog Herding – The Best Blogs Of The Community (October 5, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (October 5, 2017)

Apologies for the week off, bloggers! I got married and flew out west for my honeymoon to pretend I was Link in the Breath of the Wild as I hiked Crater Lake National Park and the Redwood forest in northern Cali. I kept telling my wife how Breath of the Wild's world totally isn't as cool as the real world, either. And how I wanted to paraglide like Link around both. And climb the massive trees. And try to swim to Wizard Island in Crater Lake and not drown because of my stamina ba – yup, that's about the time she stopped paying attention too! Unfortunately, this edition won't be a Super Saiyan God edition since I am still getting my normal life back together (and it was a light week). Anywho, let's get to it!

Community Blogs For September 21 – October 4:

What Disney Could Have Done To Save Disney Infinity While McNutty891 makes some great points in this substantial blog, I just wanted to say that I miss DI. My biggest sore spot was the inability to use all characters in whatever world I pleased. My wife also hated that, and she was the perfect audience for this game: a Disney and new Marvel and Star Wars fan who just wanted to be these characters in whatever story mode we played. Read this blog, and lament about what could have been.

Blog Herding – The Best Blogs Of The Community (October 5, 2017)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (October 5, 2017)

Apologies for the week off, bloggers! I got married and flew out west for my honeymoon to pretend I was Link in the Breath of the Wild as I hiked Crater Lake National Park and the Redwood forest in northern Cali. I kept telling my wife how Breath of the Wild's world totally isn't as cool as the real world, either. And how I wanted to paraglide like Link around both. And climb the massive trees. And try to swim to Wizard Island in Crater Lake and not drown because of my stamina ba – yup, that's about the time she stopped paying attention too! Unfortunately, this edition won't be a Super Saiyan God edition since I am still getting my normal life back together (and it was a light week). Anywho, let's get to it!

Community Blogs For September 21 – October 4:

What Disney Could Have Done To Save Disney Infinity While McNutty891 makes some great points in this substantial blog, I just wanted to say that I miss DI. My biggest sore spot was the inability to use all characters in whatever world I pleased. My wife also hated that, and she was the perfect audience for this game: a Disney and new Marvel and Star Wars fan who just wanted to be these characters in whatever story mode we played. Read this blog, and lament about what could have been.

Opinion – Cuphead Embraces The Value Of Failure

about X hours ago from
Opinion – Cuphead Embraces The Value Of Failure

Many of us are taught early on that failure holds us back. From school to work, performance is graded on how well you do, and mistakes make achievement seem out of reach. Cuphead reminded me that embracing failure as a key to success is important – not just in the realm of video games, but also in life as a whole.

Cuphead is unforgivingly tough. Its cartoonish aesthetic is a façade, masking its brutal nature with innocent-looking visuals that only show their darker side the deeper you go. When fighting a human-zeppelin hybrid in the clouds or an overgrown psychic carrot who shoots missiles, I died countless times. Each time I died, however, I easily found the resolve to try again.

Frustration is momentary in Cuphead, because dying never feels like a setback. The level instantly reloads without the need of much backtracking outside of restarting a short stage or boss battle, which can be beaten in a couple minutes once I establish a rhythm. By going in with the assumption that I’ll fail, the deaths don’t sting as much and become part of the learning experience. I take bigger risks without fear, and a gratifying feeling of achievement comes over me if I succeed. 

Opinion – Cuphead Embraces The Value Of Failure

about X hours ago from
Opinion – Cuphead Embraces The Value Of Failure

Many of us are taught early on that failure holds us back. From school to work, performance is graded on how well you do, and mistakes make achievement seem out of reach. Cuphead, a platformer from studio MDHR, reminded me that embracing failure as a key to success is important – not just in the realm of video games, but also in life as a whole.

Cuphead is unforgivingly tough. Its cartoonish aesthetic is a façade, masking its brutal nature with innocent-looking visuals that only show their darker side the deeper you go. When fighting a human-zeppelin hybrid in the clouds or an overgrown psychic carrot who shoots missiles, I died countless times. Each time I died, however, I easily found the resolve to try again.

Frustration is momentary in Cuphead, because dying never feels like a setback. The level instantly reloads without the need of much backtracking outside of restarting a short stage or boss battle, which can be beaten in a couple minutes once I establish a rhythm. By going in with the assumption that I’ll fail, the deaths don’t sting as much and become part of the learning experience. I take bigger risks without fear, and a gratifying feeling of achievement comes over me if I succeed. 

RPG Grind Time – Guilty Pleasure RPGs

about X hours ago from
RPG Grind Time – Guilty Pleasure RPGs

An RPG doesn’t need big-budget graphics or to shake up the genre to simply be fun. I have plenty of games that I know have issues, but I love them despite their glaring flaws. These RPGs have a hook that keeps me coming back to them. Many of you can probably relate to this. You wouldn’t dare rank them up with the best games, but you still get enough enjoyment out of them that they’re worth your time. The more and more I think about it, these guilty pleasure games aren’t some deep, dark secret we need to keep. Nobody should have any shame in what brings them joy. Therefore, I’m dedicating this column to the series/games I’ve often called my guilty pleasures. These RPGs are often overshadowed by bigger names, but that doesn’t mean they shouldn’t get their due. Hopefully, you can share some of my sentiments or find something in here that piques your interest. 

RPG Grind Time – Guilty Pleasure RPGs

about X hours ago from
RPG Grind Time – Guilty Pleasure RPGs

An RPG doesn’t need big-budget graphics or to shake up the genre to simply be fun. I have plenty of games that I know have issues, but I love them despite their glaring flaws. These RPGs have a hook that keeps me coming back to them. Many of you can probably relate to this. You wouldn’t dare rank them up with the best games, but you still get enough enjoyment out of them that they’re worth your time. The more and more I think about it, these guilty pleasure games aren’t some deep, dark secret we need to keep. Nobody should have any shame in what brings them joy. Therefore, I’m dedicating this column to the series/games I’ve often called my guilty pleasures. These RPGs are often overshadowed by bigger names, but that doesn’t mean they shouldn’t get their due. Hopefully, you can share some of my sentiments or find something in here that piques your interest. 

Exclusive Gameplay Of Dragon Ball FighterZ's Two Best Players

about X hours ago from
Exclusive Gameplay Of Dragon Ball FighterZ's Two Best Players

Here at Game Informer, we're very excited to roll out a month of exclusive features highlighting Dragon Ball FighterZ to go along with our new cover story on the game. To kick things off, we wanted to show some pure, high-level gameplay from two game designers within the game's development studio, Arc System Works. We were told the two fighters in the videos below are the best in the studio, and therefore the best in the entire world at this point. 

Watch the video below to see a fantastic match that shows off Piccolo and Android 16 in some exciting ways.

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