Seven Corporate Corporate Mascots Who Starred In Their Own Game

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Seven Corporate Corporate Mascots Who Starred In Their Own Game

It's fairly common to see video games based on popular movies and comic licenses, but occasionally a manufacturer or retailer also tries to dip into the gaming world and make a game based on its products. These games are often ridiculously obvious marketing ploys, but sometimes they're also fun. Here's a quick roundup or some of the most outlandish video games based on corporate mascots.

Burger KingWhile most kings have to worry about invading nations and starving inhabitants, the Burger King prefers to hide out inside garbage cans and surprise people with lunch. In 2006, Blitz Games designed three Burger King-based games for the Xbox and the Xbox 360: Pocketbike Racer, Big Bumpin', and Sneak King. With a name like Pocketbike Racer, Blitz Games was forced to make it a racing game. Big Bumpin' was a series of bumper car-inspired mini-games. Finally, Sneak King had players sneaking around, delivering Burger King meals to hungry people. The marketing company behind the games won several awards and Burger King was showered in money. While money won’t get you clean, it will buy you clean shirts.

Playing Terrible Xbox Live Indie Games With Their Comedian Creator

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We recently had the opportunity to connect with comedian Pat Susmilch who, before getting on stage to tell jokes, tried his hand at making video games for the Xbox Live Indie channel. We brought him into the office to play some of his games and detail the process.

Susmilch appeared on NBC's Last Comic Standing and was one of the opening acts for Kumail Ninjiani when he was in town doing a show, which is how we crossed paths. Part of Susmilch's act details the tribulations of making terrible video games (his words not ours) to appear on the Xbox Live Indie Games channel. In his act, Susmilch describes he and his team’s first title, Cold War Commander, where players collect jelly beans as President Ronald Reagan during the Cold War, and laments about what could have been the next Angry Birds, had someone not stepped in the way of their creativity and shut the project down.

We talk about and play all of Susmilch’s terrible games (again – his words not ours) and about the difficulty of working with Microsoft and fellow peers to release games on the Xbox Live Indie Games channel.

We Revisit The Walking Dead In Zen Studios' New Pinball Table

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Zen Studios' last few pinball tables have been based on lighthearted licenses including Guardians of the Galaxy, Deadpool, and Star Wars. Their latest table, The Walking Dead Pinball, is based on Telltale Games' adaptation of Robert Kirkman's zombie comic series. While it's not likely to leave as indelible a mark on players for its storytelling, the table captures the grim essence of the first season while being an excellent table in its own right.

Animated versions of Lee and Clementine are prominently featured on the bottom of the table, and they also provide commentary throughout the game. I'm typically lukewarm on voice acting in pinball games, since lines are often repeated to the point of annoyance (I'm looking at you, Deadpool!), but the lines are short enough that it wasn't an issue. In addition to those familiar faces, the table is filled with locations from the first season's five episodes, including the motel, church, and Everett Pharmacy Drugstore.

There's a lot to do in The Walking Dead Pinball, and it's a little overwhelming at first. After thwacking the ball into play with the hatchet-turned-plunger, you have a few seconds to make a tricky ramp skillshot. Whether you make it or not, you're tossed into a zombie-filled world and have to survive as long as you can. 

Test Chamber – Infamous First Light

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Test Chamber – Infamous First Light

First Light, the follow-up prequel to Infamous Second Son launches today, and we played through the game's opening.

Even if you haven't played Second Son, First Light is a good place to jump in and learn about the world of Seattle super heroes. In the downloaded title (which isn't technically DLC since you don't need a copy of Second Son to play), you are Fetch, the neon-enhanced Conduit who proved to be one of Second Son's most compelling characters. You can check out the video below where Reiner (who reviewed the game here) and myself check out the the game's first moments.

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Analyzing The New Super Smash Bros. Characters

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The Smash Bros. series has always pulled together a diverse roster of characters, and Super Smash Bros. is no different. While rumors continue to surface of potential additions, Nintendo has already confirmed a host of newcomers. How will they stack up to the series' veterans? Let's find out.

I haven't played nearly as much Smash Bros. as some of my obsessed co-workers, but I am unrivaled when it comes to analyzing video game characters. I've assessed dozens upon dozens of the enslaved gladiators of Nintendo's Pokémon series, as well as the enemies of BioShock Infinite and even the fighting roster of Sony's PlayStation All-Stars Battle Royale. Assessing some new Super Smash Bros. characters should be a cakewalk, so let's get to it.

Watch The Largest Crowd Assembled In Assassin's Creed Unity

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Watch The Largest Crowd Assembled In Assassin's Creed Unity

During E3 2014, Ubisoft showed off its new gameplay footage of Assassin's Creed Unity that had a crowd of 5,000 NPCs gathered around a guillotine. We were all very impressed, but had no idea that was just a fraction of what the game's engine was capable of. While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, we spoke with A.I. lead Aleissia Laidacker and cinematic director Jesse Sweet about the new development team within Unity's production that's focused on building out the massive crowds. From the mocap sessions to the surprisingly difficult task of implementing hand-holding couples for the first time in the series, Laidacker and Sweet have become experts on how to bring the revolution-torn city of love to life. Ubisoft was kind enough to let us film off of Laidacker's screen, so please keep in mind that the gameplay footage in the video is very early and doesn't represent the final product.

Watch the video below to see an interactive crowd of 12,000 NPCs that will be in a mission for Assassin's Creed Unity and learn much more about the team's work.

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Super Replay – Resident Evil Episode 10

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Super Replay – Resident Evil Episode 10

Update: Our alternating Super Replay of the original Resident Evil and the 2002 GameCube remake continues. This time with a new exciting chapter in the lab beneath the Spencer Mansion.

Original Story:

Today marks the 16th anniversary of the infamous Spencer Mansion incident. On July 24, 1998, members of the Raccoon City Police Department's S.T.A.R.S. Alpha Team entered a biohazardous, trap-filled mansion nestled in a dense forest of the Arklay Mountains. Many of the RPD's finest died battling the biological abominations roaming the huge estate's dusty halls. To commemorate this important chapter in the Resident Evil series and the horror genre, we're revisiting both the original 1996 PlayStation version of Resident Evil, as well as the excellent 2002 GameCube remake.

Every Simpsons Video Game Ever

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As a The Simpsons marathon rages on television airing all 552 episodes, one can’t help of think of the many Simpsons video games that have released over the years. Some terrible, some less terrible, and a handful of decent games give the interactive virtual incarnation of the show a strange history. You can check out the highs and lows of the library below, as well as see our review scores, where applicable.

The Simpsons Arcade Game (1991) – ArcadeOf the earlier Simpsons games, the arcade game stands out as being the most memorable of all the games that came to follow it. The arcade game offered a fantastic recreation of the show that was airing on TV, all while offering a fun multiplayer beat ‘em up experience. Its re-release as a downloadable title on consoles in 2012 was the source of a lot of excitement.

The Simpsons: Bart vs. the Space Mutants (1991) – PC, NES, Sega Master System, Genesis, Game GearA mostly unimpressive platformer starring Bart, Bart vs. the Space Mutants didn’t do much to differentiate itself from similar platformers of the time.

Replay – Space Station Silicon Valley

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Replay – Space Station Silicon Valley

The studio that brought us Lemmings is also responsible for Grand Theft Auto. Before Rockstar North became the juggernaut developer of titles that sell in excess of 20 million units, the studio was known as DMA Design, and the development focus was all over the place. One of the strangest games released by DMA Design was Space Station Silicon Valley for Nintendo 64.

In this episode of Replay, we dive deep into Space Station Silicon Valley's opening levels, discovering a world where animals have become one with technology. We run into a mouse with wheels instead of feet and a dog equipped with rocket launchers. Above all else, we find that this odd game holds up fairly well. Journey with us, and make sure you stick around for the second episode where we double as voice actors. Nolan North, eat your heart out!

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