Returning To The World Of Warcraft

about X hours ago from
Returning To The World Of Warcraft

Warlords of Draenor is coming on November 13, and if you’ve taken a break from the game or never played at all, this might be your best chance to come back on even footing with folks who have played for all 10 years. It’s perfectly acceptable to wait for the expansion to drop to jump back in with the accompanying level 90 boost, but if you’re looking to be prepared with capped professions and a handle on your class, now might not be a bad time to get back into the swing of things.

Starting at 90

As you may know, you’ll receive one character boost to 90 with the expansion back. Additional boosts are available, but they will cost you $60 so try and decide what character you’re going to want to play ahead of time. You can either take a character immediately to level 90 or wait until you have a level 60+ character to use the boost on. Boosting a higher-level character will also take your character to level 90 with capped trade skills of your choice, so this is a great way to come into the expansion with 600 Skinning/Leatherworking or Mining/Jewelcrafting or any other selection of skills without the arduous tradeskill level ups associated with going from 1-600.

Test Chamber – Destiny

about X hours ago from
Test Chamber – Destiny

Bungie's long-awaited MMO shooter Destiny comes out tomorrow, and we've got a rundown of the game's opening moments. You may have seen some of this during the alpha, but it's your chance to check out what's changed for the final release.

Reiner and I start from the beginning, from creating a character to taking on the first few missions. I gather some loot along the way, meet a few people, and demonstrate why hand cannons are the best weapons in the known galaxy. We only scratch the surface. Stay tuned throughout the week for livestreams and loads more content on the game.

This isn't the second time we've done a test chamber on the game. For a look at how the game was during its alpha, you can see our earlier video hosted by Matt Miller.

Learn All About Charity Speedrunning From The Games Done Quick PAX Panel

about X hours ago from
Learn All About Charity Speedrunning From The Games Done Quick PAX Panel

Games Done Quick, the speedrun promoting, raising money for charity organization hosted a panel at PAX that detailed the culture of speedrunning, and how it has turned it into a nonprofit business.

The panel was hosted by Games Done Quick’s Christopher Grant, Awesome Games Done Quick organizer Mike Uyama, Summer Games Done Quick organizer Andrew Schroeder, and speedrun streamer Benjamin Bowman. The group talked about some of the its difficulties and successes with its Awesome Games Done Quick and Summer Games Done Quick events, which combined raised just short of $2 million, and had more than 3 million viewers each. The panel also dove into some of the practices that go into pulling off a good speedrun.

People assume speedrunners just walk around in a video game until something crazy happens to uncover glitches and fast routes, and while that’s not an entirely unreasonable assumption, most speedrun routes and glitches are found when mistakes occur. With older games, speedrunners will look through a game’s code to try and uncover secrets, as well. Often, games built with the same engines will encounter the same exploits from game to game. The panel pointed to Source games (Half-Life 2, Left 4 Dead, etc.) as an example of an engine with exploitable speedrun mechanics that typically persist game to game.

Super Replay – Resident Evil Episode 14

about X hours ago from
Super Replay – Resident Evil Episode 14

Update: Multi-limbed terrors and other surprises await in the twisting caverns beneath the mansion in the 2004 GameCube remake.

Original Story:

Today marks the 16th anniversary of the infamous Spencer Mansion incident. On July 24, 1998, members of the Raccoon City Police Department's S.T.A.R.S. Alpha Team entered a biohazardous, trap-filled mansion nestled in a dense forest of the Arklay Mountains. Many of the RPD's finest died battling the biological abominations roaming the huge estate's dusty halls. To commemorate this important chapter in the Resident Evil series and the horror genre, we're revisiting both the original 1996 PlayStation version of Resident Evil, as well as the excellent 2002 GameCube remake.

Gears Of War's Rod Fergusson On the Franchise's Past And His Optimism For The Future

about X hours ago from
Gears Of War's Rod Fergusson On the Franchise's Past And His Optimism For The Future

He may not have revealed any new details about the next Gear of War, but Rod Fergusson did go into his history with the series and shared his optimism about its future at PAX.

The panel, titled the Rod Fergusson Fireside Chat, marked Fergusson's first PAX attendance. He joked that he had been too busy shipping games in the past to attend, and said it was like E3 – but without the cynicism.

One of the first questions he dove into was selecting his favorite past project. Fergusson said Gears of War was a favorite, but his unexpected answer was Counter-Strike for the Xbox. He wanted to cancel the game when he was brought on board saying there was no way the game could come together. Microsoft wouldn't take no for an answer however, and instead of canceling the project, asked Fergusson what he would need to complete the game in  timely manner. He made a huge expensive list of demands that would be necessary for completing the game. It was a list he had no confidence in receiving approval for, but Microsoft greenlit everything and gave Fergusson what he needed.

Test Chamber – Citizens Of Earth

about X hours ago from
Test Chamber – Citizens Of Earth

Citizens of Earth, the EarthBound-inspired RPG where players play as the vice president of United States, doesn't release until next month, but Atlus joined us to show off an early extended look at the game.

In the video below, we're joined by Atlus' John Hardin as he walks us through an early area of Citizens of Earth where the player has to take on an army of coffee-powered enemies.

Citizens of Earth is coming to PlayStation 4, Vita, PC, 3DS, and Wii U next month. For more on the game head here.

Replay – Ghostbusters

about X hours ago from

Don't cross the streams! Prepare to get slimed! Get ready to listen to the Game Informer crew wax nostalgic as they discuss Ghostbusters and '80s movies in this week's episode of Replay! In this episode, we take a look at the Wii version of Ghostbusters. This iteration is developed by Red Fly Studio, the team behind the canceled Darth Maul title, and is much different than Terminal Reality's ho-hum PlayStation 3, Xbox 360, and PC version.

Look on in horror as Tim Turi and Jeff Cork, Game Informer's resident ghost hunters, destroy a perfectly good cake, and have problems navigating a hotel. Our second segment continues the theme of ghost busting.

Note: Due to a faulty component cable, there are some odd color glitches appearing every once in a while during this Replay.

Opinion – Leave The Live Action To Hollywood

about X hours ago from

More and more developers and publishers are embracing live-action trailers and commercials, but even Hollywood-worthy production values don't do justice to the games they're trying to sell.

Despite a fundamental disdain for live-action video game advertisements, I understand why some game companies are embracing them. There's something about bringing video game characters and environments into the real world that demands the viewer's attention, and on more than one occasion I've had my wandering eyes drawn back to the television screen during a commercial break to witness some bombastic or goofy take on an upcoming game. Gameplay montages and in-engine visuals look paltry in comparison to living, breathing actors, and game companies must undoubtedly be enticed by the prospect that they're not only making gamers take notice, but piquing the interest of a much larger potential consumer base as well. Whether the random television viewer could ever be intrigued (or perhaps gullible) enough to go out, purchase a console, and start gaming just because of a Jonah Hill or Robert Downey Jr. cameo seems unlikely, but getting their attention for 30 seconds has to be better than not getting it, and on that level, live-action advertisements succeed.

(Please visit the site to view this media)

Designing The Future Of Assassin's Creed

about X hours ago from

We hope you've enjoyed our month of coverage on Assassin's Creed Rogue and Unity, and we're closing things out with a look to the future. While visiting Ubisoft Montreal for our cover story, we spoke with the creative director and brand content manager for the series, Jean Guesdon, about the team's road map for the next generation of games. Guesdon hints at plans to expand even more into the online capabilities of the new consoles and why Abstergo Entertainment will make its return in Unity, eliminating the concept of a playable character that's separate from the player for the present-day sections. 

Watch the video interview below to learn more about planning for the future of the Assassin's Creed series, how they're creating the "first real-time trans-media universe," and what Guesdon sees as the biggest threat to the brand.

(Please visit the site to view this media)

Super Replay – Resident Evil Episode 13

about X hours ago from
Super Replay – Resident Evil Episode 13

Update: Multi-limbed terrors and other surprises await in the twisting caverns beneath the mansion in the 2004 GameCube remake.

Original Story:

Today marks the 16th anniversary of the infamous Spencer Mansion incident. On July 24, 1998, members of the Raccoon City Police Department's S.T.A.R.S. Alpha Team entered a biohazardous, trap-filled mansion nestled in a dense forest of the Arklay Mountains. Many of the RPD's finest died battling the biological abominations roaming the huge estate's dusty halls. To commemorate this important chapter in the Resident Evil series and the horror genre, we're revisiting both the original 1996 PlayStation version of Resident Evil, as well as the excellent 2002 GameCube remake.