Hallelujah, We Have A New Website!

about X hours ago from
Hallelujah, We Have A New Website!

If you’re reading this now, you’re probably aware that Game Informer got a fancy new redesign a couple of days ago (or else you’re terribly confused right now). The update was a long time in the making, and isn’t just a skin-deep improvement – the entire site has been recreated from the ground up to provide a faster, more flexible, and all-around better viewing experience to our readers. That’s hopefully already evident to you – but to truly appreciate the changes, we should take a pleasant stroll grueling death march down memory lane to see just how far we’ve come.

I started working at G.I. in 2009, shortly before the launch of the old website. Back then, the old-old site was a completely different beast, and largely separate from the magazine. Creating stories was a time-consuming, multi-step affair. Here’s an excerpt of the posting instructions that I received as a budding intern:

Hallelujah, We Have A New Website!

about X hours ago from
Hallelujah, We Have A New Website!

If you’re reading this now, you’re probably aware that Game Informer got a fancy new redesign a couple of days ago (or else you’re terribly confused right now). The update was a long time in the making, and isn’t just a skin-deep improvement – the entire site has been recreated from the ground up to provide a faster, more flexible, and all-around better viewing experience to our readers. That’s hopefully already evident to you – but to truly appreciate the changes, we should take a pleasant stroll grueling death march down memory lane to see just how far we’ve come.

I started working at G.I. in 2009, shortly before the launch of the old website. Back then, the old-old site was a completely different beast, and largely separate from the magazine. Creating stories was a time-consuming, multi-step affair. Here’s an excerpt of the posting instructions that I received as a budding intern:

E3 Bingo: 2018 Edition

about X hours ago from
E3 Bingo: 2018 Edition

E3 is upon us, and the show is always full of surprises. For those who enjoy following the big developments from home, we've compiled the potential announcements and mishaps of E3 onto a single Bingo card, because Bingo is the ultimate game.

For our desktop users (sorry, mobile folks), an interactive version of the card is also available:

Play E3 Bingo here!

We'll Be Streaming The GI Show From E3, See Our Nightly Schedule Here

about X hours ago from

The gaming industry is always moving faster and faster and that pace kicks up tenfold during the week of E3. Luckily, Game Informer has your back! Between analyses of the various press conferences to the fastest coverage of major games we're seeing at the show, the GI Show will be streaming every night of E3, with our editors in Los Angeles coming together to talk about the hottest games in the city.

Not only that, but on several nights, we're bringing in developers to talk with us about their games and their thoughts on a lot more.

We wanted to go ahead and give you our stream schedule now so you can make sure you know when to tune in next week and enjoy the show.

We'll Be Streaming The GI Show From E3, See Our Our Nightly Schedule Here

about X hours ago from

The gaming industry is always moving faster and faster and that pace kicks up tenfold during the week of E3. Luckily, Game Informer has your back! Between analyses of the various press conferences to the fastest coverage of major games we're seeing at the show, the GI Show will be streaming every night of E3, with our editors in Los Angeles coming together to talk about the hottest games in the city.

Not only that, but on several nights, we're bringing in developers to talk with us about their games and their thoughts on a lot more.

We wanted to go ahead and give you our stream schedule now so you can make sure you know when to tune in next week and enjoy the show.

We'll Be Streaming The GI Show From E3, See Our Nightly Schedule Here

about X hours ago from

The gaming industry is always moving faster and faster and that pace kicks up tenfold during the week of E3. Luckily, Game Informer has your back! Between analyses of the various press conferences to the fastest coverage of major games we're seeing at the show, the GI Show will be streaming every night of E3, with our editors in Los Angeles coming together to talk about the hottest games in the city.

Not only that, but on several nights, we're bringing in developers to talk with us about their games and their thoughts on a lot more.

We wanted to go ahead and give you our stream schedule now so you can make sure you know when to tune in next week and enjoy the show.

7 Video Games That Will Make You Feel Like Han Solo

about X hours ago from
7 Video Games That Will Make You Feel Like Han Solo

Star Wars: Battlefront II is celebrating Solo: A Star Wars Story with the release of new content for its Han Solo season, so we decided to celebrate Solo, too.

Solo: A Star Wars Story is an entertaining adventure that brings viewers to Star Wars locales only briefly mentioned in the previous films. Han's adventure takes a different approach to the Star Wars universe, focusing on building out the canon with criminal organizations, pirates, smugglers, and thugs rather than depicting the struggles between Jedi and Sith, or the Empire and the Rebellion.

If you enjoyed Solo’s look into the Star Wars underworld, check out these games that’ll make you feel like a scruffy-looking nerf herder (in a good way).

Beyond 76: Fallout's Weirdest Vaults And The Games That Should Go With Them

about X hours ago from
Beyond 76: Fallout's Weirdest Vaults And The Games That Should Go With Them

With the announcement of Fallout 76, fans are scrambling for clues that will shed light on the new game. A few concrete details come from the pre-existing information on Vault 76. Most vaults in Fallout were built for a specific purpose, and according to references in Fallout 3, Vault 76 supposedly held 500 people for exactly 20 years before opening and repopulating the surface.

Repopulation is important and all, but is this the most interesting route for a new Fallout? Playing a wastelander on a noble quest is something we’ve already done several times, but a game built around the events of a specific vault is an intriguing proposition. We delve into canon Fallout lore to reveal a bounty of bizarre and disturbing scenarios, any of which could make for an excellent spinoff.

Vault-Tec, the company who built the shelters spread across America, is a notoriously unethical corporation in the Fallout universe. In collaboration with the U.S. Government, Vault-Tec built most of its vaults around “social experiments,” testing the effects of isolation and other variables in the tightly controlled underground communities. 

Beyond 76: Fallout's Weirdest Vaults And The Games That Should Go With Them

about X hours ago from
Beyond 76: Fallout's Weirdest Vaults And The Games That Should Go With Them

With the announcement of Fallout 76, fans are scrambling for clues that will shed light on the new game. A few concrete details come from the pre-existing information on Vault 76. Most vaults in Fallout were built for a specific purpose, and according to references in Fallout 3, Vault 76 supposedly held 500 people for exactly 20 years before opening and repopulating the surface.

Repopulation is important and all, but is this the most interesting route for a new Fallout? Playing a wastelander on a noble quest is something we’ve already done several times, but a game built around the events of a specific vault is an intriguing proposition. We delve into canon Fallout lore to reveal a bounty of bizarre and disturbing scenarios, any of which could make for an excellent spinoff.

Vault-Tec, the company who built the shelters spread across America, is a notoriously unethical corporation in the Fallout universe. In collaboration with the U.S. Government, Vault-Tec built most of its vaults around “social experiments,” testing the effects of isolation and other variables in the tightly controlled underground communities. 

E3 2018 Predictions: Bethesda, Capcom, Rockstar Games, and More

about X hours ago from
E3 2018 Predictions: Bethesda, Capcom, Rockstar Games, and More

With Sony's plans laid out and both Microsoft and Nintendo containing fairly obvious guesses, the largest question mark this year is what are third-party developers and publishers like Capcom and Ubisoft bringing to show off this year? There's still a few days to go before E3, so we're laying all our cards out for you to see, and say what projects think will (and won't) show this year as well as other announcements.

Fallout 76 Is Not A Traditional Fallout Game

Bethesda released a teaser for ... whatever Fallout 76 is a little while ago. Rumors have swirled, with Kotaku reporting that the game is not a classic single-player focused FPS-RPG hybrid that the series is famous for, but instead an online game, possibly an MMO or battle royale title. Given that the teaser itself, as well as its very title, focuses on a vault instead of the familiar sprawl of the Wasteland, we're pretty confident that whatever 76 turns out to be, it won't be quite the Fallout we know.