Top Of The Table – The Best Dungeons & Dragons Games (That Aren’t RPGs)

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Top Of The Table – The Best Dungeons & Dragons Games (That Aren’t RPGs)

Since 1974, players have been gathering around tables to live out adventures in the many worlds of the Dungeons & Dragons role-playing game. Across multiple editions of the game, players and DMs craft emergent stories and live out the lives of heroes and their adventures. D&D spawned an entire medium of other tabletop role-playing games, but the franchise has also spread into other arenas of tabletop play. 

This week, we’re taking a look at some of the great Dungeons & Dragons board, card, and miniatures games. Tapping into the campaign settings, concepts, and flavor of the brand, these games nonetheless aren’t role-playing games. Rather, they offer fascinating twists on the familiar fiction, sometimes emulating the feeling of a classic dungeon crawl but without the need for a DM, and at other times exploring entirely different genres of play, like worker placement or deck-building. 

If you’re a big fan of Dungeons & Dragons, or even if you’ve always been intrigued with that universe but have never felt ready to confront the complexity of the role-playing game, these are releases worth checking out. 

Alicia Vikander On Reinventing The Role Of Lara Croft

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Alicia Vikander On Reinventing The Role Of Lara Croft

Alicia Vikander stars as Lara Croft in the newest cinematic adaptation of the Tomb Raider series. Following in the footsteps of Angelina Jolie in the early 2000s movies, Vikander is assuming the role of a very different kind of Lara Croft based on the more recent Tomb Raider titles. More survivalist than action hero, Vikander's Croft is more at home with a bow and arrow than dual pistols. We got a chance to sit down with her ahead of the movie's March release and talk about the long history of the character.

How did you feel about getting the Lara Croft role? Have you played the games before?

Is Metro Exodus More Or Less “Hardcore” Than Last Light?

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Is Metro Exodus More Or Less “Hardcore” Than Last Light?

With Game Informer's new cover story on Metro Exodus, we dive into a ton of new details about the upcoming sequel from 4A Games. The Metro games can be challenging, and in the past have appealed to an audience that prefers a more "hardcore" edge to their games like limited ammo and an oppressive atmosphere. With the new game embracing player freedom and ratcheting up the crafting mechanics, we wanted to better understand how the developers are framing this experience. Who is it for, exactly? Watch our interview with creative director Andriy "Prof" Prokhorov and executive producer Jon Bloch to learn what they think about Metro Exodus' audience.

Watch the interview below to learn more about the experience you can expect while playing Metro Exodus.

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What The Heck Is This? Episode 19

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 What The Heck Is This? Episode 19

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 19, we play a vulgar platformer featuring the voice of Duke Nukem, Jon St. John, in Rad Rodgers: World One. We also play a Tacoma-like space station exploration game with The Station.

Dragon Age's Mike Laidlaw Opens Up On Why He Left BioWare

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Dragon Age's Mike Laidlaw Opens Up On Why He Left BioWare

On the latest episode of The Game Informer Show podcast, we interviewed Mike Laidlaw about his career at BioWare and why he decided to leave the studio after 14 years. In the discussion, we cover lessons that he learned during his time as a writer and creative director on projects like Dragon Age: Inquisition (that he'll also be covering in an upcoming GDC Session) and his broader thoughts on RPG development. If you're curious about the recent history of the future of BioWare, Laidlaw also touches on what happened with Dragon Age II, and why he's not too worried about the future of the Dragon Age series and the challenges in Anthem's development. Enjoy the interview!

If you'd prefer to listen to this interview you can click here to subscribe to the podcast on iTunes and click here to subscribe to the podcast on Google Play.

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Retro Games Author Talks Pioneering Video Game Journalism, Upcoming SNES Book

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Retro Games Author Talks Pioneering Video Game Journalism, Upcoming SNES Book

Video games have an endlessly fascinating history, and author Brett Weiss has been writing about the industry and pop culture in one form or another for over 20 years. He says his Classic Home Video Games series is the first to cover consoles like the ColecoVision and Intellivision.

Weiss and I talk about how he got started in his writing career, why his upcoming SNES Omnibus book stands out from other works that detail the 16-bit console, and why it's important to write about the industry's history.

How did you get involved in writing about video games and pop culture in general?

Vote For Your Favorite 300 Games Of All Time

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Vote For Your Favorite 300 Games Of All Time

We're coming up on the 300th issue of Game Informer magazine, and spoiler alert, it will feature our editor-selected top 300 games of all time. We're excited to share our list, but we want to know what a list made by our readers would look like!

To do that, we're taking your vote. Just make sure you're logged into your gameinformer.com account, and click the link below to tell us your favorite games of all time.

To cast your vote click this link right here!

Your Winter 2018 Guide To Pokémon Go Legendary Raids, Eggs, Gen 3, And More

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Your Winter 2018 Guide To Pokémon Go Legendary Raids, Eggs, Gen 3, And More

Pokémon Go captured the world when it launched in summer 2016. Beyond the excitement of traveling to new locations to catch monsters and meet like-minded trainers, one of the things that made Niantic's collaboration with The Pokémon Company so interesting was the mystery that surrounded nearly every element about the game.

The mystery was thrilling at first, but after a while, being in the dark wore on users of the app, and they decided to do something about it. Players scoured their local areas, data-mined the app, and started crowd-sourced sites on where to find the best monsters and how to be the most efficient trainers they could be.

Each time a new major update hits, the sense of mystery in Pokémon Go is reinvigorated. However, thanks to the methods discovered and created by players in the original release, light is shed on each successive update quicker than ever before.

New Gameplay Today – Fable Fortune

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New Gameplay Today – Fable Fortune

The latest entry in the Fable universe is a departure from past games, even for a series that has dabbled in pub games and not-quite-rail-shooters. Fable Fortune is a collectible-card game set within Fable's iconic world, and resident card expert Dan Tack walked Leo and me through the basics.

Take a look at our latest NGT episode to see a couple of matches, which highlight the game's unique twist on the genre. For one, players can embark on quests, which can have far-reaching consequences, depending on an added layer of morality. Good or bad, it doesn't really matter when Dan's on the case. Enemies crumble before his skills. At least one opponent did, a couple of times.

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