Behind The Scares: New Gameplay Footage For Resident Evil Revelations 2

about X hours ago from
Behind The Scares: New Gameplay Footage For Resident Evil Revelations 2

Yesterday we announced our November cover story on Resident Evil Revelations 2, and while our upcoming month of coverage is a celebration of the entire series, we wanted to get out of the gate by showing the next game in action. While visiting Japan, we sat down with Resident Evil Revelations 2's producer Michiteru Okabe to discuss the team's direction for the game. However the game turns out, Capcom is heavily emphasizing that their goal is to incorporate as much fan feedback as possible and craft Revelations 2 with an emphasis on true survival horror.

Watch the video interview with Okabe below to see the gameplay, learn about what Claire Redfield is up to, and hear why the team decided to make this the first episodic entry in the long-running series.

(Please visit the site to view this media)

The Kickstarter Compendium

about X hours ago from

Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention. 

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed. 

Test Chamber – Alien: Isolation

about X hours ago from
Test Chamber – Alien: Isolation

Alien: Isolation is a slow and methodical survival-horror game, and while it's not without its faults, there's plenty to like for fans of the original film. The developer has successfully captured the look of Ridley Scott's 1979 classic, as well as the unrelenting intensity. Andrew Reiner, Jeff Cork, and I force Game Informer intern Matt Stolpe to take the controls and demonstrate his survival skills as he tries desperately to avoid the series' iconic xenomorph. Watch the video below to see how he fares, and to hear our impressions of what works and what doesn't for The Creative Assembly's new take on the Aliens universe.

(Please visit the site to view this media)

For more on Alien: Isolation read our review, our impressions of the Crew Expendable DLC, and our beginner's tips for playing the game. For more Test Chamber, click the banner below.

Alien: Isolation Crew Expendable Impressions

about X hours ago from
Alien: Isolation Crew Expendable Impressions

Alien fans were surprised and intrigued when The Creative Assembly announced its Crew Expendable pre-order DLC. The throwback bonus mission features the likenesses and voice talent of the original Alien crew, as players try to outsmart the granddaddy xenomorph on the iconic Nostromo. While the DLC contains an extra dose of nostalgia, it comes with its share of frustration and disappointments as well.

The MissionCrew Expendable eschews Alien: Isolation's manual save system for traditional checkpoints, and your dire mission is broken down into three main parts: sealing off the hatches on the Nostromo, navigating the primary air shaft, and luring the xenomorph into the airlock. While your initial playthrough will probably take you an hour or so, the full playthrough can be completed in about 15 minutes once you know what you're doing, in large part because the DLC is more scripted than the main game. Although you lack the more advanced distraction tools featured in the main game, avoiding the deadly xenomorph is easy enough, and you're equipped with a flamethrower, so you can scare the creature off once or twice should you find yourself cornered.

What Should Nintendo Do With Its Amiibos?

about X hours ago from
What Should Nintendo Do With Its Amiibos?

Nintendo’s Amiibos are adorable little action figures I look forward to staring at while they find a home on my desk, but as of this moment, their application seems limited.

Of the confirmed games that will take advantage of the figures, Super Smash Bros. is the only one we really know how Amiibos will be integrated. You will be able to store an A.I. fighter in your figure that will get stronger as you allow it to fight on its own. You can track your fighter’s progress as they take on other fighters, but it is a mostly passive experience.

Other confirmed games include the recently dated Captain Toad: Treasure Tracker, Mario Kart 8, Mario Party 10, and Yoshi's Woolly World. We don’t know how Amiibos will function with these games yet, but we hope their implementation will be more interesting than their initial limited use. Here are some of our own ideas.

Test Chamber – Sorcerer King

about X hours ago from
Test Chamber – Sorcerer King

Join Andrew Reiner, Daniel Tack, and Jeff Cork as they dive in blind to check out Stardock's latest 4X title, Sorcerer King.

Fight against evil and win before the Doomsday Clock ticks down to your ultimate demise by forming an army,  researching spells, and crafting powerful items.

With a city-building structure similar to Civilization and turn-based grid combat, Sorcerer King looks like it may have something to offer for strategy fans. Watch as we take on some spiders and ultimately make an incredibly bad decision!

Question Of The Month Reader Responses: Issue #259

about X hours ago from

In issue 259, we asked readers what city they'd like to see in their favorite open-world series. Most respondents selfishly picked their own hometowns, while others correctly picked Minneapolis. Here are some responses. 

What city would you like to see in an open-world game? Share your pick in the comments below!

Without A Net: BioShock Vets Face Life After Irrational With The Flame in the Flood

about X hours ago from
Without A Net: BioShock Vets Face Life After Irrational With The Flame in the Flood

[Note: This article appears in the new issue of Game Informer. Molasses Flood's Kickstarter page is here.]

In the Boston suburb of Cambridge, six people sit in a cramped room in the basement of a nondescript office building, working on a dream. In many ways, they are no different than hundreds of small indie developers; putting in long hours, pinching pennies, and subsisting on takeout pizza and ramen noodles. Unlike most of those small teams, the Molasses Flood (as they’ve named themselves) is made up of people who have worked on some of the most critically acclaimed games in history, including BioShock, Guitar Hero, Halo 2, and Rock Band.

Frustrated with the constraints of large-scale console development and worried by increasing instability in the industry, the team united around an ethos of creativity, collaboration, and friendship. Instead of pursuing lucrative jobs at major game studios, Molasses Flood – like so many former triple-A developers – is forging its own way with the promise of independence, ownership of its own creations, and the chance to build a company from the ground up. This treacherous path is filled with both possibility and uncertainty. This is their story.

2014’s Upcoming Wii U Games

about X hours ago from
2014’s Upcoming Wii U Games

With major titles like Mario Kart 8 and Super Smash Bros. coming this year to Wii U, we decided to pull together everything that we know of that's slated for 2014. The following list will be updated and amended throughout the year. If you something confirmed for 2014 release that's not on our list, please let us know.

Skylanders: Trap Team - October 5The fourth Skylanders game will let players trap over 40 villains and then use them in battle.

Pac-Man and the Ghostly Adventures 2 - October 14Pac-Man and friends return to face Lord Betrayus once more.