Former OnLive CEO Shares His Advice For Google’s Stadia

about X hours ago from
Former OnLive CEO Shares His Advice For Google’s Stadia

Last month, Google announced Stadia, a cloud gaming service that purports to bring high-quality PC gaming to basically any device that can run a Chrome browser. It’s an exciting proposition, but one that felt very familiar.

A decade ago, another company announced a similar intention. OnLive brought cloud-based PC gaming to any computer that could support its application, and it even offered many of the same tools Google is promising with Stadia. Unfortunately, OnLive went out of business and never became the ubiquitous gaming service it aspired to be, but that hasn’t dissuaded Google. In light of the internet giant’s efforts to reignite cloud gaming, we reached out to Steve Perlman, OnLive’s former president, chairman, and CEO. Perlman shared thoughts on Stadia, whether he thinks it will work, and how much he thinks it should cost.

From Software Games And Easy Mode Don't Mix

about X hours ago from
From Software Games And Easy Mode Don't Mix

There’s a big conversation out there in gaming land right now, discussing accessibility, easy modes, difficulty sliders, and challenge in games – and how “An easy mode has never ruined a game”. In the case of the From Software suite, I believe there are intrinsic properties in play that would in fact lead to a severely diminished experience.

Before we begin, I’m not trying to gatekeep anything or keep anyone from enjoyment – precisely the opposite. I won’t sit here and tell you that you just need to “git gud.” I’ve spent countless hours on Farm Together, mobile match-threes, and all kinds of casual experiences that are absolutely games, and I make no distinction between different types of gamers: We’re all gamers. That said, the modern From Software suite – Souls, Bloodborne, and Sekiro – would be absolutely gutted by the addition of a difficulty slider of any kind. Let’s talk about why.

From Software Games And Easy Mode Don't Mix

about X hours ago from
From Software Games And Easy Mode Don't Mix

There’s a big conversation out there in gaming land right now, discussing accessibility, easy modes, difficulty sliders, and challenge in games – and how “An easy mode has never ruined a game”. In the case of the From Software suite, I believe there are intrinsic properties in play that would lead to a severely diminished experience.

Before we begin, I’m not trying to gatekeep anything or keep anyone from enjoyment – precisely the opposite. I won’t sit here and tell you that you just need to “git gud.” I’ve spent countless hours on Farm Together, mobile match-threes, and all kinds of casual experiences that are absolutely games, and I make no distinction between different types of gamers: We’re all gamers. That said, the modern From Software suite – Souls, Bloodborne, and Sekiro – would be absolutely gutted by the addition of a difficulty slider of any kind. Let’s talk about why.

The MLB The Show 19 Diamond Dynasty Starter Guide

about X hours ago from
The MLB The Show 19 Diamond Dynasty Starter Guide

MLB the Show 19’s Diamond Dynasty mode has been overhauled from previous years in an attempt to alleviate the grind, make more player cards accessible, and allow for gamers to notch progress by playing in other game modes. It’s a great breakthrough for Diamond Dynasty and the title as a whole.

With all that’s new in the mode, where do you start? This guide breaks it down for you to send you on your way towards building a solid squad without having to spend real money along the way.

HOW DOES IT WORK?

The MLB The Show 19 Diamond Dynasty Starter Guide

about X hours ago from
The MLB The Show 19 Diamond Dynasty Starter Guide

MLB the Show 19’s Diamond Dynasty mode has been overhauled from previous years in an attempt to alleviate the grind, make more player cards accessible, and allow for gamers to notch progress by playing in other game modes. It’s a great breakthrough for Diamond Dynasty and the title as a whole.

With all that’s new in the mode, where do you start? This guide breaks it down for you to send you on your way towards building a solid squad without having to spend real money along the way.

HOW DOES IT WORK?

Check Out An Exclusive Preview Card From The Elder Scrolls: Legends - Alliance War

about X hours ago from
Check Out An Exclusive Preview Card From The Elder Scrolls: Legends - Alliance War

The upcoming The Elder Scrolls: Legends – Alliance War expansion set hits later this month, but we have a cool new card to share with you right now! The Steel-Eyed Visionary showcases the veteran ability, which triggers once the creature survives its first attack. Take a look!

As you can see, when you decide to make that swing with Steel-Eyed Visionary makes a big difference, since you'll only be able to trigger the ability once. Is it worth it to just swing early alone and turn into a 4/4? Or perhaps wait for larger friends for massive damage potential?

Community manager on The Elder Scrolls: Legends, Christian Van Hoose, had this to say about the new card: "Steel-Eyed Visionary only costs three magicka, so it’s able to get played to the board very quickly and attack the following turn. When it does, its Veteran effect will increase its stats to 4/4 since it has four health – but the fun doesn’t stop there. If you’re able to play other creatures with high health, Steel-Eyed Visionary can generate a lot of extra power quickly. It can make Hive Defender a 6/6, or turn Portcullis into a 9/9! It also combos nicely with items that increase creatures’ health, such as Enchanted Plate."

Check Out An Exclusive Preview Card From The Elder Scrolls: Legends - Alliance War

about X hours ago from
Check Out An Exclusive Preview Card From The Elder Scrolls: Legends - Alliance War

The upcoming The Elder Scrolls: Legends – Alliance War expansion set hits later this month, but we have a cool new card to share with you right now! The Steel-Eyed Visionary showcases the veteran ability, which triggers on the creature's first attack. Take a look!

As you can see, when you decide to make that swing with Steel-Eyed Visionary makes a big difference, since you'll only be able to trigger the ability once. Is it worth it to just swing early alone and turn into a 4/4? Or perhaps wait for larger friends for massive damage potential?

Community manager on The Elder Scrolls: Legends, Christian Van Hoose, had this to say about the new card: "Steel-Eyed Visionary only costs three magicka, so it’s able to get played to the board very quickly and attack the following turn. When it does, its Veteran effect will increase its stats to 4/4 since it has four health – but the fun doesn’t stop there. If you’re able to play other creatures with high health, Steel-Eyed Visionary can generate a lot of extra power quickly. It can make Hive Defender a 6/6, or turn Portcullis into a 9/9! It also combos nicely with items that increase creatures’ health, such as Enchanted Plate."

The Best Of An Era: Looking Back On Final Fantasy VI After 25 Years

about X hours ago from
The Best Of An Era: Looking Back On Final Fantasy VI After 25 Years

Final Fantasy is one of the longest-running series in the industry, and it has changed considerably over the course of its life. No matter how much the combat evolves or how gorgeous the graphics get, a portion of its audience will always have a soft spot for the franchise’s 16-bit glory days. Final Fantasy VI was the last entry of the era, and April 2 marks the 25-year anniversary of its original Japanese launch date.

Though Final Fantasy VI (initially called Final Fantasy III in North America) is an important part of gaming history, its venerable age means that some of today’s gamers haven’t played it for themselves. However, you don’t necessarily need to play it to appreciate its impact. All you need to understand is how unique Final Fantasy VI is among its peers; it features a huge ensemble cast, complex themes, and a story that subverts the “plucky heroes save the world” structure. Gameplay surprises – like piloting airships in Mode 7 or entering fighting-game-style commands to execute special attacks – set a high bar for fun and variety.

The Best Of An Era: Looking Back On Final Fantasy VI After 25 Years

about X hours ago from
The Best Of An Era: Looking Back On Final Fantasy VI After 25 Years

Final Fantasy is one of the longest-running series in the industry, and it has changed considerably over the course of its life. No matter how much the combat evolves or how gorgeous the graphics get, a portion of its audience will always have a soft spot for the franchise’s 16-bit glory days. Final Fantasy VI was the last entry of the era, and April 2 marks the 25-year anniversary of its original Japanese launch date.

Though Final Fantasy VI (initially called Final Fantasy III in North America) is an important part of gaming history, its venerable age means that some of today’s gamers haven’t played it for themselves. However, you don’t necessarily need to play it to appreciate its impact. All you need to understand is how unique Final Fantasy VI is among its peers; it features a huge ensemble cast, complex themes, and a story that subverts the “plucky heroes save the world” structure. Gameplay surprises – like piloting airships in Mode 7 or entering fighting-game-style commands to execute special attacks – set a high bar for fun and variety.

Sean Murray On No Man's Sky Beyond And Next-Gen Consoles

about X hours ago from
Sean Murray On No Man's Sky Beyond And Next-Gen Consoles

Last month Hello Games announced it's releasing another free expansion to No Man's Sky called No Man's Sky Beyond, adding No Man's Sky Online, VR support for PC and PS4, and a mysterious third feature. While at GDC 2019, we got a chance to play No Man's Sky in VR and interview Hello Games' managing director Sean Murray about the team's commitment to building on the base game and much more.

Game Informer: So how challenging is it to keep adding this content to No Man’s Sky? I can’t imagine how you’re still building on the old tech and expanding No Man’s Sky like that. It’s mind-blowing.

Sean Murray: Yeah, it’s a challenging thing, but it’s a fun thing for us.