E3 2018: EA Press Conference Highlights

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E3 2018 is finally upon us, and like last year, EA was the first major publisher to show off its upcoming lineup to excited gamers. If you missed the show, don’t worry – not only do we have our archived stream and video analysis for you to watch, but we’ve also rounded up all the major announcements and details below. Here's everything you need to know about Anthem, Battlefield V, and much more!

Livestream Archive:Watch EA’s E3 Press Conference With Game Informer

Anthem Bonanza!
Read Game Informer's Full Anthem Cover Story: Flying To A New Frontier
Exclusive Impressions Of Anthem's Gameplay
123 Rapid-Fire Questions About Anthem
Anthem Trailer Brings The Action
Anthem's Microtransactions Are Cosmetic-Only
Anthem Does Not Have Romances

10 Characters We Want To Debut In Super Smash Bros. For Switch

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10 Characters We Want To Debut In Super Smash Bros. For Switch

Super Smash Bros. will likely be Nintendo’s biggest release this year. As the game industry’s premier crossover fighting game, the roster reveals are always a big deal as players hope their favorite character makes an appearance. While we already know about characters like Mario, Link, and the Splatoon Inklings, the rest of the roster is shrouded in mystery.

Here are 10 characters we’d love to see make their first appearance on the Super Smash Bros. roster with the upcoming Switch game.

After bursting onto the scene on N64, Banjo and Kazooie have been away from Nintendo for decades thanks in no small part to Microsoft’s acquisition of Rare. Despite their absence, Nintendo fans still hold a great deal of passion for the characters, and it would be great to give a nod to that fan base through Super Smash Bros. While Microsoft’s ownership of Rare may seem like a blocker, it could end up being little more than a speedbump, as Xbox head Phil Spencer tweeted in March he’s willing to let Nintendo use them in the series.

Opinion – Marvel Strike Force Is One Of The Most Addictive Games I've Played All Year

about X hours ago from
Opinion – Marvel Strike Force Is One Of The Most Addictive Games I've Played All Year

Even as I was downloading Marvel Strike Force, I ran through everything that was likely wrong with the game: a reliance on microtransactions, repetitive gameplay, disappointing roster of characters. When I finally got going and understood the various systems and currencies in place, I became utterly hooked by an almost overwhelming amount of modes. When combined with an addictive gameplay loop, Marvel Strike Force is a game I eagerly log into each day to play as much as I can.

Opinion – Marvel Strike Force Is One Of The Most Addicting Games I've Played All Year

about X hours ago from
Opinion – Marvel Strike Force Is One Of The Most Addicting Games I've Played All Year

Even as I was downloading Marvel Strike Force, I ran through everything that was likely wrong with the game: a reliance on microtransactions, repetitive gameplay, disappointing roster of characters. When I finally got going and understood the various systems and currencies in place, I became utterly hooked by an almost overwhelming amount of modes. When combined with an addicting gameplay loop, Marvel Strike Force is a game I eagerly log into each day to play as much as I can.

Opinion – Marvel Strike Force Is One Of The Most Addictive Games I've Played All Year

about X hours ago from
Opinion – Marvel Strike Force Is One Of The Most Addictive Games I've Played All Year

Even as I was downloading Marvel Strike Force, I ran through everything that was likely wrong with the game: a reliance on microtransactions, repetitive gameplay, disappointing roster of characters. When I finally got going and understood the various systems and currencies in place, I became utterly hooked by an almost overwhelming amount of modes. When combined with an addictive gameplay loop, Marvel Strike Force is a game I eagerly log into each day to play as much as I can.

Replay – Dante’s Inferno

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Most gamers know Visceral Games as the developer behind the necromorph nightmare-inducing Dead Space series, but in 2010 the studio went straight to hell. Dante’s Inferno provided gamers with a controversial take on Dante’s Divine Comedy – not just because of some of the mature content in the game (avert your eyes, underage viewers!), but also because of how closely it mirrored God of War’s gameplay. In this week’s episode of Replay, the Game Informer crew takes a surprisingly boob-filled tour through hell, while reflecting on what they remember (and more often don’t) about Dante’s Inferno.

Be sure to stick around for a quick look at our second game, which sports a remarkably different tone. What is it, you ask? All we’ll say is this is one wicked cricket don’t want to miss.

Replay – Dante’s Inferno

about X hours ago from

Most gamers know Visceral Games as the developer behind the necromorph nightmare-inducing Dead Space series, but in 2010 the studio went straight to hell. Dante’s Inferno provided gamers with a controversial take on Dante’s Divine Comedy – not just because of some of the mature content in the game (avert your eyes, underage viewers!), but also because of how closely it mirrored God of War’s gameplay. In this week’s episode of Replay, the Game Informer crew takes a surprisingly boob-filled tour through hell, while reflecting on what they remember (and more often don’t) about Dante’s Inferno.

Be sure to stick around for a quick look at our second game, which sports a remarkably different tone. What is it, you ask? All we’ll say is this is one wicked cricket don’t want to miss.

Three Things Pokémon Go Can Learn From Jurassic World Alive – And Vice Versa

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Three Things Pokémon Go Can Learn From Jurassic World Alive – And Vice Versa

Jurassic World Alive has only be available for just over a week, and developer Ludia is already providing significant updates that enhance the game and how we interact with it. With each update I found myself saying "That's a cool idea. Pokémon Go should steal it." Both Jurassic World Alive and Pokémon Go still feel half-baked when it comes to the content offered or how far it is stretched. This is more forgiving for a game that is just a week old, but it could also speak to just how challenging it is to create games of this caliber.

Ludia and Niantic (which makes Pokémon Go) are racing into unknown territory with their respective games, but they can both learn from each other.  Having another developer enter the real-world monster-collecting space is a good thing. Competition should lead to the developers trying to outperform each other.

Niantic just started iterating at a faster rate in the last year. Ludia appears to have plenty of content to share right out of the gate. This reminds me a little of Fortnite entering the market and releasing a ton of content as PlayerUnknown's Battlegrounds stuck to the formula and had to adapt just to keep pace.

A Brief History Of Unused Pokémon Designs

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A Brief History Of Unused Pokémon Designs

A demo version of Pokémon Gold And Silver originally playable at the Nintendo Space World trade show in 1997 recently surfaced online, bringing with it dozens of unused Pokémon designs. We’re taking a look at some of the other official designs that never made it into the series.

Before Pokémon was Pokémon, it was “Capsule Monsters.” Inspired by gashapon machines, bug collecting, and the possibility of a player-to-player trading system via the Game Boy’s link cable, Satoshi Tajiri created a manga titled Capsule Monsters as a way to pitch the game’s concept to Nintendo in the early 1990s.

The manga contained several early designs for Pokémon like Lapras and Rhydon (who is probably the first Pokémon ever designed), as well as completely original designs, like a little dinosaur creature hatching from an egg and a thing that looks like Charizard with no legs and tiny wings. You can see these and other old designs, including a cute gorilla with a hat apparently known as "Gorrilaimo," in the tweet thread below.

A Brief History Of Unused Pokémon Designs

about X hours ago from
A Brief History Of Unused Pokémon Designs

A demo version of Pokémon Gold And Silver originally playable at the Nintendo Space World trade show in 1997 recently surfaced online, bringing with it dozens of unused Pokémon designs. We’re taking a look at some of the other official designs that never made it into the series.

Before Pokémon was Pokémon, it was “Capsule Monsters.” Inspired by gashapon machines, bug collecting, and the possibility of a player-to-player trading system via the Game Boy’s link cable, Satoshi Tajiri created a manga titled Capsule Monsters as a way to pitch the game’s concept to Nintendo in the early 1990s.

The manga contained several early designs for Pokémon like Lapras and Rhydon (who is probably the first Pokémon ever designed), as well as completely original designs, like a little dinosaur creature hatching from an egg and a thing that looks like Charizard with no legs and tiny wings. You can see these and other old designs, including a cute gorilla with a hat apparently known as "Gorrilaimo," in the tweet thread below.