Nintendo Is Playing A Dangerous Game With The Limited Release Of Super Mario 3D All-Stars

about X hours ago from
Nintendo Is Playing A Dangerous Game With The Limited Release Of Super Mario 3D All-Stars

You are now on the clock. If you don't play Fortnite enough during a season, you won't get the cool skin at the end of the battle pass. If you don't log into Clash Royale every day, you are letting your clan down. If you don't purchase Super Mario 3D All-Stars by March 31, 2021, you will have to go to eBay to buy it for twice as much.

Wait... What?!

Many of us have experienced the stress that comes with a console launch. We line up outside of a store late at night or refresh a website ad nauseam just to make sure we get the new hardware on day one. There's a bit of excitement that comes from being one of the first people in the world to get something, but also a little bit of guilt in not being able to wait.

Hands-On With Call of Duty: Black Ops Cold War

about X hours ago from
Hands-On With Call of Duty: Black Ops Cold War

At a recent online preview event, I had the chance to play through a wide variety of multiplayer maps and modes for the upcoming Call of Duty: Black Ops Cold War.

While we didn't get to check out anything involving Zombies, which is definitely part of the Cold War experience, or how Warzone is being handled with the upcoming title, we did get to play lots of traditional multiplayer fare. We do know that Warzone will feature unified progression with Call of Duty: Black Ops Cold War in some fashion. Let's break down some high-level factoids before we get into it...

Alright, let's talk about maps! The first map we had a chance to play was called Armada. Armada takes place in the freaking North Atlantic Ocean, in ship interiors, exteriors, and an expanse of surrounding water. Players use ziplines to zoom from ship to ship on this map, with water surrounding everything. Yes, you can swim in the water. Yes, there are wakerunners to speed through the water. There are even gunboats you can pilot that let you really practice some hardcore zone control. I had a blast cutting through enemy infantry as they were ziplining using the gunboat's heavy gun.

Hands-On With Call of Duty: Black Ops Cold War

about X hours ago from
Hands-On With Call of Duty: Black Ops Cold War

At a recent online preview event, I had the chance to play through a wide variety of multiplayer maps and modes for the upcoming Call of Duty: Black Ops Cold War.

While we didn't get to check out anything involving Zombies, which is definitely part of the Cold War experience, or how Warzone is being handled with the upcoming title, we did get to play lots of traditional multiplayer fare. We do know that Warzone will feature unified progression with Call of Duty: Black Ops Cold War in some fashion. Let's break down some high-level factoids before we get into it...

Alright, let's talk about maps! The first map we had a chance to play was called Armada. Armada takes place in the freaking North Atlantic Ocean, in ship interiors, exteriors, and an expanse of surrounding water. Players use ziplines to zoom from ship to ship on this map, with water surrounding everything. Yes, you can swim in the water. Yes, there are wakerunners to speed through the water. There are even gunboats you can pilot that let you really practice some hardcore zone control. I had a blast cutting through enemy infantry as they were ziplining using the gunboat's heavy gun.

Why Season 6 Of Apex Legends Is Its Most Divisive Season Yet

about X hours ago from
Why Season 6 Of Apex Legends Is Its Most Divisive Season Yet

Apex Legend’s sixth season not only catapulted an exciting new Legend – Rampart – into the fray, it also tweaked gun rotations and introduced gameplay mechanics like crafting. Some of these changes were met with open arms; others received immediate pushback. While the badlands of Apex Legends aren’t immune to controversy (see Season 2’s shield-shredding disruptor rounds and Season 3’s competitive split), Season 6 has seen its fair share of immediate fixes and reverted updates despite being out for less than a month. Here’s what’s causing all of the trouble:

Click image thumbnails to view larger version

Season 6’s new Volt SMG is right at home in the ever-expanding list of firearms. Because the fan-favorite R-99 SMG was removed from the base-game weapon rotation and reclassified as rare care-package-loot, the Volt has emerged as the optimal choice for close-quarter engagements in Season 6. The Volt touts some of the highest SMG DPS numbers in the game and a recoil pattern that’s surprisingly easy to master, giving casual and competitive players a chance to find success with the gun. If players also equip the notoriously overpowered Devotion LMG as a secondary and enhance it with the turbocharger attachment to remove the weapon’s slow ramp-up rate, they can win an irregular amount of 1v3 scenarios because of their superior loadout. 

How Stardew Valley Keeps Building On Success

about X hours ago from
How Stardew Valley Keeps Building On Success

Stardew Valley released on PC in 2016, captivating players with its idyllic vision of simple farm life. In the four years since, the game has been ported to consoles and mobile, and sold more than 10 million copies across all platforms. However, the success of this relaxing retro simulation isn’t a past phenomenon – it’s an ongoing effort. Since launch, developer Eric Barone (a.k.a. ConcernedApe) has continued creating significant updates for Stardew Valley, improving and expanding the gameplay and story without charging players anything extra.

In today’s gaming landscape, post-launch updates are common; studios release patches to fix bugs, as well as add new features or content. But even considering those practices, what Barone is doing with Stardew Valley is exceptional. He has given the project years of sustained support, refining the experience even after all of the acclaim it received at release.

“It wasn’t until the game came out and most people loved it that I was like, ‘Okay, I guess the game is actually good,’ but that’s kind of how I am,” Barone says. “I always have doubt about whether it’s good. I always think it’s bad. But I actually think that is a tool to my benefit, because it compels me to always go above and beyond and keep trying. I want it to be perfect, because I always feel like it’s not good enough.”

How Stardew Valley Keeps Building On Success

about X hours ago from
How Stardew Valley Keeps Building On Success

Stardew Valley released on PC in 2016, captivating players with its idyllic vision of simple farm life. In the four years since, the game has been ported to consoles and mobile, and sold more than 10 million copies across all platforms. However, the success of this relaxing retro simulation isn’t a past phenomenon – it’s an ongoing effort. Since launch, developer Eric Barone (a.k.a. ConcernedApe) has continued creating significant updates for Stardew Valley, improving and expanding the gameplay and story without charging players anything extra.

In today’s gaming landscape, post-launch updates are common; studios release patches to fix bugs, as well as add new features or content. But even considering those practices, what Barone is doing with Stardew Valley is exceptional. He has given the project years of sustained support, refining the experience even after all of the acclaim it received at release.

“It wasn’t until the game came out and most people loved it that I was like, ‘Okay, I guess the game is actually good,’ but that’s kind of how I am,” Barone says. “I always have doubt about whether it’s good. I always think it’s bad. But I actually think that is a tool to my benefit, because it compels me to always go above and beyond and keep trying. I want it to be perfect, because I always feel like it’s not good enough.”

What Does The PS5 Bring To Kena: Bridge Of Spirits?

about X hours ago from
What Does The PS5 Bring To Kena: Bridge Of Spirits?

A version of this article appears in Game Informer Magazine issue 329.

Kena: Bridge of Spirits debuted during Sony’s PlayStation 5 event, so it was only fitting that we got to see it running on the upcoming console. That’s not the only way players can experience the game, which is also coming out on PlayStation 4 and PC via the Epic Games Store, but we were excited to see what the next-gen hardware brings to the table. As it turns out, the answer is fairly interesting.

First up, there’s the matter of load times. Sony has touted the speed of the PS5’s solid-state drive, and how it virtually eliminates long loads. In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That’s not resuming a suspended game, but launching the game fresh. 

What Does The PS5 Bring To Kena: Bridge Of Spirits?

about X hours ago from
What Does The PS5 Bring To Kena: Bridge Of Spirits?

A version of this article appears in Game Informer Magazine issue 329.

Kena: Bridge of Spirits debuted during Sony’s PlayStation 5 event, so it was only fitting that we got to see it running on the upcoming console. That’s not the only way players can experience the game, which is also coming out on PlayStation 4 and PC via the Epic Games Store, but we were excited to see what the next-gen hardware brings to the table. As it turns out, the answer is fairly interesting.

First up, there’s the matter of load times. Sony has touted the speed of the PS5’s solid-state drive, and how it virtually eliminates long loads. In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That’s not resuming a suspended game, but launching the game fresh. 

20 Questions (And Answers) About Kena: Bridge Of Spirits

about X hours ago from
20 Questions (And Answers) About Kena: Bridge Of Spirits

Kena: Bridge of Spirits is our latest cover-story game, and we’ve dedicated 14 pages in our issue to Ember Lab’s adventure title. We’re sure you have plenty of questions about the game, which made its debut during Sony’s PlayStation 5 reveal event. We certainly did, so we spent several days talking with the team and seeing the game in action (on PlayStation 5 hardware!), and we have answers to some of the biggest questions we saw floating around online.

Who is Kena? Kena is the hero of the game. More specifically, she’s a spirit guide – a person with a special gift who can help guide restless spirits to a peaceful end. In Kena: Bridge of Spirits’ lore, people who have suffered great trauma or who have unresolved business can linger between the physical and spirit world, causing trouble for ordinary (living) people. Kena’s job is to understand what’s keeping them from moving on and helping them reconcile past events.

Does that mean if she dies in the game she will live on in limbo as a restless spirit because she wasn’t able to help other spirits while she was alive? Unfinished business, and all?
Oh. That’s a good question. I have no idea how to answer that. Maybe ask something easier?