about X hours ago from
GameInformer Feature
As the old adage absolutely does not go, clothes maketh the game character. The way a character is garbed can make or break their personality as well as their appearance. Deciding how a character is uniquely clad is like a PR move in itself, presenting the character as the sum of their parts.
Inspired by the release of Bayonetta 2 and the titular character’s one-of-a-kind outfits, we’ve compiled a list of outfits and accessories that truly define these game series and their characters. With the help of the items and getups found on this list, these games will be indelibly imprinted on gamers’ minds for generations to come.
[Editor’s note: This list was compiled and written by Jason Dafnis, Sam Stewart, and Matthew Stolpe.]
about X hours ago from
GameInformer Feature
After developing Painkiller and Bulletstorm, the three founders of People Can Fly left the studio and form their own independent company, The Astronauts. This studio’s first game, a haunting, unguided adventure called The Vanishing of Ethan Carter, impressed us as much as it unnerved us. We caught up with game designer Adrian Chmielarz and talked with him about his game’s unstructured nature, how the team conjured up Ethan Carter’s photo-like visuals, and why they were drawn to turn of the century horror for inspiration.
The Vanishing of Ethan Carter is quite a bit different from previous titles you guys worked on at People Can Fly. Were you all eager to move away from FPSs? It wasn’t really about moving away from shooters as much as it was about moving towards the terra incognita of narrative-focused games. It’s an exciting journey, and an area we wanted to explore for a long time. Between Painkiller and Bulletstorm we were making a very story-focused game with THQ, Come Midnight, but that got cancelled because, you know, THQ. So then we made another shooter. After going independent, we could simply pursue the dream once again.
about X hours ago from
GameInformer Feature
While we've already featured an interview with the producer of Resident Evil Revelations 2 Michiteru Okabe that shared what he saw as the highlights of the game, but we wanted to offer Game Informer's thoughts after playing the first section. Tim Turi was able to play through a large portion of the game's first episode for the cover story and Kimberley Wallace played the demo at this year's Tokyo Game Show. So how does the game feel to play? How scary is it? Should you be worried about the game's new episodic structure? Watch the video to hear our thoughts!
Check out the video below to see new gameplay footage from the game and hear Tim and Kim's initial impressions of the experience.
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about X hours ago from
GameInformer Feature Bayonetta is back, and the stylish witch is armed to the teeth with even more crazy weapons and magical powers to combat the forces of heaven and hell. This Wii U-exclusive sequel is available today, and it meets the high bar set by the original.
I reviewed Bayonetta 2 and thought it was a blast, so I sat down with Andrew Reiner and Ben Reeves to talk about what's new and why it's fun. Platinum Games and Nintendo have retained the ridiculous, exaggerated action while adding even more versatility to the battle system. If you were a fan of the original – and even if you weren't – you should watch some Bayonetta 2 in action.
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about X hours ago from
GameInformer Feature
Gamersgate CEO Theodore Bergqvist recently released a statement distancing his Sweden-based company from the GamerGate controversy. We reached out to him to find out what it was like to get wrapped up in the frenzy, what people are saying to them, and how it has affected business.
First, take a look at Bergqvist's statement.
"Announcement: GAMERSGATE.COM is NOT Gamergate!
about X hours ago from
GameInformer Feature
Video games have a long and storied history with humor, one that Game Informer’s own Ben Reeves has chronicled well. As games and technology have evolved, so too has the medium’s ability to incorporate different subgenres of comedy. Parody, however, remains largely uncharted waters.
Plenty of titles in the past have devoted time to making comical nods to other games and cultural events in the industry, but few devote their entire being to making fun of just how bizarre games can be. Today, we’re highlighting those bold games that step back and poke fun at their own oddities, the titles that aren’t afraid to take jabs at the industry’s more unsavory elements, and yes, even the games that prey on our nostalgia for old-school gameplay.
Retro City Rampage (Wii, Xbox 360, PlayStation 3, PS Vita, Steam, 3DS)
about X hours ago from
GameInformer Feature Free-to-play may not be the total future of the video game industry, but it is absolutely a crucial part of it. From brand new brands to – as this list oulines – established franchises with a fanbase already in place, so many games have adopted the model that it's hard to keep up. These are some of the franchises you’re very likely familiar with that you may not have known had free-to-play offshoots.
F.E.A.R. OnlineReleased yesterday, F.E.A.R. Online offers a companion story to F.E.A.R. 2: Project Origin. It pulls the game’s multiplayer mode aside for a standalone free-to-play multiplayer shooter, but you will also find a cooperative story mode, as well. You can play the game here.
Tekken RevolutionAnnounced and released during E3 2013 exclusively for PlayStation 3, Tekken Revolution has 29 playable fighters (eight available right out of the gate) and lots of customization. It must have been pretty successful, because Bandai Namco has fully embraced the model for more of its franchises.
about X hours ago from
GameInformer Feature The strategy/RPG has always been a niche genre, which is ironic since it's a hybrid of two popular genres in Japan. Great series like Fire Emblem, Final Fantasy Tactics, and Shining Force have no doubt put it on gamers' radar, but the genre is like a diamond in the rough with only a few releases every year. Therefore, I decided to compile a list of old and new games that are easily available that stand as the best the genre has to offer. After all, don't we all love to really contemplate each turn to maximize its full potential?
Note: For list variety, only one entry from each series was eligible. The list is not in any specific order.
Fire Emblem Awakening (3DS)
about X hours ago from
GameInformer Feature
We've had plenty of interviews with Western game developers focusing on their careers, but we rarely get the opportunity peek across the Pacfic and gain insight into Japanese development. While visiting Tokyo for our cover story on Resident Evil Revelations 2, we spoke with the producer of the HD version of the Resident Evil remake both about the game and his long career in game development. For the last twelve years, Hirabayashi has had a front row seat to watch the Resident Evil series evolve from the remake of the original game all the way to Resident Evil 6. Game Informer's Tim Turi spoke with Hirabyashi about getting into the industry, what he's learned from the creator of Resident Evil Shinji Mikami throughout the years, and what it was like to develop the beloved Resident Evil 4.
Watch the video interview below to learn what it's like to spend over a decade working on a classic series and to hear a lively debate about the best pistol in Resident Evil 4.
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about X hours ago from
GameInformer Feature
Screencheat recalls classic split-screen first-person shooting multiplayer where looking at your friend's screen was considered a crime against common video game etiquette. With Screencheat, however, you have to look at everyone's screen if you want to get any kills.
In Screencheat, everyone is invisible, so the only way to find someone and shoot them, is to look at their screen to see where they are. Thankfully, everything is color-coordinated to make it slightly easier.
Join myself, Ben Hanson, Jeff Marchiafava, and Ben Reeves as we play a few rounds of this bizarre shooter.