10 Spooky Video Game Locations To Visit This Halloween

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All Hallow’s Eve is upon us, and for many that means seeking out the best scares the holiday has to offer. If you’re one of those brave people who walk unfazed through haunted houses and yawn at the spookiest horror films, then why not try getting your scares at these video game locations?

As with our previous vacation features, we know that you can’t actually go to any of the haunts on this list. In the spirit of the holiday we ask you to suspend your disbelief a little bit and delight at the thought of visiting these morbid hotspots.

All God’s Village (Fatal Frame II: Crimson Butterfly)

Top 10 Deranged Video Game Villains

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Top 10 Deranged Video Game Villains

Video game villains are compelling for a variety of reasons. Some have great power and abuse it for their own means; others are simple rivals, meant to provide extra drive toward your ultimate goal. These enemies can be daunting, but rarely achieve that feeling of pure evil. Pure evil can be hard to attain, as it takes a true monster to strike that chord. Deranged, unstable, murderous. Whatever you want to call them, these video game villains (sorry Joker, you are a comic book villain) rarely have any purchase on reality and commit horrible acts for pleasure or because they believe they have the right. These are the baddies that can send chills up your spine and stick with you long after you put down the controller. 

**This list contains minor/major spoilers for the following games: The Last of Us, Manhunt, Final Fantasy VI, Far Cry 3, Metal Gear Solid 4: Guns of the Patriots, Borderlands 2, Persona 4, Mario & Luigi: Superstar Saga, Twisted Metal Black, and Nine Hours, Nine Persons, Nine Doors **

10. Piggsy (Manhunt)

Afterwords – Forza Horizon 2

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Forza Horizon 2 wasn't just more of the same from the racer, it was developer Playground Games expanding the game's entire open world as well as its first foray on a new platform. We talked with Ralph Fulton, creative director at Playground Games and Alan Hartman, director at Turn 10 Studios (developer of Forza Motorsports and overseer of the brand) about the many challenges of this large undertaking.

Ten Games That Came Back From (Development) Hell

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Ten Games That Came Back From (Development) Hell

Making a game is never easy. Developers and publishers are subject to time, cost, and human resources constraints, just like other major entertainment media. Ideally, most games would go from conception to development to publication with few hitches. But some seem to hit every possible roadblock, resulting in a sort of limbo known as “development hell.”

Here are ten games that eventually crawled back from development hell and saw the light of day, despite being beset with often exhaustive development issues.

Super Mario World 2: Yoshi’s Island (~1991 – 1995)

Celebrating The Fatal Frame Series

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How many games truly terrorize you? The Fatal Frame series may have never reached a wide audience, but those who experienced it can't deny that it's one of the most memorable horror franchises.  In fact, I would call the Fatal Frame games some of the scariest ever, and I'm not alone. Director Makoto Shibata even admitted that most people were too scared to even finish the first entry. From the haunting figures to the demented stories, these chilling adventures leave you tense.

This Halloween I wanted to celebrate the franchise that reveled in playing mind games and forced me to confront my fears head on. Fatal Frame had three main entries that hit on the PlayStation 2 and a spin-off that made its way to North America. Unfortunately, the North American market never saw the fourth installment for Wii, and a Western release of the fifth entry on Wii U it doesn't look promising either. 

Demented Stories

Super Replay – Resident Evil Code: Veronica

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Earlier this year we relived the Mansion Incident by simultaneously playing through both the 1996 and 2002 versions of Resident Evil. Months later we're still retreading the series' past, this time with the HD remake of the 2000 Dreamcast title Resident Evil Code: Veronica. We're joined by a special guest from Capcom as we return to Claire Redfield's second adventure, which shares surprising parallels with her new starring role in Resident Evil Revelations 2 (check out our cover story reveal).

Both Code: Veronica and Revelations 2 begin with Claire waking up on a remote prison island, locked away in a dirty prison cell. Resident Evil Revelations 2 producer Michiteru Okabe also says Revelations 2 has a strong focus on family - a powerful theme running throughout Code: Veronica as well. That's only the beginning of the many similarities we spot throughout our tense playthrough of one of Resident Evil's most punishing, lengthy entries.

Join Andrew Reiner, Ben Reeves, Kim Wallace, myself, and special guest Capcom community manager Brett Elston (check out Capcom-Unity here!) as we return to Rockfort Island.

Dragon Age Keep: Your Guide To The Obscure Choices

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If you played Dragon Age: Origins or Dragon Age II, you probably remember your major decisions. The characters you romance and the actions that shape the fate of the world tend to stick with you, but the Dragon Age series tracks plenty of smaller moments and encounters that are easier to forget.

That fact is on full display in the Dragon Age Keep (which entered open beta yesterday), BioWare’s method of allowing players to carry their previous decisions over to Dragon Age: Inquisition. If you want your prior actions to be reflected in Inquisition, you are required to set your world state using the Keep. However, you probably don’t remember every tiny detail about peripheral characters that may or may not be alive. That’s what this guide is for. Read on for a little context and direction when it comes to deciding some of the the less momentous aspects of your Dragon Age history.

Ser Landry (DA: O) This was a encounter in Dragon Age: Origins, in which Ser Landry accuses the Warden of being a traitor and lays down a challenge to a duel. You aren’t obligated to accept; it’s possible to talk your way out of it. If you were the diplomatic sort in Origins, Ser Landry likely survived the fifth Blight. Otherwise, you probably fought and killed him.

Smosh’s Ian And Anthony On Their Food Battle Video Game And YouTube Notoriety

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Smosh, founded by Ian Hecox and Anthony Padilla, is one of the most popular YouTube channels, period. Ian and Anthony define comedy entertainment for a young generation, and the two have decided to make a larger, much more involved video game than their previous release, Super Head Exploder. Food Battle, based on a video the two create annually where they battle with a donut and an assortment of foods, is an action RPG coming to mobile devices this year. We got a chance to speak with Ian and Anthony about making the game, their comedy influences, and the sort of games they play when they’re not making goofy videos.

Game Informer: Is this something you’ve wanted to do for a long time? Your channel is not entirely video game focused, but certainly a big part of it.