Test Chamber – Depth

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Test Chamber – Depth

Diving for long lost treasure in the oceanic depths is already a bold venture, but add a team of great white sharks hungry for human flesh in the mix and you’ve got “Depth”.

Players can assume the role of either diver or shark in this asymmetrical multiplayer game for Steam. Watch Andrew Reiner and Ben Hanson struggle to fend off the deadliest predator of the deep, and unabashedly scream the whole time.

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10 Mods We Want For Grand Theft Auto V PC

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The Grand Theft Auto games are great on any platform they come to, but like the Elder Scrolls series, you get more bang for your buck with the PC version thanks to all the brilliant mods the community creates after the game releases. GTA V doesn't hit until January 27, but that's not stopping us from dreaming up some cool mods we'd love to see come to the game. You can always count on the modders to come up with graphical improvements, car spawners, and realistic vehicles, so we wanted to venture beyond these welcome changes to think more outside the box. Here's what we came up with.

Spotify IntegrationNo developer has better music taste than the Rockstar collective, but even their fantastic curation can get old after playing the game hundreds of hours. We'd love for someone to crack the conundrum of integrating your own Spotify playlist into the station rotation. Think of this as the Sirius XM of Los Santos.

Full Destructibility This mod won't be easy given how few professional developers get destructibility right, but we're just spit-balling pie in the sky ideas here, so why not? Imagine the hijinks you could create in this fantastic open world. Barreling tanks through the first floor of skyscrapers, taking out trailer homes with rocket launchers, and shooting off the wings of fighter jets is just the tip of the iceberg.

Test Chamber – Sonic Boom: Shattered Crystal

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Test Chamber – Sonic Boom: Shattered Crystal

Sonic's career has been through as many loop de loops as the blue hedgehog himself. The next stop on his journey is particularly noteworthy, though, because now Western developers are at the reigns. The Wii U Sonic Boom game is being developed by Big Red Button, while the 3DS side-scroller we're playing for this episode of Test Chamber is by Sanzaru.

Sanzaru made a name for itself converting the PS2 Sly Cooper trilogy to HD, then following that up with an impressive original title, Sly Cooper: Thieves in Time. Now the developer behind that colorful platformer is at the helm of one of the most iconic platforming franchises of all time. 

Join Kim Wallace and I as we boot up the 3DS Sonic Boom: Shattered Crystal demo. We tinker with the four playable characters, explore the winding stages, and even pilot a submarine. When you're finished watching, download the demo for free on your 3DS.

Rearmed – Ten Unique Weapons That Change Our Favorite Games

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Rearmed – Ten Unique Weapons That Change Our Favorite Games

In most games, weapons are the player’s main way of interacting with the world. Enemies come at you and you dispatch them with whatever armament you’ve got. I imagine it must be extremely difficult to design a continually engaging gameplay system around a single weapon (I struggle even now to think of a game other than Portal), which is why most games elect to offer upgrades and new weapon variants to make sure combat is constantly evolving. Sometimes these upgrades are simple boosts to power or speed, but in rare cases a single weapon can actually change the way the player approaches the game. This list honors 10 games that went the extra distance to shake up their combat, and the 10 weapons that make the difference. 

Biggoron’s Sword (Ocarina of Time)

Halo: Nightfall’s First Episode Gets Quickly To The Point

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Note: While there are no new spoilers in the preview below, we will mention previously revealed and publicized information.

It’s easy to think of Halo: The Master Chief Collection as one in a long line of remakes and upgrades. Microsoft and 343 Industries have worked to make it more of an event than many others, though. A big piece of that strategy is Halo: Nightfall, one of the few fully realized projects from the now-defunct Xbox Entertainment Studios.

We had the opportunity to preview the first episode of the series, and it moves at a fast pace. Nightfall does not take long to get to the point, setting up a desperate rush to stop a Covenant plot to wipe out humanity.

Extended Afterwords: The Walking Dead — Season Two

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Extended Afterwords: The Walking Dead — Season Two

Telltale Games recently wrapped up season two of its violent and emotional The Walking Dead. The season ended with a bang, incorporating multiple endings for the first time. Telltale president and co-founder Kevin Bruner opens up about putting Clementine in the leading role, bringing back old faces, and how fan feedback shaped Telltale’s direction.

Note: This is an extended version of an interview that originally appeared in issue #259, featuring answers that didn't make it into print. This article also contains spoilers for season two. You've been warned. 

On Bringing Back Clementine...

Composer Sarah Schachner On Assassin Creed Unity's Classically Modern Soundtrack

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Sarah Schachner is a rapidly rising star in the soundtrack world thanks to her work on the Ubisoft franchies Assassin's Creed and Far Cry. We recently spoke with her about the soundtrack to the upcoming Assassin's Creed Unity.

What's your background in music? Were you musical as a child?Yes, I started on piano when I was five, and violin at seven. My dad organized a family band with me and my sister when we were very young, playing all sorts of stuff from folk and bluegrass to old blues and eventually evolving into a classic rock cover band. Writing and performing music was a big part of my life growing up. After spending a year at a regular liberal arts college playing in bands, I realized writing in the studio was where I belonged. I then went on to study film scoring at Berklee College of Music in Boston.

An Ode To Video Games' Most Important Power-Up: The Double Jump

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This week, Call of Duty: Advanced Warfare released into the palms of millions of excited gamers. This series has evolved from a World War II shooter, to an intense sequence of modern military moments to a well-researched projection of what the future of warfare might look like. This year's entry includes a lot of impressive ways for players to interact with the world. Virtual soldiers can turn invisible, dash through the air, gain super speed, enter bullet time, and grapple onto objects or enemies like a cybernetic Batman. However, one of the game's best abilities might be one of gaming's oldest power ups: the double jump.

Call Of Duty Should Always Have Single Player

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Call Of Duty Should Always Have Single Player

I know a good portion of Call of Duty players never fire up the campaign, opting instead to dedicate their time to the multiplayer modes. I agree that the multiplayer is the best part of Call of Duty. I don’t get the fascination of reaching prestige numerous times, but I’m a sucker for trying to improve my kill-to-death ratio, and I always find myself saying, “Just one more match” when I play Team Deathmatch, Domination, or Kill Confirmed.Most of my time eventually goes to the competitive component, but I won’t sink a second into it until I see the story credits roll. Call of Duty’s campaigns are big, dumb roller coaster rides set atop exploding tracks. They don’t last long, but the memories I walk away with often make them look like the most elaborate games ever made.

The Sims 4 Producer Sheds Light On Post-Release Content

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The Sims 4 Producer Sheds Light On Post-Release Content

The Sims 4 didn't exactly release with the bang that Maxis hoped it would. Maxis received its share of criticism and fan disappoint over some features not being in the initial release of The Sims 4. Some of these included pools, cars, and dishwasers. Maxis has heard fans loud and clear, releasing free updates for the most-requested ones.  Ghosts were introduced last month, pools became available today, and new career paths will hit in December's update. We recently spoke with producer Ryan Vaughan to learn more about the future of The Sims 4 and gain some insight into the team's decisions. 

Maxis has only confirmed the three free updates so far, but Vaughan seemed open to exploring more in the future and said the team has been making fan feedback a deciding factor in the post-content released. "I can't comment on anything specific in terms of features or timelines of what we can release in the future, but we've all approached this game unlike the past ones," Vaughan says. "...this is really a live service. It may not be an online game per say, but this is a title that we're going to continue investing in and continue improving and building it into the way that our players really want to play with it."