The Last of Us Part II Meets Studio Ghibli – Fanart

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The Last of Us Part II Meets Studio Ghibli – Fanart

Studio Ghibli revolutionalised an incredible art style, so much so that it often provides a means for artists to reimagine some of their favorite games in this stunning anime universe. With The Last of Us Part II out now, one artist decided to pay tribute to both the sequel and the original game by putting that Ghibli spin on some of our favorite characters. She even created one with Joel, which is great for those still a little salty about the sequel. 

The latest Last of Us nod comes from Korean artist Mincho with her recreating a few key characters from the Naughty Dog franchise in the beloved Ghibili stylization. From Joel and his daughter from the first game to Abby showing off those guns once more (and her pistol), this crossover is perfect for those that aren't quite done gushing about the amazing world created by the folks over at Naughty Dog. 

How Next Gen Effectively Killed Console Wars

about X hours ago from
How Next Gen Effectively Killed Console Wars

Sony and Microsoft couldn't have more wildly different approaches to next-gen strategies, and that's a good thing for gamers in more ways than they might realize. No longer competing against one another in a traditional sense, the changes in tactics don't just mean good things for gamers; it also means the end of console wars as we know them in terms of marketing strategies. 

A common way to measure the success of a new console, especially compared to direct competition, is hardware sales but what happens when console sales aren't the main objective? 

In terms of "console wars," gamers, in general, have been almost programmed to view hardware sales as the end all be all metric of success. While hardware sales are a key component to success, there are many other factors that play a role, factors that are more prevalent in this upcoming generation than ever before. The key difference between Microsoft and Sony going forward is a change in their overall marketing and strategy to appeal to gamers on a deeper level while not abandoning the consoles, and sale performance measurements, as a whole. 

Remastering A Classic – 7 Wonders: 2nd Edition

about X hours ago from
Remastering A Classic – 7 Wonders: 2nd Edition

There’s always a danger in messing with something that is particularly well-loved. 7 Wonders has been a staple game at many gaming tables since its release in 2010, and for very good reason. Designed by Antoine Bauza, with gorgeous illustrations by Miguel Coimbra, that original game hit all the right marks, with complex and varied opportunities for strategy and card development, tremendous replayability, and the appealing theme of controlling and building one of the great civilizations of the ancient world.

Thankfully, rather than try and rework an already excellent experience, the new edition of 7 Wonders maintains everything that already worked, and simply offers a more attractive and playable experience that is easier to learn for new players. It’s a win all-around, and an easy recommendation for any gaming group. But what has changed? And is it worth a purchase if you already own the original?

7 Wonders is a card-drafting and resource management game about competing ancient civilizations. Each player strives to gather victory points for a variety of ventures, including building up a culture of science, establishing military might, or finding success as a trading superpower. And, of course, there’s the game’s name; you can gradually build up your civilization’s Wonder, from the Pyramids of Giza to the Colossus of Rhodes.

Remastering A Classic – 7 Wonders: 2nd Edition

about X hours ago from
Remastering A Classic – 7 Wonders: 2nd Edition

There’s always a danger in messing with something that is particularly well-loved. 7 Wonders has been a staple game at many gaming tables since its release in 2010, and for very good reason. Designed by Antoine Bauza, with gorgeous illustrations by Miguel Coimbra, that original game hit all the right marks, with complex and varied opportunities for strategy and card development, tremendous replayability, and the appealing theme of controlling and building one of the great civilizations of the ancient world.

Thankfully, rather than try and rework an already excellent experience, the new edition of 7 Wonders maintains everything that already worked, and simply offers a more attractive and playable experience that is easier to learn for new players. It’s a win all-around, and an easy recommendation for any gaming group. But what has changed? And is it worth a purchase if you already own the original?

7 Wonders is a card-drafting and resource management game about competing ancient civilizations. Each player strives to gather victory points for a variety of ventures, including building up a culture of science, establishing military might, or finding success as a trading superpower. And, of course, there’s the game’s name; you can gradually build up your civilization’s Wonder, from the Pyramids of Giza to the Colossus of Rhodes.

Designing Kena: Bridge of Spirits’ Fierce And Compassionate Protagonist

about X hours ago from
Designing Kena: Bridge of Spirits’ Fierce And Compassionate Protagonist

A lot rests on the shoulders of a game’s protagonist. After all, the player has to embody that character and should be drawn to them and their world. In Ember Lab’s Kena: Bridge of Spirits, we’re transported to a beautifully animated spiritual realm just begging to be explored. Kena is our guide. She has an aura of mystery around her, but also radiates a kind warmth. Plus, she’s got to be pretty awesome if all those adorable Rot want to help her. While learning more about Kena: Bridge of Spirits for this month’s cover story, we couldn’t resist finding out more about our leading lady and the story behind her creation.

Believe it or not, Kena was not always the star of the Ember Lab’s debut game. Early prototypes focused more on the black critters called the Rot, experimenting with them as the antagonists and then relying heavily on them in and out of battle to drive the game. In fact, Kena was not even in the team’s first prototype. “She was part of the next one we did, and it was fleshing out her story and the story of what makes her unique and why the Rot trusts her and connects with her; that was a big part of her development and the look of her and the abilities that we wanted her to have,” says chief creative officer Mike Grier. 

Designing Kena: Bridge of Spirits’ Fierce And Compassionate Protagonist

about X hours ago from
Designing Kena: Bridge of Spirits’ Fierce And Compassionate Protagonist

A lot rests on the shoulders of a game’s protagonist. After all, the player has to embody that character and should be drawn to them and their world. In Ember Lab’s Kena: Bridge of Spirits, we’re transported to a beautifully animated spiritual realm just begging to be explored. Kena is our guide. She has an aura of mystery around her, but also radiates a kind warmth. Plus, she’s got to be pretty awesome if all those adorable Rot want to help her. While learning more about Kena: Bridge of Spirits for this month’s cover story, we couldn’t resist finding out more about our leading lady and the story behind her creation.

Believe it or not, Kena was not always the star of the Ember Lab’s debut game. Early prototypes focused more on the black critters called the Rot, experimenting with them as the antagonists and then relying heavily on them in and out of battle to drive the game. In fact, Kena was not even in the team’s first prototype. “She was part of the next one we did, and it was fleshing out her story and the story of what makes her unique and why the Rot trusts her and connects with her; that was a big part of her development and the look of her and the abilities that we wanted her to have,” says chief creative officer Mike Grier. 

Why Season 6 Of Apex Legends Is Its Most Divisive Season Yet

about X hours ago from
Why Season 6 Of Apex Legends Is Its Most Divisive Season Yet

Apex Legend’s sixth season not only catapulted an exciting new Legend – Rampart – into the fray, it also tweaked gun rotations and introduced gameplay mechanics like crafting. Some of these changes were met with open arms; others received immediate pushback. While the badlands of Apex Legends aren’t immune to controversy (see Season 2’s shield-shredding disruptor rounds and Season 3’s competitive split), Season 6 has seen its fair share of immediate fixes and reverted updates despite being out for less than a month. Here’s what’s causing all of the trouble:

Click image thumbnails to view larger version

Season 6’s new Volt SMG is right at home in the ever-expanding list of firearms. Because the fan-favorite R-99 SMG was removed from the base-game weapon rotation and reclassified as rare care-package-loot, the Volt has emerged as the optimal choice for close-quarter engagements in Season 6. The Volt touts some of the highest SMG DPS numbers in the game and a recoil pattern that’s surprisingly easy to master, giving casual and competitive players a chance to find success with the gun. If players also equip the notoriously overpowered Devotion LMG as a secondary and enhance it with the turbocharger attachment to remove the weapon’s slow ramp-up rate, they can win an irregular amount of 1v3 scenarios because of their superior loadout. 

Why Season 6 Of Apex Legends Is Its Most Divisive Season Yet

about X hours ago from
Why Season 6 Of Apex Legends Is Its Most Divisive Season Yet

Apex Legend’s sixth season not only catapulted an exciting new Legend – Rampart – into the fray, it also tweaked gun rotations and introduced gameplay mechanics like crafting. Some of these changes were met with open arms; others received immediate pushback. While the badlands of Apex Legends aren’t immune to controversy (see Season 2’s shield-shredding disruptor rounds and Season 3’s competitive split), Season 6 has seen its fair share of immediate fixes and reverted updates despite being out for less than a month. Here’s what’s causing all of the trouble:

Click image thumbnails to view larger version

Season 6’s new Volt SMG is right at home in the ever-expanding list of firearms. Because the fan-favorite R-99 SMG was removed from the base-game weapon rotation and reclassified as rare care-package-loot, the Volt has emerged as the optimal choice for close-quarter engagements in Season 6. The Volt touts some of the highest SMG DPS numbers in the game and a recoil pattern that’s surprisingly easy to master, giving casual and competitive players a chance to find success with the gun. If players also equip the notoriously overpowered Devotion LMG as a secondary and enhance it with the turbocharger attachment to remove the weapon’s slow ramp-up rate, they can win an irregular amount of 1v3 scenarios because of their superior loadout. 

Ask Us Anything: Submit Your Questions For Our Next Issue

about X hours ago from
Ask Us Anything: Submit Your Questions For Our Next Issue

Each month, Game Informer prints questions that are submitted by readers via email and standard mail. We'd like to give our website readers the chance to make the magazine as well.

You'll need to log in to your GI account, and click "okay to print" for your letter or question to go through. We'd also love it if you included your location (city, state, or country will do). We'll look through the questions and pick a few to include in our next issue, which releases on September 8.

In each issue, we ask readers a "Question of the Month." For the Kena: Bridge of Spirits issue that should be hitting mailboxes now, we ask...

Nintendo Is Playing A Dangerous Game With The Limited Release Of Super Mario 3D All-Stars

about X hours ago from
Nintendo Is Playing A Dangerous Game With The Limited Release Of Super Mario 3D All-Stars

You are now on the clock. If you don't play Fortnite enough during a season, you won't get the cool skin at the end of the battle pass. If you don't log into Clash Royale every day, you are letting your clan down. If you don't purchase Super Mario 3D All-Stars by March 31, 2021, you will have to go to eBay to buy it for twice as much.

Wait... What?!

Many of us have experienced the stress that comes with a console launch. We line up outside of a store late at night or refresh a website ad nauseam just to make sure we get the new hardware on day one. There's a bit of excitement that comes from being one of the first people in the world to get something, but also a little bit of guilt in not being able to wait.