Observation And The Horror Of A New Perspective

about X hours ago from
Observation And The Horror Of A New Perspective

Note: Some mild spoilers for both Observation and the 2018 horror film Hereditary 

There's this nugget of wisdom that writers like to say whenever the subject of innovation comes up: every story has already been told. The statement is probably right, but it isn't even one of defeat. Instead, what it implies is that even though every story has been told, the real, exhilarating challenge for creators is finding new ways to tell the story. My Own Private Idaho, for example, is a version of Henry IV that uses Portland and modern language to tackle universal themes about duty, betrayal, and friendship. Or, for something more gamey, I think there's a sound argument to be made that The Last Of Us is just another version of Cormac McCarthy's The Road. The specificity of the events in each story is different but the broad strokes are the same in the end: two characters traversing an unkind world, struggling to find a connection with one another as much as they are struggling to survive. 

The Top 10 Marvel Games Of All Time

about X hours ago from
The Top 10 Marvel Games Of All Time

Marvel Ultimate Alliance 3: The Black Order releases July 19, but if you’re itching to jump into the role of one of Marvel’s legendary heroes there are already a number of great Marvel-themed games on the market. In honor of our Marvel Ultimate Alliance 3 cover story in the June issue of Game Informer, we’ve assembled the ultimate list of Marvel games every comic fan should play.

Genesis • 1995 The X-Men seemed like the biggest superheroes in the ‘90s. Young fans around the country dreamed of being one of Marvel’s merry mutants, and Headgames’ co-op friendly side-scrolling action game helped scratch that itch. Players control Beast, Cyclops, Gambit, Nightcrawler, Psylocke, and Wolverine as they travel across the world on a mission to destroy the Phalanx virus and save everyone from becoming techno-organic slaves. Each hero has their own unique set of powers, which aided them in combat and affects how they traversed the environment, further encouraging replay.

The Top 10 Marvel Games Of All Time

about X hours ago from
The Top 10 Marvel Games Of All Time

Marvel Ultimate Alliance 3: The Black Order releases July 19, but if you’re itching to jump into the role of one of Marvel’s legendary heroes there are already a number of great Marvel-themed games on the market. In honor of our Marvel Ultimate Alliance 3 cover story in the June issue of Game Informer, we’ve assembled the ultimate list of Marvel games every comic fan should play.

Genesis • 1995 The X-Men seemed like the biggest superheroes in the ‘90s. Young fans around the country dreamed of being one of Marvel’s merry mutants, and Headgames’ co-op friendly side-scrolling action game helped scratch that itch. Players control Beast, Cyclops, Gambit, Nightcrawler, Psylocke, and Wolverine as they travel across the world on a mission to destroy the Phalanx virus and save everyone from becoming techno-organic slaves. Each hero has their own unique set of powers, which aided them in combat and affects how they traversed the environment, further encouraging replay.

The Destiny 2 Zero Hour Interview

about X hours ago from
The Destiny 2 Zero Hour Interview

In a game as expansive as Destiny 2, a number of individual teams work in concert to try and create something meaningful and exciting for players. Even as one group works on improvements for the competitive Crucible, another group is hard at work on an upcoming raid. In the wake of one of the game’s biggest recent surprises, the content for Zero Hour, a surprise quest with a harrowing, secret mission connected to it, we wanted to take a behind-the-scenes look with the team within the broader Bungie development team that pulled it all together.

Our questions were addressed by a number of different team members at Bungie, and together, their answers paint a fascinating picture of what it takes to bring this kind of content into the game.

What were the seeds that led to the Zero Hour mission? Did you start with a story conceit and develop from there? Was it that you knew you wanted, in part, to use the old Tower space? Or something else?

The Destiny 2 Zero Hour Interview

about X hours ago from
The Destiny 2 Zero Hour Interview

In a game as expansive as Destiny 2, a number of individual teams work in concert to try and create something meaningful and exciting for players. Even as one group works on improvements for the competitive Crucible, another group is hard at work on an upcoming raid. In the wake of one of the game’s biggest recent surprises, the content for Zero Hour, a surprise quest with a harrowing, secret mission connected to it, we wanted to take a behind-the-scenes look with the team within the broader Bungie development team that pulled it all together.

Our questions were addressed by a number of different team members at Bungie, and together, their answers paint a fascinating picture of what it takes to bring this kind of content into the game.

What were the seeds that led to the Zero Hour mission? Did you start with a story conceit and develop from there? Was it that you knew you wanted, in part, to use the old Tower space? Or something else?

Here Are All The Ways I've Died In Outer Wilds (So Far)

about X hours ago from
Here Are All The Ways I've Died In Outer Wilds (So Far)

The release of the kooky space adventure The Outer Wilds is nearly upon us, with the game launching on both Xbox One and Epic Game Store on May 30. I've been spacefaring within the game in the meantime, discovering sights both awe-inspiring and bizarre, as well as meeting my demise. Uh, quite frequently, truth be told.

The Outer Wilds revels in its dark humor, often giving you more than enough tools for you to dig your own grave. Instead of being a source of frustration, it left me laughing at the memorable and grisly results of my own stupidity.

Come with me, reader, on a journey through the mangled, suffocated corpses of myself that I've left through time and space and in the belly of massive fishes.

Here Are All The Ways I've Died In Outer Wilds (So Far)

about X hours ago from
Here Are All The Ways I've Died In Outer Wilds (So Far)

The release of the kooky space adventure The Outer Wilds is nearly upon us, with the game launching on both Xbox One and Epic Game Store on May 30. I've been spacefaring within the game in the meantime, discovering sights both awe-inspiring and bizarre, as well as meeting my demise. Uh, quite frequently, truth be told.

The Outer Wilds revels in its dark humor, often giving you more than enough tools for you to dig your own grave. Instead of being a source of frustration, it left me laughing at the memorable and grisly results of my own stupidity.

Come with me, reader, on a journey through the mangled, suffocated corpses of myself that I've left through time and space and in the belly of massive fishes.

14 Years Later, Resident Evil 4 Remains The Most Important Third-Person Shooter Ever

about X hours ago from
14 Years Later, Resident Evil 4 Remains The Most Important Third-Person Shooter Ever

Editor's Note: Resident Evil 4 is out on the Nintendo Switch today. We're updating and republishing this piece from 2017 for the occasion.

You stumble into the village at dusk. The man who drove you here is literally burning at the center of town, tied to a stake. The villagers, something’s not right with them. Their eyes have gone weird. They wield scythes and axes, and there are dozens of them, all surging toward you. One of them even has a chainsaw. You have a pistol and house to barricade yourself in. Make each shot count.

Resident Evil 4 changed things for video games. There aren’t many games I can say that about with a straight face. Super Mario Bros. Doom. Half-Life. The Legend of Zelda. Grand Theft Auto III.

14 Years Later, Resident Evil 4 Remains The Most Important Third-Person Shooter Ever

about X hours ago from
14 Years Later, Resident Evil 4 Remains The Most Important Third-Person Shooter Ever

Editor's Note: Resident Evil 4 is out on the Nintendo Switch today. We're updating and republishing this piece from 2017 for the occasion.

You stumble into the village at dusk. The man who drove you here is literally burning at the center of town, tied to a stake. The villagers, something’s not right with them. Their eyes have gone weird. They wield scythes and axes, and there are dozens of them, all surging toward you. One of them even has a chainsaw. You have a pistol and house to barricade yourself in. Make each shot count.

Resident Evil 4 changed things for video games. There aren’t many games I can say that about with a straight face. Super Mario Bros. Doom. Half-Life. The Legend of Zelda. Grand Theft Auto III.

A Fun Day Out With Everybody's Golf VR

about X hours ago from
A Fun Day Out With Everybody's Golf VR

A couple weeks ago in the Sports Desk I covered a smattering of golf titles, making passing mention of Everybody's Golf VR. I recently got my hands on the PlayStation VR game and came away satisfied with the VR experience as well as the overall Everybody's Golf vibe.

First and foremost, Everybody's Golf VR provides good swing fidelity, starting by accurately reading your club in the environment when you step up to the ball. Take a few practice swings to see how your club face is meeting the ball (and therefore influencing the ball's general direction after contact) and the percentage power generated by your swing before letting it rip.

In real life I don't have a particular golf swing per se I adhere to, but since the Move controller registers your swing by whether the club face strikes the ball flush or at an angle (thereby producing slice or fade) as well as the velocity of your swing, I could produce good results both by using either a truncated swing or a full motion as if I was really golfing.