What Do Amiibos Do In What Games?

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What Do Amiibos Do In What Games?

Nintendo still hasn't fully revealed exactly how amiibos will function across its many games, but we plan on keeping track of their compatibility in this feature.

Nintendo’s amiibos differ from comparable toys like Skylanders and Disney Infinity figures in they will work across a collection of games – even some third-party games. This is where you will find a continually updated compendium detailing what amiibos do and unlock in the games in which they are compatible.

Taking advantage of amiibo functionality for Wii U games often involves finding the option in the menus and then touching the amiibo to the bottom left corner of the GamePad when prompted.

Replay – Super Smash Bros.

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Super Smash Bros. has finally returned to console, and as you may have read, it's pretty darned good. To mark this occasion, the Replay crew decided to set their clocks back to 1999 and check out the original Nintendo 64 game that started it all. Have the visuals aged well? Is it still fun? Will the editors speak to one another once it's over? Check out this episode to learn the answers to these questions and more.

OK, fine. If you haven't dug up your N64 and played Smash lately, you're in for a pretty rude awakening. At least, that's what Reiner, Tim, Ben Hanson, and I thought at first. We eventually warmed up to it, but it's clear that the series has improved significantly over the years. In my defense, I need to work on my Yoshi. Maybe I should have stuck with Jigglypuff?

After the smashing, we decided to hit the road for another four-player game in our Roulette segment. Speaking of games that haven't aged well...

Opinion – Bugs Happen, Broken Games Shouldn’t

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Opinion – Bugs Happen, Broken Games Shouldn’t

While 2014 has seen its share of delays, we certainly have no shortage of games available this holiday season. Unfortunately, in the flood of releases, multiple titles have simply not worked at launch.

The relationship between a consumer and a game changes when launch day arrives. The long period represented by the initial reveal, the buildup of excitement, and that final push toward release are about making promises to the customer. Once that game goes live, it’s time for the publisher and the developer to prove out the marketing promises. Too often lately, these companies have failed to fulfill their part of the $60 bargain.

To be clear, not every bug is a monumental failure. Games are enormous constructs representing the work of often hundreds of people. But when a game has so many issues that it barely functions (or, in some cases, doesn't function), the system falls apart.

Super Replay – Resident Evil Code: Veronica Episode 7

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Super Replay – Resident Evil Code: Veronica Episode 7

Earlier this year we relived the Mansion Incident by simultaneously playing through both the 1996 and 2002 versions of Resident Evil. Months later we're still retreading the series' past, this time with the HD remake of the 2000 Dreamcast title Resident Evil Code: Veronica. We're joined by a special guest from Capcom as we return to Claire Redfield's second adventure, which shares surprising parallels with her new starring role in Resident Evil Revelations 2 (check out our cover story reveal).

Both Code: Veronica and Revelations 2 begin with Claire waking up on a remote prison island, locked away in a dirty prison cell. Resident Evil Revelations 2 producer Michiteru Okabe also says Revelations 2 has a strong focus on family - a powerful theme running throughout Code: Veronica as well. That's only the beginning of the many similarities we spot throughout our tense playthrough of one of Resident Evil's most punishing, lengthy entries.

Join Andrew Reiner, Ben Reeves, Kim Wallace, myself, and special guest Capcom community manager Brett Elston (check out Capcom-Unity here!) as we return to Rockfort Island.

Five Things You Probably Didn’t Know About Capcom’s Ace Attorney Series

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Capcom's Ace Attorney has become a niche darling and is partially responsible for helping visual novel games catch on in the West. These games put you in the shoes of a defense attorney, finding clues and deducing information to put the right person behind bars. With fun gameplay, great humor, and eclectic characters, the series captivated fans and has spawned numerous entries along with a recent spin-off (Professor Layton vs. Phoenix Wright: Ace Attorney). Next month, the original trilogy also hits the Nintendo 3DS. We recently chatted with series creator Shu Takumi and found out some interesting tidbits about the eccentric franchise that we couldn't help but share.

The TV Show Columbo Was A Big Influence

The Big Grapple: Just Cause 3's Mission To Kickstart New York

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While Avalanche Studios co-founder Christofer Sundberg doesn't like to draw a distinction between the original studio in Stockholm and the new branch, the developers in Avalanche Studios New York are on a larger mission than to just make a fun game with Just Cause 3. Born and raised in the city, Avalanche New York's general manager David Grijns has always wanted to change New York City's reputation as being inhospitable to game development. So how does one studio hope to override a decades-long trend of little to no triple-A game development in America's largest and most iconic city?

Watch the video below to learn more about the history of Avalanche Studios New York, developing Just Cause 3, and their long-term play to revolutionize New York's reputation in the game industry.

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Celebrate The Nintendo DS’ 10th Birthday With A Look Back At Its Best Games

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Today marks the tenth anniversary of the Nintendo DS’ launch in North America. Nintendo reports that over 945 million software units have been sold to the install base of 154 million (across all versions of the DS hardware).

Last year, we published a list of the best games on the handheld, and today we’re revisiting that. Now’s the perfect time to revisit on of these gems on your original DS, 3DS, or 2DS. For more, check out our editors discussing the best of the DS.

[This feature originally appeared in Game Informer issue #243]

Halo: Nightfall Episode Three Draws The Short Straw

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We’ve had an early look at Halo: Nightfall’s third episode, and we wish we had better news. After a strong start in episode one, the story begins to stall out at the mid-way point.

Note: There are no spoilers for this episode, but we will freely discuss items from the first two.

As we learned in Nightfall’s second episode, the monstrosities that attack Locke and Aiken’s team are something we’ve seen before in Halo lore. The hunter worms are identified explicitly as “Legolo” (the hulking twin Hunters for those that have just played the games).

Fighting Tips From The 2014 Nintendo Super Smash Bros. 3DS National Open Tournament Champion

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Last month, Sam “Dubuz” Buzby took home the top prize at the Nintendo Super Smash Bros. 3DS National Open Tournament in New York. Along with bragging rights, Buzby also took home an impressive trophy and a one-of-kind Smash Bros. robe. We spoke with Buzby about his win, but also asked him for some tips for playing the new Smash Bros., who to start with if you’ve never played, and how Olimar, his former main, has changed since Brawl.

General tipsSam “Dubuz” Buzby: I think the simplest tip is to just learn your character. Learn how far their moves go, learn what the combos are, learn what options you have to punish someone who’s rolling a lot. For example, when I play Sheik and I see someone rolling a lot I’ll just go and grab them because I have so much grab speed I can easily catch up their rolls. Or if I think someone’s going to air dodge, I’ll just use charge attacks.

Learn what your options are in every situation and really think about what you’re doing. The biggest thing I see is many go online and just roll a lot, or they stand in place and throw attacks out and that’s not going to hit someone who understands you’re throwing attacks out or just rolling a lot.