Test Chamber – 8-Player Super Smash Bros. Wii U Is Back!

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The 8-player chaos is back with a vengeance at the Game Informer office. Join Tim Turi, Andrew Reiner, Jeff Cork, Ben Hanson, myself, and interns Matt Stolpe, Jason Dafnis, and Sam Stewart, as we battle through two ridiculously fun matches. One of them finally settles the debate between which franchise is superior: Mario or Zelda.

Getting eight friends together for a manic brawl like this might seem like a challenge in today’s internet gaming climate, but there's no denying it's an absolute blast.

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Dead Space 2's Writer On The Original Story And Private Eye Santa

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Writers like to tell stories so we sat down with Dead Space 2's writer Jeremy Bernstein to talk about the original plot for Dead Space 2, the development of the offbeat Pretty in Pink game, and his new Santa Clause Private Eye comic.

How did you get the gig writing for Dead Space 2?That was total luck. It happened at GDC. I was there for one of the experimental game summits, not really thinking about AAA game writing at all, when I discovered that an old college friend, someone I hadn’t seen in years, was running a roundtable session on game writing. So I went to surprise him and say hi. But at the round table, there was this guy asking really interesting questions about writing in games. So I introduced myself to him afterwards to offer my personal answers. We fell to talking, I gave him my card, he asked for a writing sample, and boom. Next thing I knew, it turned out he was a senior producer on Dead Space 2 and offered me the job. So yeah. Luck. That said, that luck would never have paid off if I hadn’t done my homework in advance. If I hadn’t had good samples ready to go, then nothing would have ever come of it.

The Top 25 Horror Games Of All Time

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The Top 25 Horror Games Of All Time

[This feature originally appeared in Game Informer issue #258, penned by the Game Informer staff]

The drive to win and the tension of impending failure is enduring across all genres, but horror games push that formula further, punishing foolish mistakes with gruesome death sequences and fraying players’ nerves with unforgiving scares.

Iron-willed gamers have survived decades of horror games, from dread-inducing adventure games to gory shooters where you confront your fears while aiming down a shotgun barrel. The full catalog of horror games is staggering, but we’ve taken on the gut-wrenching task of refining this massive history to the top 25 in their class.

Test Chamber – Sonic Boom: Rise Of Lyric

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Sonic's latest console adventure, Sonic Boom: Rise of Lyric, released last week to a harsh critical reception (read my review here). However, we were so busy playing the game for review that we didn't get a chance to show off just how disappointing the title is in action. Thankfully for you, we've returned to Big Red Button's shaky entry in the series to show you what it's all about.

Join Andrew Reiner and myself as we test out the game's co-op, complete with the rough framerate and visual hit. You can also look forward to some particularly eye-rollingly awful dialogue, thanks to Sonic and pals. After you're done watching, check out our Test Chamber of the 3DS Sonic Boom game as well.

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Tensions Rise In Halo: Nightfall’s Fourth Episode

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After an extremely slow episode three, Halo: Nightfall starts to ramp back up to its conclusion. The series started strong, and there might just be a chance it finishes that way, too.

Note: There are no spoilers for episode four, but we will freely discuss events of the first three.

If you’re caught up on Halo: Nightfall, you know that the team has decided to fulfill the mission of destroying the Halo fragment. That means getting to the downed Condor, leaving someone to trigger the Havoc nuke, and the getting off the ring.

10 Signs That You May Be A Neurotic RPG Player

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10 Signs That You May Be A Neurotic RPG Player

I’ve been playing a fair amount of Dragon Age: Inquisition lately. After about a dozen hours, you’d think I’d be making my mark on the land, recruiting an army and working to rid the world of those mysterious rifts. Nope. Instead, I’ve been trotting around the first few opening areas, realizing I’m dissatisfied with my character, and starting all over again. That’s just one of the behaviors I predictably fall into whenever I take on a big RPG. Read on for more examples, including a few that are bound to hit home.

You have no problem losing hours of progress if you suddenly realize your created character is uglyI run into this time and time again. I went through at least four Shepards in Mass Effect before settling on one that I could stomach watching in a cutscene. I’ve run into the same problem in Inquisition. The tools are deep, but I’ve got a knack for making a perfectly serviceable character with one unforgivable flaw. They include accidental platypus lips, ears that clip through helmets, and beards that are even worse than the one I carry around on my face in real life. I understand that developers want people to feel attached to their avatars, but be reasonable. If I’m able to fire lightning out of my fingertips, surely there’s someone in those fantasy worlds who could rearrange my face to something better.

Which Game Should You Buy On Black Friday?

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Which Game Should You Buy On Black Friday?

The biggest shopping days of the year – Black Friday and Cyber Monday – are coming up. This year has given us a variety of great games to choose from, and we’ve created this helpful list to help you decide which game is right for you.

This is by no means a complete list of every good game that came out in 2014, but it’s a general overview of some of the year’s highlights.

Read on to see what games should be in your cart, starting with some of the year's best shooters.

The Face Of Just Cause 3: The Evolution Of Rico

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Fictional characters never emerge into the world fully formed; it takes time and a lot of iteration to create a person out of nothing – even if they aren't real. Using original concept art and in game art, we take a look back at Just Cause's protagonist.

Born on the Mediterranean island of Medici, Rico Rodriguez was recruited by a covert arm of the CIA – simply called The Agency – when he was only 18-years-old. While with the The Agency, Rico ran a series of black ops to support Guerrilla revolutionaries and overthrow evil dictators around the world. As you can see in one of the first concept sketches (below), Rico's origins were quite a bit different from his final form in the first Just Cause.

"The character started out kind of goofy," says art director Zach Schlappi. "I was thinking he's like a panther, he's graceful, he's sleek, he's strong. In JC 1, my crazy interpretation of him is that he's like a romanticized Che Guevara with a mariachi outfit – almost like Desperado. There is this romance of a Mexican revolution, so I wanted to borrow some of those ideas for the next game."

Exclusive Destiny Video First Look – Bungie Introduces The Dark Below

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Last week brought us a glimpse of the intro cinematic for The Dark Below, Bungie’s first expansion to its online multiplayer shooter, Destiny. Today, Bungie is offering a closer look at the expansion in action, with some peeks at the gameplay, and more info directly from the team making the game. 

Check out the video here right now, and then come back next week for more in-depth details on Destiny’s future. We recently visited Bungie, got our hands on the full expansion, and quizzed the developers on some of our biggest Destiny questions. And we'll share more about what we saw in the week leading up to the expansion's launch on December 9th.

Enjoy the video!

Super Replay – Resident Evil Code: Veronica Episode 8

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Super Replay – Resident Evil Code: Veronica Episode 8

Earlier this year we relived the Mansion Incident by simultaneously playing through both the 1996 and 2002 versions of Resident Evil. Months later we're still retreading the series' past, this time with the HD remake of the 2000 Dreamcast title Resident Evil Code: Veronica. We're joined by a special guest from Capcom as we return to Claire Redfield's second adventure, which shares surprising parallels with her new starring role in Resident Evil Revelations 2 (check out our cover story reveal).

Both Code: Veronica and Revelations 2 begin with Claire waking up on a remote prison island, locked away in a dirty prison cell. Resident Evil Revelations 2 producer Michiteru Okabe also says Revelations 2 has a strong focus on family - a powerful theme running throughout Code: Veronica as well. That's only the beginning of the many similarities we spot throughout our tense playthrough of one of Resident Evil's most punishing, lengthy entries.

Join Andrew Reiner, Ben Reeves, Kim Wallace, myself, and special guest Capcom community manager Brett Elston (check out Capcom-Unity here!) as we return to Rockfort Island.