Take A Video Tour Of PSX 2014

about X hours ago from
Take A Video Tour Of PSX 2014

We've shot show floor tours of E3, PAX, Gamescom, Tokyo Game Show, and now we can add the first annual PlayStation Experience to the mix. The show's debut was a success, with a large and enthusiastic crowd wandering the exhibit hall. Game Informer's Andrew Reiner and Kimberley Wallace spent two days in Las Vegas running into familiar faces from the game industry and playing the finest that PlayStation has to offer players. You can always read their extensive previews, but why not relax and watch a wacky video instead?

Check out the video below to learn what it's like to attend the PlayStation Experience for yourself.

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Replay – Xenosaga: Episode I

about X hours ago from
Replay – Xenosaga: Episode I

If you love complex stories, science-y acronyms, and long cutscenes, then you should watch us play the first episode of this ambitious PS2 RPG series.  

Join me, Andrew Reiner, Kyle Hilliard, and Kim Wallace as we give you a true representation of the core Xenosaga experience: mostly cutscenes with a little combat. There may be some crushing failure thrown in there, too.  

Stick around for the second segment, where we play a PlayStation classic that everyone loves and definitely remembers (especially Kyle).

Finding The Right MOBA For You

about X hours ago from
Finding The Right MOBA For You

The MOBA (multiplayer online battle arena) genre can be an intimidating prospect to get into – there’s often a heavy burden of knowledge, tutorials don’t really teach gameplay aspects that you’ll need to play correctly, and random teammates and the community can be quite harsh on newcomers. That said, there are a number of games that are excellent entry points to the genre, depending on where you want to start and where you want to end up.

Picking the right game to start with and the right people to play with can make a huge difference in making MOBAs a mainstay on your genre list instead of becoming a tainted afterthought after a few frustrating matches. Depending on how you want to kick things off, here are some choices to get rolling in one of PC’s most popular genres. There are a lot of MOBAs out there, so it’s important to make your first experience a great one.

Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

about X hours ago from
Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

No Man's Sky is one of the most ambitious games ever made and we're excited to feature it as our cover story for the January issue. The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While visiting the studio, we sat down with the founder of Hello Games Sean Murray to learn about the tools, math, and science behind the game. We should stress that this video is captured from an older version of No Man's Sky and Murray is often using a debug camera and has access to tools that players will never see. Also, if you enjoy this long-form discussion with Sean Murray, feel free to watch his conversation with the CEO of Insomniac Games Ted Price from E3.

Watch the video below to see more from the game and learn about the technology that has allowed Hello Games to create an entire galaxy (or watch it on YouTube). To learn more about the gameplay itself, check out the latest issue of Game Informer.

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Super Replay – Resident Evil Code: Veronica Episode 11

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Super Replay – Resident Evil Code: Veronica Episode 11

Earlier this year we relived the Mansion Incident by simultaneously playing through both the 1996 and 2002 versions of Resident Evil. Months later we're still retreading the series' past, this time with the HD remake of the 2000 Dreamcast title Resident Evil Code: Veronica. We're joined by a special guest from Capcom as we return to Claire Redfield's second adventure, which shares surprising parallels with her new starring role in Resident Evil Revelations 2 (check out our cover story reveal).

Both Code: Veronica and Revelations 2 begin with Claire waking up on a remote prison island, locked away in a dirty prison cell. Resident Evil Revelations 2 producer Michiteru Okabe also says Revelations 2 has a strong focus on family - a powerful theme running throughout Code: Veronica as well. That's only the beginning of the many similarities we spot throughout our tense playthrough of one of Resident Evil's most punishing, lengthy entries.

Join Andrew Reiner, Ben Reeves, Kim Wallace, myself, and special guest Capcom community manager Brett Elston (check out Capcom-Unity here!) as we return to Rockfort Island.

Practical Imperfections – How Speedrunners Turn Glitches Into Entertainment

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On July 20, speedrunner Cosmo Wright beat The Legend of Zelda: Ocarina of Time in 18 minutes and 10 seconds. He completed the game as Young Link without ever picking up the Kokiri Sword. Ganon is defeated with a Deku Stick after activating what is known as the Infinite Sword Glitch. This run, which Wright says is his greatest speedrun ever, is the culmination of over 15 years of work by glitch hunters and speedrunners who have likely spent more time with the game than anyone else in the world. 

However, if you watch the video (which I highly recommend you do for a better understanding of speedrunning) you will notice Wright is playing an older version of the game (the iQue Player version to be exact, as Chinese text is fastest), rather than the recent 3DS remake. Why? Because many of these glitches were removed in the 3DS version. No more Ground Jump, no more Bomb Hover, no more Weirdshot. If you’ve never heard of these techniques before, it’s because they are things that the casual player would never run into during normal play. To a casual player the game functions just fine, but in the hands of a knowledgeable speedrunner, Ocarina of Time can appear to be one of the most broken games of all time. 

(Please visit the site to view this media)Video courtesy of CosmoSpeedruns

Game Informer's Top Scoring Game Reviews Of 2014

about X hours ago from

We review loads of games every year, but only the best receive our special Game Informer awards. Some earn a Silver (a score of 8.5 to 8.75), some Gold (9.0 to 9.5), and an elite few make it all the way to Platinum (9.75 to 10). The most outstanding reviewed game featured in Game Informer Magazine also receives our coveted Game of the Month award. We've compiled every awarded game that released in 2014 so that you can easily browse and keep track of the top scoring games. If a particular game catches your eye, you can click on the title to read the full review. This list will be updated monthly so be sure to check back regularly to stay on top of all the finest games and see if your favorites make the cut.

Nav: SILVER | GOLD | PLATINUM

The Banner SagaPC | 8.5

Opinion – Please Accept Our Apologies: DLC Doesn’t Cut It

about X hours ago from
Opinion – Please Accept Our Apologies: DLC Doesn’t Cut It

A sincere apology can go a long way, and these days publishers and developers have had to say a lot of them to gamers over botched launches. As we're finding out more and more, launch day isn't the end of the game's development. Instead, it's just another step in a title's continuing development.

Companies have heard gamers' cries and worked to fix titles' problems, and in the case of DriveClub and Assassin's Creed Unity, tried to make good with consumers by giving away free DLC. I understand that game development is difficult and I don't expect a flawless launch, but giving away DLC isn't a salve.

I'm sure companies are contrite in their offering, but as a player I believe that most DLC does not represent adequate recompense. To the company offering the DLC, the content certainly has a monetary value in terms of what it would have earned if it was actually sold as originally intended (as well as the time it took for the devs to make it).