The DLC Of 2014

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Add-on content and expansions can take a game you already love and give it longer legs. Just like core games themselves, DLC ranges from great to not-so-great. One thing that is consistent, however, is how difficult it can be to keep track of. The games themselves end up in "best of" lists or top selling charts, but DLC can come and go under the radar even for people actively trying to keep track of it. To remedy this problem, we've decided to round up all the significant DLC of the year in one place. We'll mostly steer away from smaller add-ons like costumes and booster packs in favor of new missions, stories, and maps. Some DLC in the list is for games that released in 2013, but if the DLC came out this year then it gets a spot. Read on for an alphabetical listing of all the important DLC of the year.

Browse DLC by base game alphabetically: A-C | D-H | I-R | S-Z

Alien: IsolationPS4, Xbox One, PS3, 360, PC 

Test Chamber – We Looks Like Idiots While Working Out

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When Ubisoft Montreal demoed Shape Up during E3 last year, it was the silly-looking fitness game where people worked out with elephants on their backs. Now it's the silly-looking fitness game that we’re playing with elephants on our backs. Is it fun? Kind of, but it's also a good workout. Watch how much better Ben Reeves is than Kyle Hilliard at “nearly” everything in this radical new video. Act out what you’re seeing to get a workout yourself.

Keep an eye out for our full review soon.

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Page Not Found: Video Games' Vanishing History

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Page Not Found: Video Games' Vanishing History

Thanks to the proliferation of blogs, websites, and videos on services like YouTube and Twitch, there is more content on video games being produced than ever before. However, we're also losing a significant portion of the industry's history on a daily basis.

Last weekend, we read the sad news that Ralph Baer, the creator of the Magnavox Odyssey and generally recognized as the "father of video games," had passed away. I had the opportunity to interview him for the May 2009 issue of Game Informer. However, outside of our own archives, loyal readers who save their magazines, or some libraries that (hopefully) keep Game Informer in their stacks, old magazine article are largely inaccessible.

Game Informer does keep digital archives – to a degree. Lots of it is hard to find on servers or, if it's older, on CD-Rs that are probably rapidly decaying. Thankfully, I'm terrible about cleaning out my hard drive, so I was able to find an old Word document containing an early edit that was actually longer than what we ran in print. I posted it on Monday and you can read it here. But that's just luck – it's just as likely that an interview with one of the men who invented games could have be lost forever.

Test Chamber – Pointing And Clicking Our Way Through The Hand-Crafted Lumino City

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Lumino City, from developer State of Play, is a gorgeous point-and-click adventure, where all of the game's backgrounds and sets have been constructed by hand.

Join myself, Ben Reeves, and Wade Wojcik as we take a look at the game's opening and first few puzzles, marvel at the detail and charm, and remember the order of operations to solve math equations.

To see a quick trailer for the game before diving into our Test Chamber, head here. And keep an eye out for our full review soon.

Stop Thinking Of No Man’s Sky As A Multiplayer Game

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We spoke with Hello Games' managing director Sean Murray for hours about his team’s difficult-to-grasp game. One subject that’s spurred confusion since No Man’s Sky was announced is the incorporation of multiplayer. Even though players can name their discoveries, affect the galaxy for others connected to the cloud, and encounter other player characters, friends planning to meet up and explore together might want to temper those ambitions.

To settle exactly what No Man’s Sky’s multiplayer is and isn’t, we’ve provided an excerpt from our conversation with Murray to nail this subject down once and for all. It also plants the seed for fans to speculate what the player character is. It’s easy to assume that you’d simply be a human in a space suit, but it doesn’t sound like that’s the case at all. Read on for all of this and more as part of our ongoing month of coverage of No Man’s Sky. 

Test Chamber – Lara Croft and the Temple of Osiris

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In 2010, Crystal Dynamics released Lara Croft and the Guardian of Light, a delightful top-down shooter that let up to two players explore a series of tombs and solve puzzles while shooting down a horde of undead minions. Then the company rebooted the Tomb Raider series, and this strange offshoot laid dormant. Thankfully, Crystal Dynamics has resurrected the brand with this year's Lara Croft and the Temple of Osiris, which is more of the same, and that's not necessarily bad.

You could read our review of Lara Croft and the Temple of Osiris, but who wants to deal with all those words together at one time. Instead watch Tim Turi, Wade Wojcik, Jason Dafnis, and the adorable Ben Reeves play through the games opening level and talk over the story.

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Vote For Your 2014 Games Of The Year

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Vote For Your 2014 Games Of The Year

The current year of video games is a strange one. Though tens of millions of players have flocked to the new consoles, publishers seemed to be lagging behind in delivering experiences that truly feel like something that couldn't be accomplished on the last generation of systems. As a result many of the biggest games of the year appeared on both new and last-gen consoles.

Though 2014 lacked the high-water marks like last year's The Last of Us, Grand Theft Auto V, and BioShock Infinite, that's not to say we didn't have meaningful and exciting games to enjoy. Now is your chance to declare which titles you most enjoyed the most.

If you find yourself scrolling through the list and wondering why a particular game isn't included, here is some basic explanation of our requirements. We're only including final games, so no Steam early access alpha builds or betas were given consideration. We also decided against including ports or remastered titles like Grand Theft Auto V, The Last of Us Remastered, and Metro Redux in the general categories. Instead, these games have their own category. We also chose to avoid including episodic games that haven't completed their story arcs like Broken Age, Tales From Borderlands, and Game of Thrones. Those will be eligible next year. 

Halo: Nightfall Wraps Up On A High Note

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Halo: Nightfall Wraps Up On A High Note

If there’s one thing that seems evident from Halo: Nightfall, it’s that it would have been presented better as a single, complete entity. The episodic structure didn’t do it any favors, as we’ve mentioned in previous weeks, but the endeavor does end on stronger footing.

Note: Even though all five episode are now available, we’ll avoid spoilers from the finale. Everything else is fair game, though.

Halo: Nightfall began with strong character moments, as we were introduced to Colonel Aiken, Commander Locke, and their respective teams. Some of that was lost along the way, partially because some cast members existed only as fodder for the Hunter worms.

Tips For Coming Home To The Tower: My Return To Destiny

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Tips For Coming Home To The Tower: My Return To Destiny

I have rarely had a relationship with a game like the one Destiny has engendered. Through the campaign and the early strikes, I reveled in the experience, taking in as much as I possibly could. But something changed.

Once I completed the story missions, I was stuck. I still got up every morning and ran my daily mission before work. I winced every time I approached that dastardly Cryptarch. I accidentally wore the wrong class item and stunted my Vanguard progress. It was all part of the learning experience.

But as the days wore on, I stagnated. I was stuck at level 20 for too long and couldn’t score the loot drops I needed to push past it. The random number generator was unkind, and in response, I threw my hands up in the air.

Test Chamber – Hearthstone: Goblins vs Gnomes

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Test Chamber – Hearthstone: Goblins vs Gnomes

Join Daniel Tack, Ben Reeves, and Jeff Marchiafava as they check out the new Hearthstone expansion, Goblins vs Gnomes!

With over 120 new cards featuring mechs, pirates, and a smattering of iconic Warcraft universe heroes, this new addition to the digital card game is shaking things up in both constructed play and Arena.

Join us as we play a constructed match with some of the new mech cards and then move into an arena play that features a ridiculous number of Fireballs and some Dan Tacktics.