How To Build The Perfect Reboot

about X hours ago from
How To Build The Perfect Reboot

The difference between a good reboot and a bad one comes down to many factors, creating a finished product that either languishes or shines. Developers are already walking a fine line trying to delight long-time fans without disrupting their memory of a game. Below, we look at what makes a solid reboot with examples of how they are done well and how they are done…  less well.

Game developers are in a precarious situation when they reboot an established series. Change too much and you’ll upset fans, but don’t change enough, and the series grows stale. The best reboots are the ones that throw caution to the wind and abandon established systems to create a new identity.

How it’s done well: The Legend of Zelda: Breath of the WildRead our review

How To Revitalize A Franchise

about X hours ago from
How To Revitalize A Franchise

The difference between a good revitalization and a bad one comes down to many factors, creating a finished product that either languishes or shines. Developers are already walking a fine line trying to delight long-time fans without disrupting their memory of a game. Below, we look at several series that have been brought back in fantastic fashion and explain how they pulled it off while also showing other attempts that were... less successful.

Game developers are in a precarious situation when they take risks with an established series. Change too much and you’ll upset fans, but don’t change enough, and the series grows stale. The best reboots are the ones that throw caution to the wind and abandon established systems to create a new identity.

How it’s done well: The Legend of Zelda: Breath of the WildRead our review

How To Revitalize A Franchise

about X hours ago from
How To Revitalize A Franchise

The difference between a good revitalization and a bad one comes down to many factors, creating a finished product that either languishes or shines. Developers are already walking a fine line trying to delight long-time fans without disrupting their memory of a game. Below, we look at several series that have been brought back in fantastic fashion and explain how they pulled it off while also showing other attempts that were... less successful.

Game developers are in a precarious situation when they take risks with an established series. Change too much and you’ll upset fans, but don’t change enough, and the series grows stale. The best entries are the ones that throw caution to the wind and abandon established systems to create a new identity.

How it’s done well: The Legend of Zelda: Breath of the WildRead our review

How D’Vorah Has Changed In Mortal Kombat 11

about X hours ago from
How D’Vorah Has Changed In Mortal Kombat 11

Although Mortal Kombat 11 brings back a number of iconic characters, it doesn’t leave them untouched. While new characters like Cetrion can bring something entirely new to the table, one of the most exciting things about fighting game sequels is seeing how older characters have changed.

D'Vorah is one of many characters introduced in Mortal Kombat X who has made the return trip to Mortal Kombat 11. Her mix of bugs, insect limbs, and tricks gave her a number of interesting tools to work with, which made her satisfying to learn. After speaking with senior NetherRealm QA analyst Steve Brownback about how she's evolved for the latest entry, it looks like she's become trickier, thanks to the game's custom variations system.

Like many characters in Mortal Kombat 11, D’Vorah's default moveset should feel familiar to those who played her in Mortal Kombat X; Her Ovipositor Rush and Bug Blast attacks are still at her side. She does get a few upgrades this time around, though. “Her ovipositors are always out this time, whereas in Mortal Kombat X they only came out for moves,” Brownback says. “So she uses them more than ever.”

How D’Vorah Has Changed In Mortal Kombat 11

about X hours ago from
How D’Vorah Has Changed In Mortal Kombat 11

Although Mortal Kombat 11 brings back a number of iconic characters, it doesn’t leave them untouched. While new characters like Cetrion can bring something entirely new to the table, one of the most exciting things about fighting game sequels is seeing how older characters have changed.

D'Vorah is one of many characters introduced in Mortal Kombat X who has made the return trip to Mortal Kombat 11. Her mix of bugs, claws, and tricks gave her a number of interesting tools to work with, which made her satisfying to learn. After speaking with senior NetherRealm QA analyst Steve Brownback about how she's evolved for the latest entry, it looks like she's become trickier, thanks to the game's custom variations system.

Like many characters in Mortal Kombat 11, D’Vorah's default moveset should feel familiar to those who played her in Mortal Kombat X; Her Ovipositor Rush and Bug Blast attacks are still at her side. She does get a few upgrades this time around, though. “Her ovipositors are always out this time, whereas in Mortal Kombat X they only came out for moves,” Brownback says. “So she uses them more than ever.”

The Rise And Fall Of Telltale Games

about X hours ago from
The Rise And Fall Of Telltale Games

As he waited for the hundreds of employees to trickle into the room, Telltale CEO Pete Hawley cracked some jokes, easing the tension for a moment before discussing the matter at hand. The entire studio had received the meeting invitation just an hour and a half beforehand, and confusion spread quick. “Were you invited?” coworkers asked one another, each wondering about the nature of the meeting. Some were concerned it was a small batch of layoffs, while others were convinced it was good news after hearing talk of new investors. If anything, things looked promising with Telltale’s next big, high-profile projects on the horizon, including the finale to The Walking Dead, a Stranger Things game born out of a Netflix partnership, and the anticipated return of The Wolf Among Us. This made Hawley’s next words all the more shocking.

Read more...

The Rise And Fall Of Telltale Games

about X hours ago from
The Rise And Fall Of Telltale Games

As he waited for the hundreds of employees to trickle into the room, Telltale CEO Pete Hawley cracked some jokes, easing the tension for a moment before discussing the matter at hand. The entire studio had received the meeting invitation just an hour and a half beforehand, and confusion spread quick. “Were you invited?” coworkers asked one another, each wondering about the nature of the meeting. Some were concerned it was a small batch of layoffs, while others were convinced it was good news after hearing talk of new investors. If anything, things looked promising with Telltale’s next big, high-profile projects on the horizon, including the finale to The Walking Dead, a Stranger Things game born out of a Netflix partnership, and the anticipated return of The Wolf Among Us. This made Hawley’s next words all the more shocking.

Read more...

Every Character In Marvel Strike Force's Massive, Ever-Growing Roster

about X hours ago from
Every Character In Marvel Strike Force's Massive, Ever-Growing Roster

Marvel Strike Force launched in March 2018 with a hefty roster of characters from various corners of the Marvel universes. From Earth's Mightiest Heroes to your friendly neighborhood Defenders, Marvel Strike Force has updated its roster with characters from across its myriad comic properties.

Developer FoxNext has done an great job adding new characters to recruit and battle at a steady clip, so it can be tricky to keep up with. We've gathered the up-to-date list of heroes and villains you can play as and against in the hit Marvel-themed mobile game. You can check out the full roster of playable characters below.

For more on Marvel Strike Force, check out this piece on why the game is so addictive, or read an interview with the VP and GM of FoxNext about the first year of the game.