New Gameplay Today – Destiny 2 PC (4K, 60FPS)

about X hours ago from
New Gameplay Today – Destiny 2 PC (4K, 60FPS)

Welcome back to New Gameplay Today! This time, guest host Kyle Hilliard brings me into the studio to discuss my trip to Bungie and what I thought of my time playing Destiny 2's PC debut. We show off a campaign mission, a strike, and a match of Crucible.

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Rockstar Responds To Shark Card Criticisms

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Rockstar Responds To Shark Card Criticisms

photo by maks55amg

Since GTA Online first launched four years ago, Rockstar has continued to update the game with free expansions that give players new ways to enjoy the multiplayer mode. With the addition of heists, criminal enterprises, motorcycle gangs, stunt races, holiday events, and deep car customization, the game keeps evolving at an aggressive pace. Each update usually comes with new vehicles, properties, adversary modes, and fashion accessories as well. None of these require players to buy virtual currency via the Shark Cards, but the number of expensive in-game items and entry cost for many criminal enterprises has drawn the ire of a certain segment of the community. Whenever a new expensive sports car releases that costs millions of dollars, it doesn't take long to find players criticising the game for its monetary practices on Rockstar forums or GTA Online subreddit. 

We asked Rockstar Games director of design Imran Sarwar how the studio views these complaints.

We Asked Rockstar What Happens To GTA Online After Red Dead Redemption II Launches

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We Asked Rockstar What Happens To GTA Online After Red Dead Redemption II Launches

photo by HappyHeart

Grand Theft Auto Online is currently in the midst of a strong run of expanded content. But after four years of undivided attention for its crown jewel franchise, Rockstar Games is about to enter a very busy release schedule. On November 14, Rockstar plans to release updated versions of L.A. Noire on PS4, Xbox One, and Switch plus a special VR rendition of the game for the HTC Vive. After the calendar turns to 2018, Rockstar is slated to release the most anticipated game of the year, Red Dead Redemption II, in the spring. This raises the question: Will Rockstar continue to support its smash hit after the studio turns its gaze to the next big thing, and when will Rockstar cease making new content for GTA Online?

"We don’t yet have a fixed end point in mind, but the rollout of updates may change a little in order to encourage players to try Red Dead Redemption II when it launches," says Rockstar Games director of design Imran Sarwar. "It would be great to have players splitting time between two incredible worlds, but we shall see how things evolve. One of the enjoyable things about working on a project like this is that you can iterate quickly, and change and evolve plans fairly quickly too, so we don’t have to be as clear in our plans as with other projects."

How The Hell Is GTA V Still A Best-Seller Four Years After Launch? Rockstar Shares Its Theory

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How The Hell Is GTA V Still A Best-Seller Four Years After Launch? Rockstar Shares Its Theory

photo by Basimatic

In the years since Grand Theft Auto V launched on PlayStation 3 and Xbox 360 back in 2013, Rockstar has brought the game to PC, released an enhanced version for PlayStation 4 and Xbox One, and continued to evolve the shared open world of Grand Theft Auto Online. Those efforts have paid back in spades. This past may Take-Two revealed Grand Theft Auto V has cracked the 80 million mark in units shipped, a lofty number only rivaled by games like Minecraft and Tetris.

Rockstar isn't alone in employing the strategy of re-releasing hit games and continuing to service its player base with expanded content – it's a common practice we see in other blockbusters like The Edler Scrolls V: Skyrim, The Witcher 3: Wild Hunt, and Diablo III. Yet GTA V alone continually appears in the monthly NPD list of top sellers, making the game an unrivaled success in the modern era. So what's the secret that keeps people coming back and compels new players to pick up the game? We asked Rockstar director of design Imran Sarwar. 

Exclusive Q&A: Rockstar Discusses Past, Present, And Future Of Grand Theft Auto Online

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Exclusive Q&A: Rockstar Discusses Past, Present, And Future Of Grand Theft Auto Online

photo by ChaosZake

What a difference four years can make. 

When Rockstar first released Grand Theft Auto Online in October 2013, it was easy to see the potential. Throwing 16 players into the same shared space, the mode had a little something for everyone. At its heart, players could grind through multiplayer shoot-outs and races to raise cash for new weapons, vehicles, and real estate. But beyond that, players had a wealth of other activities as well. Maybe your friends gathered for a base jumping excursion, played a round of golf, or cruised the streets starting trouble with other players or robbing liquor stores. Early technical difficulties made getting to many of these activities a chore, but over time Rockstar stabilized the experience.

Celebrating 15 Years Of Sly Cooper, Sony's Most Stylish Mascot

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Celebrating 15 Years Of Sly Cooper, Sony's Most Stylish Mascot

Sneaking from the shadows, a cane-wielding raccoon gracefully leaps across Parisian rooftops backlit by the greens and pinks of neon signs, his footsteps locked to the rhythm of lounge jazz piano. 

This opening scene from Sucker Punch's Sly Cooper and the Thievius Racoonus is an indelible image for gamers, one that, much like the game itself, has kept its style and wit over the years. The Thievius Racoonus celebrates its 15th anniversary this year, and revisiting the game after all that time, it’s still clear why Sly’s first adventure was so special and creatively risky.

In September 2002, the 3D platformer genre was on a hot streak, especially on Sony consoles. Naughty Dog hit a goldmine with Crash Bandicoot back in 1996, and in late 2001 they released Jak and Daxter to widespread critical and commercial success. It would be another year before Sony’s other 3D platforming behemoths – Sly Cooper and Ratchet & Clank – released. 

Replay – Civil War: Week Two

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Replay – Civil War: Week Two

Another week, another set of bodies at the feet of the Replay Machine. Did we ever mention the Replay Machine kills the losers? Maybe it does. Who cares. Enjoy the competition! Tense battles and shocking moments abound.

If you missed it, check out last week's series of brutal eliminations. To see every contestant announce the game they're playing for, check out the back end of our Atari Replay. And for the full cut of all the lore leading up to this once in a lifetime cinematic event, watch the compilation here.

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From the Game Informer Archives: Lost NES Games!

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From the Game Informer Archives: Lost NES Games!

[Video Game History Foundation founder Frank Cifaldi has been digging through Game Informer’s closets to help organize and document over 26 years of priceless video game history! Occasionally he’ll spotlight some of his findings here. Learn more about the project on this episode of The Game Informer Show.]

Game Informer has made no secret of The Vault, its collection of over twelve thousand video games from around the world, going all the way back to the industry’s roots. It’s a massive, labyrinthine room filled with floor-to-high-ceiling shelves, each of them crammed with what seems to be at least one copy of every game, for every system imaginable, that has ever made its way into the office. And that’s great...if you’re into that sort of thing.

As for me, I’m more interested in the weird stuff. I run a nonprofit called The Video Game History Foundation, and what we’re focused on is making sure video game’s more ephemeral material – advertising, promotional goodies, vintage slides and photographs, behind-the-scenes stuff, etc. – is documented and preserved alongside the games themselves. Which is why I was thrilled to be able to dig into what Andrew Reiner once described as the Vault’s “less sexy counterpart”: GI’s dusty old filing cabinets.

Top Of The Table – Starfinder

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Top Of The Table – Starfinder

Most creative works emerge along clear lines of inspiration from what came before. In the case of Paizo’s sprawling new sci-fi/fantasy tabletop role-playing game, Starfinder, the lines of source and influence are clear. Starfinder is a futuristic spin on Paizo’s own Pathfinder fantasy game, which is an outgrowth from the Dungeons & Dragons 3.5 edition ruleset, itself a seemingly endless and winding iterative process that traces back to the earliest days of RPGs. It’s because of that clear lineage, and not despite it, that Starfinder emerges as such a deep and rewarding game; strong, familiar core rules and mechanics ground the game. Simultaneously, creative universe-building, stellar art, and innovative design help Starfinder feel fresh.