The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil

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The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil

When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed the importance of Team Ico's work during our last cover story trip to the studio for The Last of Us. In the middle of our larger interview discussing the transition from The Last of Us to Uncharted 4: A Thief's End, I spoke to Straley and Druckmann about what it was like to meet the creator of Ico Fumito Ueda and the influence of Resident Evil's creator Shinji Mikami.

Watch the video below to learn why some game developers make even the most-renowned game developers at Naughty Dog geek out.

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Shadowrun Team’s Third Project Will Change The Way You Think About Kickstarter

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Shadowrun Team’s Third Project Will Change The Way You Think About Kickstarter

Today, Harebrained Schemes launched its third Kickstarter project. The studio, which has successfully funded two Shadowrun campaigns and the digital/tabletop hybrid Golem Arcana is returning to the crowdfunding platform, but not how you might expect.

Shadowrun: Hong Kong is definitely going to happen, which isn’t something most Kickstarter projects can claim. Instead of looking to the community as the soul source of revenue, Harebrained Schemes hopes to engage its fanbase as partners. 

“With Shadowrun Returns we asked the community to fund the game. We were only the 3rd Kickstarter ever to surpass $1 million, so the concept of stretch goals was very new,” says Mitch Gitelman, Harebrained Schemes co-founder and executive producer for Shadowrun. “Dragonfall was free to our backers as the second city promised in our stretch goals; and then Director’s Cut was a free upgrade for all Dragonfall owners, so that initial investment essentially delivered three games.”

Top Ten Editor Picks From 2014

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Top Ten Editor Picks From 2014

This year was a divisive year for gaming. One gamer's biggest disappointment was another's game of the year. Even so, there were plenty of reasons to fill up your gaming hard drives this year, and you can see this diversity of gaming tastes in our editor top ten list from the end of the year. Here's a look at all of the Game Informer editors favorite gaming picks from 2014.

[Editor's note: These list first appeared in Game Informer Magazine Issue 262]

Andy McNamara (@GI_AndyMc)  1. Destiny   2. Diablo III: Ultimate Evil Edition
  3. Dragon Age: Inquisition
  4. Hearthstone: Heroes of Warcraft
  5. South Park: The Stick of Truth
  6. Warcraft: Warlords of Draenor
  7. Middle-earth: Shadow of Mordor
  8. Titanfall
  9. Thief
  10. Strider

Six Dreamcast Games That Demand A Modern Sequel

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Six Dreamcast Games That Demand A Modern Sequel

In the grand scheme of gaming history, the Sega Dreamcast was barely a blip on the radar. Sega's ill–fated console was never the most popular system on the market, and was only officially on store shelves for about a year-and-a-half. Even so, the Dreamcast produced a small number of gaming gems that many of today's fervent gamers might not be familiar with. Now is the time to resurrect these franchises.

Many Dreamcast titles like Samba de Amigo, Typing of the Dead, Crazy Taxi, and Resident Evil Code: Veronica eventually migrated over to other consoles, but the Dreamcast's library hasn't been completely strip-mined. Here are our top picks for games that should get another sequel on modern consoles.

What’s At Stake For Nathan Drake In Uncharted 4

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What’s At Stake For Nathan Drake In Uncharted 4

Nathan Drake has always had a thirst for adventure: the bigger the risk, the bigger the adrenaline rush. Throughout the years, we've seen him exude confidence, recklessly throw himself into danger, and do it all with a carefree attitude and a joke to complement it. But Nathan Drake has slowly been unraveling before us, making us more skeptical of him. It's clear that he's been putting up a front concerning some issues from his past, and Naughty Dog is ready to provide some closure in Uncharted 4: A Thief's End.

Uncharted 4 will still have the humor the series is known for, but Naughty Dog also wants to take the story to a different level. The overall narrative has slowly been building to this point. Uncharted 3: Drake's Deception had the most startling revelations, diving into Drake's past. We found out Drake grew up in an orphanage. His father gave up custody of him to the state after Nathan's mother died by suicide when he was five years old. We also discovered that "Drake" isn't really Nathan's last name. Then we saw him struggle with his lust for adventure and his feelings for Elena. In Uncharted 3, it almost ended their marriage, but Drake finally came around, putting back on his wedding ring, choosing her.

What We Want In A Friday The 13th Game

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What We Want In A Friday The 13th Game

Note: With today's report that a new Friday the 13th game is in development, we decided to revisit our hopes for what a game starring the infamous slasher could be. This article was originally posted on December 13, 2013.

Let’s pretend the awful Friday the 13th game for the NES never happened. Let’s also clarify that while Splatterhouse’s Rick looks a lot like Jason Voorhees, it’s nowhere close to a slasher game. Horror games have been running rampant in the indie development scene, but we still don't have a stellar Friday the 13th game. In celebration of today’s date, here’s what we’d want from a next-gen game starring the eternal terror that is Jason Voorhees.

Set the mood for this article by listening to the funky title theme to Friday the 13th Part 3.

Super Replay – Raw Danger Episode 4

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Super Replay – Raw Danger Episode 4

Another great year of Replay is at an end. We played plenty of good games, more bad games than we should have, said goodbye to dear friends, and opened the door for new ones (like myself and another you'll meet in the new year.) The year ahead is loaded with surprises, including the much talked about Replay: Season 3, something I've been working closely with Reiner on since I started.

But before we get there, we're inviting you to our annual event: the 12.31.14 Super Replay. Holding true to recent traditions, we picked a game that takes place around the holidays, and is downright terrible. Raw Danger is the perfect fit. What we didn't count on was a love story. How will the Game Informer crew handle this? I won't ruin the surprise for you, but they get emotional, and even share their feelings with each other during the slower moments.

Sit back and enjoy the show, folks. I think you'll dig this Super Replay. And not to spoil the future, but we're rolling right into another Super Replay of a bad game as soon as this one finishes! After today's early release, the next episode airs on Sunday. After that, new episodes air every Thursday and Sunday.

Celebrate 10 Years Of Resident Evil 4 With Features And Video Interviews

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10 years ago today, Resident Evil 4 released for the GameCube changing the franchise, the horror genre, and even third-person shooting forever.

Resident Evil 4 appeared on our cover in March 2004, about 10 months before the game made its debut on GameCube. It was part of a Capcom-focused issue which had two covers: one for Resident Evil 4 and one for Killer 7. That issue also offered the first details of the Nintendo DS.

Back in 2012, we did a Replay of Resident Evil 4 with Andrew Reiner, Tim Turi, former editor Dan Ryckert, and his father Paul Ryckert, who doesn't consider himself much of a gamer, but did play and beat Resident Evil 4. You can check out that episode of Replay below.

Replay – Shadow The Hedgehog

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I made it an entire decade without having to play the legendarily miserable Sonic spin-off, Shadow the Hedgehog. Then, Brian Shea (follow him on Twitter) joined the Game Informer team. You can read Brian's official introductory post here, but if you want a deeper glimpse into the man's deep knowledge of Sega's unfortunate 3D Sonic games, you'll need to watch this week's episode of Replay.

Join Andrew Reiner, Jeff Marchiafava, and myself as we all get to know a little more about Brian and just how awful Shadow's solo debut is after all.

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Test Chamber – Grav

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Join Daniel Tack and Andrew Reiner for a look at BitMonster's space sandbox Grav, where players explore planets, hunt aliens, craft, build attempt to survive and thrive, and kill each other!

Conceptually it appears to be a little bit Minecraft and a little bit Rust or DayZ with aliens and a space theme. How will the Tack/Reiner initial expedition into alien worlds fare? Check out the Test Chamber to find out! Grav is currently available as an early access offering on Steam.

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