Test Chamber – Vomiting Crabs And Tickling Sharks In Stranded Deep

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Test Chamber – Vomiting Crabs And Tickling Sharks In Stranded Deep

In this episode of Test Chamber, Kyle Hilliard and Andrew Reiner become friends with crabs and tickle a shark in Stranded Deep, a new survival game from Beam Team Games that is currently available in Steam Early Access.

In Stranded Deep, the player survives a plane crash and awakens on an island with no food or direction as to what they should do next. The Game Informer crew puts this character through hell, yet somehow manages to make progress in this game. Since all of the environments are procedurally generated, your game won't be the same as ours, so don't expect to find an awesome crab hole as easily as we did.

As always, we hope you enjoy the video, folks. Let us know what you think of the game and Test Chamber in the comments section below.

MOBAs To Watch In 2015

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The MOBA (Multiplayer Online Battle Arena) has come a long way since the days of being a handful of popular maps in the custom Warcraft III scene. From Aeons of Strife to DotA All-Stars, the genre has become one of the most popular on PC, and is currently spreading to consoles with its special brand of team-based action. While many titles still embrace the isometric real-time strategy roots, we’re seeing all kinds of spin-offs and genre blends as we move into a new era of refined options for a wide variety of players and preferences. Here’s a selection of titles that you don’t want to miss as we move into 2015.

While the original DotA maps were often inspired by many other MOBA-style maps at the time (Anyone remember Tides of Blood?), the game eventually became the leader in the custom world of Warcraft III. Dota 2 brings the game back with better graphics, a free-to-play structure that’s truly inoffensive, all your favorite characters, and some of the best spectator tools available.

Test Chamber – Dying Light

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Test Chamber – Dying Light

Techland's newest zombie-apocalypse simulator is shambling to release this week, and the G.I. crew is taking you on a tour of the gorgeous wasteland.

Join Andrew Reiner, Jeff Cork, and I as we explore Dying Light's vast and beautiful open world and put our zombie-slaying skills to the test. Sure, we run into our share of stumbles and undead brain-biters along the way, but you'll get a good idea of how the parkour mechanics fare, along with a look at Dying Light's leveling and crafting systems. If that's not enough, we also demonstrate the ideal way to perform a flying jump-kick to a zombie's head, and how not to deploy a propane tank trap in the middle of combat. What doesn't kill you only makes stronger though, right?

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The Challenges Of Writing Uncharted 4: A Thief's End

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Coming off of the solitary writing duties on The Last of Us, creative director Neil Druckmann has some help this time around for Uncharted 4: A Thief's End with fellow writers Josh Scherr and Tom Bissell. Scherr has been in the animation department at Naughty Dog since the early days of the first Jak and Daxter (you can learn more about his work later in the month) and while he has worked extensively with the actors for previous entries, Uncharted 4: A Thief's End marks his debut as a writer for the studio. Tom Bissell is a game critic that has written books such as Extra Lives and helped with games such as Gears of War: Judgment and The Vanishing of Ethan Carter, he is helping the Naughty Dog team put Uncharted 4 together as an external contractor. We spoke to Druckmann and Scherr about the difficulty of writing exposition scenes for the Uncharted series, the balance between Druckmann's darkness and Scherr's jokes, and how the team divides the work and tackles projects like this.

Watch the video below to learn more about the writing behind previous Uncharted games and the direction the team is taking the fourth entry.

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Super Replay – Raw Danger Episode 8

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Super Replay – Raw Danger Episode 8

Another great year of Replay is at an end. We played plenty of good games, more bad games than we should have, said goodbye to dear friends, and opened the door for new ones (like myself and another you'll meet in the new year.) The year ahead is loaded with surprises, including the much talked about Replay: Season 3, something I've been working closely with Reiner on since I started.

But before we get there, we're inviting you to our annual event: the 12.31.14 Super Replay. Holding true to recent traditions, we picked a game that takes place around the holidays, and is downright terrible. Raw Danger is the perfect fit. What we didn't count on was a love story. How will the Game Informer crew handle this? I won't ruin the surprise for you, but they get emotional, and even share their feelings with each other during the slower moments.

Sit back and enjoy the show, everyone. I think you'll dig this Super Replay. And not to spoil the future, but we're rolling right into another Super Replay of a bad game as soon as this one finishes! New episodes air every Thursday and Sunday.

Chronicles – H1Z1

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We didn't have quite enough bows, hatchets, and mayhem during our H1Z1 Test Chamber, so we decided to go back and play some more!

Join Andrew Reiner, Daniel Tack, Jeff Cork, and Wade Wojcik as they explore the many uses of blackberries, chase people around doors and houses, make friends, and have a serious encounter with a guy in a helmet. Running around the a zombie-infested world has never been so much fun!

For more H1Z1 action don't miss our original Test Chamber!

Readers Tell Us What Zelda They Would Like To See Remade Next

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The Majora's Mask 3DS remake isn't too far away, but it's never too early to start thinking about what Zelda game deserves to be remade next. Last weekend, I asked readers to share which Zelda game they think deserves to be remade next. After sorting through the comments, I compiled a chart of what everybody is most interested replaying in an updated form.

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The Legend of Zelda: Twilight Princess was the clear winner, but almost as many commenters said they would rather see Nintendo focus on new Zelda games. Many also requested remakes of Twilight Princess and Skyward Sword, but without motion controls.

Replay – Wario World

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Nintendo's flatulent hero got another chance to shine with the GameCube release Wario World. The titular character cleaned up his act during the 3D platformer, which means that fans of farting may feel a little let down. Don't worry – there's enough action and overall weirdness to compensate for Wario's gasless adventure.

Per tradition, Tim takes the sticks, while Reiner, Hanson, and I blather on provide hard-hitting analysis on what's happening on-screen. You'll learn a lot during this episode of Replay, with important discussions that include dinosaur anatomy, the perils of being a completionist, and the importance of paying attention.

Stick around for the Roulette, which features one of the worst games we've played during the show's lifetime. It's a cautionary tale of how not to develop a game, which will be useful if you plan on traveling back to 1993.

10 Of Our Favorite Limited Edition Consoles And Handhelds

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10 Of Our Favorite Limited Edition Consoles And Handhelds

Limited edition madness has hit the game industry yet again. This time, Nintendo is causing a fuss among gamers with the sought-after Majora’s Mask Limited Edition New 3DS XL. After selling out minutes following its reveal on the first Nintendo Direct of 2015, the special-edition New 3DS XL has popped in and out of availability seemingly at random, only to sell out all over again in minutes.

While several of us have been trying to hunt down our own personal Majora’s Mask New 3DS XLs, we started thinking back to some of our favorite limited edition consoles and handhelds. Sure, some now go for an absurd amount of money online, but other, more common ones stick out in our minds as well. Nintendo has no doubt mastered the art of the limited-edition gaming device, which is why its creations are featured so prominently on this list.

These are some of our favorite limited-edition gaming systems to see release on U.S. shores. If we missed any of your favorites, let us know!

The NASCAR Exit Interview

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Recently, Eutechnyx gave up the licensing rights for NASCAR, transferring them to DMi Games – a new company with veteran blood regarding NASCAR video games. We talked to Eutechnyx CEO Darren Jobling about the company's exit from NASCAR development, what happened, and what future titles need to do to take the video game sport to the next level.

Did Eutechnyx give up the rights because the contract with NASCAR was up? Was it sold in the middle of the contract terms? Did NASCAR decide to take the contract elsewhere?Darren Jobling: The NASCAR license was current, mid-cycle if you like. We have always worked as a team with NASCAR and the decision to sell was done with their blessing, but it was our decision to approach them with the DMi option.

You mentioned that Eutechnyx had previous offers for the license. Why didn't you take those offers, and were you going to renew the license if the DMi deal did not work out?When you own the exclusive rights to the world's largest motorsport license, this is bound to generate interest. However, the previous offers were not as interesting to us as the whole DMi pitch, which was impressive. Up until this point, we were continuing to work our long-term business plan for NASCAR games – this plan continued past the current license term, so we were highly likely to seek a renewal.