Live Stream - Darkest Dungeon

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Are you ready to explore the darkest reaches of endless dungeons and the inner depths of your mind?

This weekend, I'll be livestreaming Red Hook Studios' upcoming roguelike dungeon crawler, Darkest Dungeon. Featuring permadeath, a motley assortment of classes, procedurally generated crypts and corridors, and a slick art style to go along with the turn-based trauma, Darkest Dungeon has a lot to offer, even in early access form. Stress and torch systems add some additional quirks on top of a classic RPG backdrop, with death always just a single position-shift or ambush away.

Darkest Dungeon drops on Steam early access next week on February 3, but I'll be streaming it today! I don't know the exact time yet, but it's going to be tonight! It will be a LENGTHY play session. I'll bump this post when the time comes, but if you're interested in dungeon crawls, roguelikes, or just dark, challenging games, this is something you won't want to miss!

Seven Improvements TT Games Needs To Make To Lego Avengers

about X hours ago from
Seven Improvements TT Games Needs To Make To Lego Avengers

There is no shortage of Lego games – they seem to propagate with the speed of a rabbit farm. Thankfully, TT Games' Lego titles have been consistently entertaining for years. Still, the developer could always improve its work, and we have a few suggestions that will take its recently announced Lego Avengers to new heights.

7. More Realistic Graphics – Lego games have always looked like Lego bricks, but come on, we know what those look like already. Instead of improving the lighting in the game or adding some new particle effects to Iron Man's blasters, TT Games should work to make these Lego Avengers resemble their real life counterparts. Instead of showing us more Lego, show us what these Lego minifigs look like inside a child's head. Remember Marvel: Ultimate Alliance? Lego Avengers should look like that. What they'll probably do: Give Iron Man's blasters a new particle effect and make Nick Fury's bald head even shinier by making the game look better with normal Lego pieces.

11 Simple Changes Bungie Could Make To Improve Destiny

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11 Simple Changes Bungie Could Make To Improve Destiny

We're not game developers, but we put together a list of 13 simple changes that would improve the Destiny experience. Sure there are bugs with Crota or other encounters, but these changes raise the quality of life across the board for all players.

1. Increase Vault Space Fighting with item space isn't fun. Give us more room to keep a varied arsenal.

2. Stop Repeating MapsAdd code so players don't get the same Strike or Crucible map twice in a row.

Super Replay – Raw Danger Episode 9

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Super Replay – Raw Danger Episode 9

Another great year of Replay is at an end. We played plenty of good games, more bad games than we should have, said goodbye to dear friends, and opened the door for new ones (like myself and another you'll meet in the new year.) The year ahead is loaded with surprises, including the much talked about Replay: Season 3, something I've been working closely with Reiner on since I started.

But before we get there, we're inviting you to our annual event: the 12.31.14 Super Replay. Holding true to recent traditions, we picked a game that takes place around the holidays, and is downright terrible. Raw Danger is the perfect fit. What we didn't count on was a love story. How will the Game Informer crew handle this? I won't ruin the surprise for you, but they get emotional, and even share their feelings with each other during the slower moments.

Sit back and enjoy the show, everyone. I think you'll dig this Super Replay. And not to spoil the future, but we're rolling right into another Super Replay of a bad game as soon as this one finishes! New episodes air every Thursday and Sunday.

Everything We Know About The Order: 1886

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Everything We Know About The Order: 1886

Ready at Dawn's alternate-history Victorian shooter is one of Sony's most critical games this year. Will this occult action game be the blockbuster exclusive PlayStation 4 needs?

The Order: 1886 has been much discussed since its announcement during Sony's triumphant E3 2013 press conference - which is most remembered for its direct assault on Microsoft's since-reversed used game policies. Public opinion was running strongly pro-PlayStation 4. This goodwill, coupled with a very impressive trailer created by developer Ready at Dawn, put The Order: 1886 on many gamer's list of most-anticipated games.

The game was slated to be the anchor of Sony's fall 2014 lineup, but was delayed until 2015. At the time Ru Weerasuriya, the game's creative director, said, "To deliver that experience that we've wanted, and that we hope players expect, we're targeting an early 2015 release on the game. We're really trying to hone in on getting the whole game to that level of polish."

Analysis – Nintendo's Tough Hardware Choices May Test Consumer Confidence

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This morning, Nintendo reported its fiscal third quarter financials. The news was largely positive, with Wii U sales up, strong attach rates for Mario Kart 8 and Super Smash Bros., and a slight increase in projected net income for the fiscal year.

One note did stand out as concerning, though. The company lowered sales forecasts overall and for the 3DS. The company previously projected total unit sales of 12 million worldwide for fiscal 2015. That has been cut by 25 percent, even as the publisher is set to release the New 3DS XL in North America.

What is also concerning is that net profits were skewed by currency exchange rates. While this is great for the bottom line, it obscures weakness that is still present as Nintendo faces a market that doesn’t know what to make of the Wii U.

Naughty Dog Presidents Discuss The 'Messy Process' Of Success

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Last summer, we talked to Naughty Dog's co-presidents, Evan Wells and Christophe Balestra, about the changes to Uncharted 4's development team and the future of the company. In the months that followed, the team has been hard at work on Uncharted 4. The fruits of those labors were shown through a lengthy gameplay demo at Sony's first PlayStation Experience expo last December. We caught up with Evan and Christophe a day after the demo debuted, and talked to them about the challenges of working on a project of Uncharted 4's scale. For a company with products that are often in Game of the Year discussions each year, it's shocking to hear Evan and Christophe talk about failure and and uncertainty. Even for a studio like Naughty Dog, which has created games like Uncharted and The Last of Us, each new project is challenging and unpredictable, and its success comes from the passion that each member of the development team pours into it.

Test Chamber – Exploring The Land Of The Dead In Grim Fandango Remastered

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Test Chamber – Exploring The Land Of The Dead In Grim Fandango Remastered

In this episode of Test Chamber, Kyle Hilliard, Kim Wallace, Ben Reeves, and intern Elise Favis try to cheat death in Double Fine's remaster of Grim Fandango. After breaking into our boss' office, we chat it up with our secretary, and then heckle a clown after he makes a balloon animal version of Robert Frost. Then we sat down to play Grim Fandango.

Grim Fandango was a noire adventure game originally released by LucasArts in 1998 set in the world of the dead. Players play as Manny Calavera a travel agent for the Department of Death who has to work off an impossible debt by “selling” clients on their afterlife. The game just r-released on PS4, Vita, and PC today for $14.99. For our review of the remaster, head here.

As always, we hope you enjoy the video, folks. Let us know what you think of the game and Test Chamber in the comments section below.

Hands-On: The Ups And Downs Of Dying Light

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Hands-On: The Ups And Downs Of Dying Light

Techland's latest take on the zombie apocalypse is finally here, and Dead Island fans have been eagerly waiting to see if the developer's newest open-world offering can improve upon the flaws of its predecessors. We've only just begun to sink our teeth into Dying Light's meaty campaign, so you'll have to wait a few more days for our official review. In the meantime, here's what I've enjoyed so far (and what I haven't), based on my five-or-so hours with the PS4 version.

A Beautiful WastelandTechland ditched the last-gen versions of Dying Light because it felt the old consoles weren't up to snuff, and the decision seems to have paid off. The city of Harran looks great (in that hell-on-Earth-viral-outbreak kind of way), zombies are appropriately grotesque, and the lighting system sells the dynamic transition from day to night. Trees and buildings in the far-off distance can be an eyesore, but you'll likely be too focused on the snarling corpse snapping in your face to notice.