Add Team Game Informer Characters, Flags, And Music To Your #IDARB Game

about X hours ago from
Add Team Game Informer Characters, Flags, And Music To Your #IDARB Game

Before you get your hopes too high, this is not a complete list of Game Informer editors, but you will find enough to add some GI flavor to your #IDARB games.

To redeem these items for your game, you should see a "scan" option in the creation screens. Once you open that up, all you have to do is scan the QR codes below using your Kinect. You should be able to hold your phone up to the camera, but you will likely need to turn down the brightness on your phone so the Kinect can pick it up.

First up is myself, which you can find below. It may look like another template character that I simply added some glasses to, and you would be right – that's exactly what I did. I assure you it's me, though.

Super Replay – Raw Danger Episode 10

about X hours ago from
Super Replay – Raw Danger Episode 10

Another great year of Replay is at an end. We played plenty of good games, more bad games than we should have, said goodbye to dear friends, and opened the door for new ones (like me and another you'll meet in the new year.) The year ahead is loaded with surprises, including the much talked-about Replay: Season 3, something I've been working closely with Reiner on since I started.

But before we get there, we're inviting you to our annual event: the 12/31/14 Super Replay. Holding true to recent traditions, we picked a game that takes place around the holidays, and is downright terrible. Raw Danger is the perfect fit. What we didn't count on was a love story. How will the Game Informer crew handle this? I won't ruin the surprise for you, but they get emotional, and even share their feelings with each other during the slower moments.

Sit back and enjoy the show, everyone. I think you'll dig this Super Replay. And not to spoil the future, but we're rolling right into another Super Replay of a bad game as soon as this one finishes! New episodes air every Thursday and Sunday.

Add Team Game Informer Characters, Flags, And Music To Your #IDARB Game

about X hours ago from

Before you get your hopes too high, this is not a complete list of Game Informer editors, but you will find enough to add some GI flavor to your #IDARB games.

To redeem these items for your game, you should see a "scan" option in the creation screens. Once you open that up, all you have to do is scan the QR codes below using your Kinect. You should be able to hold your phone up to the camera, but you will likely need to turn down the brightness on your phone so the Kinect can pick it up.

First up is myself, which you can find below. It may look like another template character that I simply added some glasses to, and you would be right – that's exactly what I did. I assure you it's me, though.

Here Is A Huge List Of #IDARB’s Game Affecting Hashtag Bombs

about X hours ago from

One of It Draws a Red Box’s (#IDARB) most innovative features is the ability to interact with games you are spectating. By tweeting the keycode that appears in the bottom left corner of a game you are watching along with any of the hashtags seen below to @idarbwire, you can make things happen in the game.

Mechanically speaking, these hashtag bombs function similarly to items in Super Smash Bros. as they shift the fight somewhat creating chaos not necessarily benefiting or hindering players. Also, some of the bombs are just weird. You won’t find a full list of hashtag bombs in the game’s instructions or menus (outside of the few referenced in the explanation of what hashtag bombs are), but you can find a huge list below.

Even if you’re not playing #IDARB yourself, you can use these to affect the games of others – which you should.

Replay – Shadow Of The Colossus

about X hours ago from

When we first launched Replay over five years ago, we immediately started discussing ways to make it better. Ideas like "Wouldn't it be cool if we had cameras in the studio?" and "We should create a competitive league that culminates in a tournament," were tossed around, but were never acted on, because truthfully, we didn't have the means to pull them off the way we wanted to. That changes today. Welcome to Replay: Season 3!

The heart and soul of Replay are not changing, and never will, but we felt it was time to shake up the show and give it a slightly different identity – starting with cameras in the studio. Although the cameras are rolling for the recording of an entire episode, you won't see us on-screen at all times. We are using them sparingly, and mostly to show off peripherals we are using, and to capture the emotional outbursts of our crew.

We've also dreamed up a host of new ideas for our second segments, but we don't want to ruin the surprises we have lined up for the weeks and months ahead. One of the hopes, which I think you'll see in this episode, is to find different ways to get the Game Informer staff involved in Replay, even if it is for a few minutes. We play games daily here, and have countless stories to share with you. We think we've found a way to do that.

Why Single-Player Gamers Should Consider Evolve

about X hours ago from

Evolve's 4v1 multiplayer is a concept that's resonated with gamers through successful public alpha and beta periods prior to its release on February 10. The game's multiplayer credentials, however, have not been created at the expense of those who want to play it solo. Evolve has effectively little design difference between single- and multiplayer, as well as gameplay and structural details that single-player fans should be comfortable with even while in multiplayer. If you weren't going to play Evolve because you thought it was aimed solely at multiplayer fans, you should reconsider.

Charting Progress: The History Of Animation At Naughty Dog

about X hours ago from

Josh Scherr has worked at Naughty Dog for nearly fifteen years. Joining the studio to help animate Jak and Daxter, Scherr has had a front-row seat for the evolution of Naughty Dog's animating process. While he has now shifted roles and is helping write Uncharted 4: A Thief's End (you can watch him discuss his new role here), Scherr helped shape and guide the revered studio from the days of cartoon-inspired key-frame animation for the Jak and Daxter series to the expertly detailed animation of Uncharted 4: A Thief's End.

Watch the video interview below to learn about the stressful days of transitioning away from the Jak and Daxter era, the flaws Scherr now sees in Uncharted 1's animation, and what the future holds for animation at Naughty Dog.

(Please visit the site to view this media)

Check Out These 8 Mind-Bending Console Mods

about X hours ago from

The average console owner probably handles his or her system cautiously, and with good reason. Messing with the hardware side of modern consoles can void important warranties and even get consoles banned from online services. However, for a small sector of the gaming community, tearing into gaming devices new and old in service of creating something crazy is worth the risk.

GC – Lynx

The original Atari Lynx snuck onto our recent list of gaming innovations the world wasn’t ready for.  Luckily, the general public’s lukewarm response to the handheld didn’t stop Atari from releasing a much better looking revision. Without the redesign, this beautifully executed GameCube handheld from Akira, a user of the popular Bacman modding forums, probably wouldn’t exist.