Top 10 Dream Sequences

about X hours ago from
Top 10 Dream Sequences

Spoiler warning: If you haven’t played some of these titles, be sure to skip past those entries. 

Being an avid lucid dreamer, I thought it would be fitting to rank the top 10 dreams in video games. They are both fascinating and mind-bending, twisting our perception of reality. The laws of physics can be ignored, logic disregarded, and horror elements are implemented frequently. Some dreams reveal the hidden fantasies, secrets, and fears of characters. Other times, they directly impact the narrative. Video games are the perfect medium to explore dreams, due to their interactive nature and ability to play with illusion. Here are the top 10 dream sequences in video games, in all their strange glory.

10. Heavy Rain

New Grind Time Episode Dedicated To Dark Souls Airs Tomorrow

about X hours ago from

Grind Time: The RPG Live show is back for its monthly episode. This time we're looking at From Software's Souls series.

Grind Time is all about sharing our love for RPGs and particular franchises. This Thursday, we'll stream Dark Souls II while we discuss the franchise. Resident Souls expert, Dan Tack will also be hand to share his insight. Expect to see some deaths and clever strategies, while Dan tries to convince me why it's so fun to "Praise the sun!"

The show airs live Thursday (2/12) from 4:30-6:30 CST. We'll interact with viewers and answer questions. Tune into our Twitch channel then to watch.

Exploring The New Setting Of Rise Of The Tomb Raider

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Stepping up from his role as art director for the last entry, Brian Horton is now the game director on Rise of the Tomb Raider and is paying a lot of attention to the look of Lara Croft's new environment. Rise of the Tomb Raider takes players to Russia as Lara seeks a long-lost city and answers about the existence of the immortal soul. The new setting means new animals to hunt, new challenges to overcome, and new tech that the team had to create to make the world believable.

Watch the video interview below to learn more about the new world/worlds you'll explore and why wolves are always so hungry for tomb raiders.

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Test Chamber – Hyrule Warriors' Majora's Mask DLC

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Just in time for the release of Majora's Mask 3D on Friday, a new batch of Hyrule Warriors DLC adds Tingle and child Link from the Ocarina of Time sequel as playable fighters.

Join myself, Ben Reeves, and Wade Wojcik as we take a perhaps too brief look at the new Termina adventure map (we aren't leveled high enough to make any progress), and take on some moblins as child Link (with the Fierce Deity mask) and Tingle.

For our review of Hyrule Warriors head here. For our review of The Legend of Zelda: Majora's Mask 3D, head here.

Predicting Amiibo Functionality In Nintendo’s 2015 Games

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Nintendo’s Amiibos already have plenty of functions in many of Nintendo’s games. While the Smash Bros. line can only use the read and write capabilities of their Amiibos in Smash Bros., we have already gotten some interesting rewards for scanning the figures to our gamepads. In the future, Captain Toad: Treasure Tracker (already out for the Wii U), and Code Name S.T.E.A.M. are some of the games that will receive Amiibo support.

I correctly guessed that the Amiibo functionality in Mario Kart 8 would be for Nintendo costumes for the Mii characters before it released, so I thought it would be fun to try and guess what Amiibos could do in Nintendo’s 2015 game line up as well as one of its legacy franchises.

Xenoblade Chronicles X – Mech Paint Jobs and Shulk Gear

Pachter: Nintendo "Still In Denial" About Failure of Wii U

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Each February, Game Informer travels to Las Vegas for the D.I.C.E. Summit, where industry leaders gather to discuss the trends cresting and surfacing in the interactive entertainment space. This year we sat down with Wedbush Securities managing director and former Pach Attack star Michael Pachter to discuss a few of the big issues facing publishers and platform holders in 2015. Read on to get his takes on broken games, the console race, and Nintendo's murky future.

Despite 'Horrendous Mistakes,' Molyneux Says Godus Still On Track

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Last month, Godus designer Konrad Naszynski studio posted a disheartening statement about the status of the project. This week, the developer 22 Cans has answered questions about its Kickstarter project, missed goals, and promises it still has yet to keep to its backer community.

“To be brutally candid and realistic I simply can't see us delivering all the features promised on the Kickstarter page,” Naszynski wrote. “A lot of the multiplayer stuff is looking seriously shaky right now especially the persistent stuff like hubworld.”

While the post sat on the Godus message board for a month, it was only recently noticed, prompting questions of 22 Cans. The studio released a community update, during which Naszysnki and Peter Molyneux spoke about the status of the game and mistakes made through its development.

Eight Monsters That Need To Find A Way Into Evolve

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Turtle Rock's multiplayer monster-hunting shooter releases tomorrow, but the game only comes packed with three monsters. That's great for the first few months, but fans are eventually going to want to start hunting some more exotic game. Here's our list of dream monsters we'd like to see included as Evolve DLC. Sure, some of these would require some fancy licensing footwork, but dreaming is free.

8. Godzilla – This is the grandaddy of big monsters, and he would totally fit in with the rest of Evolve's beasts. Atheist lizards might not believe in Godzilla, but this skyscraper-sized behemoth presents a real threat to our team of hunters. Godzilla is adaptable. He can lay waste to an entire forest with his atomic breath and even survive long stretches underwater if he needs to escape the hunters.

Opinion – America's Online Infrastructure Is Failing The Games That Rely On It

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When I head back home following my internship here at Game Informer, I’ll be heading back to a city on the verge of having some of the fastest internet in the world. Charlotte was recently announced as one of the next handful of cities to see the arrival of Google Fiber, a service that Google already has plans to ramp up to a blistering 10Gbps by the early 2020s.

Charlotte wasn’t always on the brink of cutting edge Internet though, and until Google Fiber actually arrives it could be argued that it’s below average. Everyone’s favorite cable company, Comcast, offers 50Mbps speed, for $70, with digital cable bundled in. Time Warner on the other hand, who runs uncontested in most of the Charlotte area’s cable market, offers the same speed for the same price, but without any other services.

My first online gaming experiences were mostly filtered through a connection that barely flirted with 7Mbps in the middle of the night when the rest of the neighborhood was asleep. The dreaded specter of “lag” graced my Call of Duty 4 matches even when I was the only person home to use the Internet. I also regularly hoofed it down the street to mooch off a neighbor’s open network from the curb with my laptop because someone at home needed to use the Internet.

A Growing Guide Of Easy Achievements For Xbox One

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I thought I was done with Microsoft's achievements. I no longer hunted down games with easily obtainable points. No longer stuck with bad games just to get the big 50- or 10-point achievements upon completing them. No longer felt the desire to stay a good 100,000 points ahead of my friends, who clearly didn't take achievements seriously enough. And then those sneaky bastards at Microsoft decided to implement an achievement leaderboard onto Xbox One's dashboard.

I'm now back into achievements just as much as I was when Gearbox's Randy Pitchford threw down the gamerscore gauntlet in 2008. I haven't quite sunk to the level of playing bad games yet (as I have plenty of good ones to get to first), but I am no longer retiring games as soon as they are completed. I first dive into the achievement list to see if if any points are there for the taking, or what kind of effort is required to land the triple-digit lunkers.

The leaderboard is a stroke of genius on Microsoft's part. A feeling of satisfaction washes over me when I look at the rankings and see my name in the number one slot. Conversely, I start pulling out my hair when I fall out of the top slot, or, as I witnessed two weeks ago, fall to eleventh place. IN NO UNIVERSE SHOULD I EVER BE IN ELEVENTH PLACE FOR ACHIEVEMENTS!