Super Replay – Killer7 Episode 7: Good Jokes

about X hours ago from
Super Replay – Killer7 Episode 7: Good Jokes

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay – Disruptor

about X hours ago from
Replay – Disruptor

Our month of Spider-Man coverage continues with a look at Insomniac Games' first title, Disruptor. This early PlayStation 1 shooter didn't make much of an impact in an industry dominated by Doom and Duke Nukem, but showed us Insomniac was a developer to watch. Disruptor's level designs, graphics, and gunplay were all great at the time, and the game is still fun to play 20-plus years later. We walk through the opening moments of the game, which are loaded with hilarious cinematic sequences.

For our second game, we dive into a Spider-Man classic that appears to hold up just as well as Disruptor. Don't worry, Kyle's terrible web swinging continues in this video as well. Thanks again for the support. We'll see you again in seven days!

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The Little Touches In Spider-Man

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The Little Touches In Spider-Man

In my write-up of Spider-Man, which appears in Game Informer's May issue, I detailed a moment where I stopped web swinging to explore the city on foot. In this brief detour from my mission, I was immediately struck with the sensation of the city being alive. I chuckled at the sight of yellow taxi cabs being everywhere, and found the sidewalks to be great for people watching. Some New Yorkers were standing around chatting with one another; others were going about their business. A few citizens even recognized me, and were quick to say hello or ask how I was doing. One brave woman even asked me for a selfie.

My walk veered into a small park between two apartment complexes. The park was lush with green trees and bushes, and I even saw a couple of squirrels dart in and out of cover. A basketball court sat at the center of the park. A few people were standing idle on the court, a ball at their feet. I used my webbing to pick up the ball, which I spun around my head before launching it into the distance. I was pleased by how much variety there was in the scenery, and it looks like there will be plenty of fun to be had just slowing the action down to take in the city.

Overwatch League Interview – Profit, Offense For London Spitfire

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Overwatch League Interview – Profit, Offense For London Spitfire

Jun-Young “Profit” Park first made a name for himself in Overwatch League by getting fined for flipping the middle finger to a live camera. The offensive gesture was meant as a playful jab to his teammates and coaches in the dugout, but was broadcast to everyone watching online and in the arena. Profit has overcome this embarrassing moment with high level play. His pinpoint accuracy with McCree, and timely Junkrat Rip-Tire usage are a huge part of why London Spitfire are one of the league's best teams. We chatted with Park briefly about his time in the league, and what we can expect to see in Stage 3 and 4.

New Gameplay Today – SpyParty

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New Gameplay Today – SpyParty

SpyParty has had a lengthy development history. Hecker first showed the game off way back in 2009, but the years since then have allowed the lone wolf developer to continue to hone the gameplay. The early access version that released today still isn’t feature-complete, but it does offer players a chance to explore the ins and outs of the experience.

We dropped in for some first impressions of the game, and our video shows off a bit of both the sniper and spy play. Enjoy!

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New Gameplay Today – Hearthstone's Witchwood

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New Gameplay Today – Hearthstone's Witchwood

Hearthstone's latest expansion, Witchwood, hits today. The dark forest contains a ton of new toys for players to experiment with, including crazy mages that let you play cards from the past, even/odd casting cost theme decks, and the absolutely insane Shudderwock (It's like the Jabberwock, but way cooler).

Join Daniel Tack, Leo Vader, and Ben Reeves as they explore some of the new cards and decks that the expansion fuels. Be sure to come back in a few weeks and join us for the Monster Hunter PVE adventure content when that lands as well!

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God Of War: Spoiler-Free Answers To Your Biggest Questions

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God Of War: Spoiler-Free Answers To Your Biggest Questions

The new God of War doesn’t release until April 20, but I played through the entire game for review and loved it. That means I have a lot of answers fans have been dying to know, and I am happy to share what I can!

We put the call out for questions on Twitter, and I provide my spoiler-free responses below. I hope it helps makes the wait until next week a bit easier!

Do you need to be familiar with previous God of War games? No. However, I think knowing exactly who Kratos is and what he’s done probably enhanced my appreciation for how he has changed. But if you’ve never played a God of War game before, this one does a good job communicating what you need to know.

The Virtual Life – Video Games Should Celebrate The Little Moments More

about X hours ago from
The Virtual Life – Video Games Should Celebrate The Little Moments More

By and large video games are very loud. Not just in the echoes of gunshots or the explosions of conveniently placed red barrels, but also in their storytelling, especially when it comes to interactions between characters. There are practical reasons for this, with a large number of story-driven games also being action-packed thrill rides like Uncharted, Gears of War, Far Cry 5, and Bioshock. You might not think of those as story-driven experiences, but they all have plots, character arcs, and themes. Gears of War 4, for example, is about a new generation stepping up to fill the previous one's boots, as well as the bonds of friendship and family, and how to weather loss and move on from it. That does not mean Gear of War 4 tells that story gracefully of course, but it is a story that tackles that subject matter.

Every story beat in Gears is loud, thrillingly so, with people screaming about their relationships to one another or grieving over the loss of someone with cries of pain. Everything happens in extremes and only in extremes. For Gears and other action-focused games, that fits because they're works of exaggerated style, where storytelling takes a back seat to the rhythms of gunfire and melee execution.

How Combat Works In Spider-Man

about X hours ago from
How Combat Works In Spider-Man

There are still many elements yet to be revealed of how your moment-to-moment experience playing Spider-Man will feel, including the mechanics of combat. In the video below, Creative Director Bryan Intihar goes deep on some of the moves, abilities and gadgets Spider-Man will use to get the edge on his opponents, as well as the philosophy behind the sense of experimentation and improvisation Insomniac wants players to feel when the game launches September 7th.

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To see our entire month of Spider-Man coverage, click the banner below and bookmark our hub. New stories and features are added every couple of days, so check back to learn more about Insomniac's Spider-Man game for PS4.

New Gameplay Today – Rogue Aces

about X hours ago from
New Gameplay Today – Rogue Aces

Sometimes you're in the mood for some light arcade fun, and if that desire is accompanied by a love of classic WWII-style air combat, then boy do we have the game for you. Rogue Aces comes to us courtesy of Infinite State Games. Dive into the action, and you'll be met with a procedurally generated set of missions and landscapes to fly and bomb your way through, even as you upgrade your plane, unlock new game modes, and occasionally meet a fiery end as you crash into nearby cliffs. 

Rogue Aces is out on April 12, and you can get a look at what to expect in our video below. 

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