New Gameplay Today - No Man's Sky Next

about X hours ago from
New Gameplay Today - No Man's Sky Next

No Man's Sky originally released in 2016 and it did not live up to the stratospheric expectations players placed upon it, but developer Hello Games has not let that deter them. The game has received frequent updates over the past two years, but today's update, titled Next, is far and away the biggest.

It adds third-person options, legitimate multiplayer, improved visuals, better base-building, and lots more. Join Ben Hanson and me, as well as interns Camden Jones and Derek Swinhart, as we explore what's new, try to kill Javy, and see what happens when you try to sit on a ship that is taking off.

New Gameplay Today - No Man's Sky Next

about X hours ago from
New Gameplay Today - No Man's Sky Next

No Man's Sky originally released in 2016 and it did not live up to the stratospheric expectations players placed upon it, but developer Hello Games has not let that deter them. The game has received frequent updates over the past two years, but today's update, titled Next, is far and away the biggest.

It adds third-person options, legitimate multiplayer, improved visuals, better base-building, and lots more. Join Ben Hanson and me, as well as interns Camden Jones and Derek Swinhart, as we explore what's new, try to kill Javy, and see what happens when you try to sit on a ship that is taking off.

Science-Fiction Weekly – Will You Return To No Man's Sky?

about X hours ago from
Science-Fiction Weekly – Will You Return To No Man's Sky?

If I could snap my fingers to instantly change something in the world, I would eliminate people’s ability to write about Star Wars: The Last Jedi on social media. No matter what is said – whether it’s good, bad, or something completely mundane – toxicity and chaos erupt. That film has hit the polarization point of politics. Someone always jumps in to let someone know their opinion is wrong.

Go ahead and shake your head at me for suggesting we silence speech, but this is my dumb Thanos fantasy, and I’d love to see The Last Jedi have a day of social silence. Just one damn day.

I had similar finger-snapping desires about No Man’s Sky roughly two years ago. People couldn’t share a thought about that game without someone jumping down their throat for so much as saying its name. Weirdy enough, I sympathized with people who were unleashing angry messages on social media. Why? Hello Games' vision for No Man's Sky changed between its announcement and release. Some of the ideas the team hoped to include in the game didn't make the cut, and the visual fidelity shown in the early trailers didn't line up with the final product. People felt like they had been given a spaceship full of lies. That frustration is justified.

Science-Fiction Weekly – Will You Return To No Man's Sky?

about X hours ago from
Science-Fiction Weekly – Will You Return To No Man's Sky?

If I could snap my fingers to instantly change something in the world, I would eliminate people’s ability to write about Star Wars: The Last Jedi on social media. No matter what is said – whether it’s good, bad, or something completely mundane – toxicity and chaos erupt. That film has hit the polarization point of politics. Someone always jumps in to let someone know their opinion is wrong.

Go ahead and shake your head at me for suggesting we silence speech, but this is my dumb Thanos fantasy, and I’d love to see The Last Jedi have a day of social silence. Just one damn day.

I had similar finger-snapping desires about No Man’s Sky roughly two years ago. People couldn’t share a thought about that game without someone jumping down their throat for so much as saying its name. Weirdy enough, I sympathized with people who were unleashing angry messages on social media. Why? Hello Games' vision for No Man's Sky changed between its announcement and release. Some of the ideas the team hoped to include in the game didn't make the cut, and the visual fidelity shown in the early trailers didn't line up with the final product. People felt like they had been given a spaceship full of lies. That frustration is justified.

Inside The World Of Lo-Fi Horror

about X hours ago from
Inside The World Of Lo-Fi Horror

Mainstream horror titles have fallen significantly in popularity since their heyday in the PS1 era. Although games like Resident Evil 7 and Until Dawn made waves upon release, their success is tempered by never-released titles like Silent Hills and Dead Space 4, and commercial disappointments like The Evil Within 2. Big publishers seem increasingly hesitant to take a risk on triple-A horror. But while the high-budget space has scaled down, indie creators have stepped up to fill in the gaps and give players the spooks.

Over the past several years, games with tiny development teams and virtually no budget have focused on creating experiences that are both streamlined and terrifying. Although certain elements of polish may be missing (graphics are typically primitive, environmental interaction is kept to a minimum), the titles make up for it with a refreshingly raw quality. Untextured objects and jerky animations don’t detract from an ominous tone or foreboding writing. Horror doesn’t need to be high definition to make a player’s hair stand on end.

Inside The World Of Lo-Fi Horror

about X hours ago from
Inside The World Of Lo-Fi Horror

Mainstream horror titles have fallen significantly in popularity since their heyday in the PS1 era. Although games like Resident Evil 7 and Until Dawn made waves upon release, their success is tempered by never-released titles like Silent Hills and Dead Space 4, and commercial disappointments like The Evil Within 2. Big publishers seem increasingly hesitant to take a risk on triple-A horror. But while the high-budget space has scaled down, indie creators have stepped up to fill in the gaps and give players the spooks.

Over the past several years, games with tiny development teams and virtually no budget have focused on creating experiences that are both streamlined and terrifying. Although certain elements of polish may be missing (graphics are typically primitive, environmental interaction is kept to a minimum), the titles make up for it with a refreshingly raw quality. Untextured objects and jerky animations don’t detract from an ominous tone or foreboding writing. Horror doesn’t need to be high definition to make a player’s hair stand on end.

Here Are Mega Man X5's New Retconned Boss Names In Legacy Collection 2

about X hours ago from
Here Are Mega Man X5's New Retconned Boss Names In Legacy Collection 2

The names for Mega Man X bosses all stick to a pretty consistent format – except for Mega Man X5's in North America. You can read the full story here, but the short version is that the game's localizer, Erik Suzuki, decided to try something different while translating Mega Man X5 and made its boss names assorted Guns N' Roses references. For the release of Mega Man X Legacy Collection 2, Capcom decided to undo that decision and give X5's bosses names that are closer to the familiar format.

Here are the boss name changes that have been made for X5's re-release.

Grizzly Slash has become Crescent Grizzly.

Here Are Mega Man X5's New Retconned Boss Names In Legacy Collection 2

about X hours ago from
Here Are Mega Man X5's New Retconned Boss Names In Legacy Collection 2

The names for Mega Man X bosses all stick to a pretty consistent format – except for Mega Man X5's in North America. You can read the full story here, but the short version is that the game's localizer, Erik Suzuki, decided to try something different while translating Mega Man X5 and made its boss names assorted Guns N' Roses references. For the release of Mega Man X Legacy Collection 2, Capcom decided to undo that decision and give X5's bosses names that are closer to the familiar format.

Here are the boss name changes that have been made for X5's re-release.

Grizzly Slash has become Crescent Grizzly.

New Gameplay Today - Mega Man X Legacy Collection

about X hours ago from
New Gameplay Today - Mega Man X Legacy Collection

Mega Man X Legacy Collection 1 & 2 gathers every mainline Mega Man X game (sorry Xtreme series and Command Mission) into two packages. We decided to take a look at it to see how these classics hold up, what it's like to fight two Mega Man X bosses from two different console generations at once, and find out what is included in the total package.

Join myself, Ben Reeves, Ben Hanson, and intern Derek "Bubble Crab fanatic" Swinhart as we reminisce about the series, figure out who likes it more, and complain about the new boss names in Mega Man X5.

New Gameplay Today - Mega Man X Legacy Collection

about X hours ago from
New Gameplay Today - Mega Man X Legacy Collection

Mega Man X Legacy Collection 1 & 2 gathers every mainline Mega Man X game (sorry Xtreme series and Command Mission) into two packages. We decided to take a look at it to see how these classics hold up, what it's like to fight two Mega Man X bosses from two different console generations at once, and find out what is included in the total package.

Join myself, Ben Reeves, Ben Hanson, and intern Derek "Bubble Crab fanatic" Swinhart as we reminisce about the series, figure out who likes it more, and complain about the new boss names in Mega Man X5.