My Awkward Elevator Ride With SimCity Creator Will Wright

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My Awkward Elevator Ride With SimCity Creator Will Wright

You ever wonder what you'd say to a legendary game creator if you were in an elevator with him? Probably nothing.

This happened to me years ago at the annual DICE Summit in Las Vegas, which I attended with our editor in chief Andy McNamara. If you're unfamiliar, it's an annual conference devoted to presentations and panels on the future of interactive entertainment, and is much less PR-focused than any other major conference in the video game calendar. It's also a relatively intimate affair, so it's not uncommon to see well-known developers chatting at the bar after the day's sessions are over. It also plays host to the annual Academy of Interactive Arts and Sciences Awards, the closest games have to an Oscar or Grammy Awards.

As a journalist, it's a great opportunity to learn – and gain access to developers that you might not usually be able to interview. This particular year we scheduled interviews with a bunch of top developers for a feature entitled "Visions of the Visionaries" in which we asked these leading minds about where they thought the industry was headed.

Review In Progress — Resident Evil Revelations 2

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Capcom's approach to the release of Resident Evil Revelations 2 is a new one for the series, as it takes an episodic form with new installments weekly. Since the wait between episodes is short, much like a TV show, we decided to provide weekly impressions, leading up to one official review and score. Our review will hit on the release day of the final episode: March 17. The following impressions are to give you an idea of how we think the experience is shaping up week to week.

Resident Evil Revelations 2: Episode 1 - Penal Colony

The original Resident Evil Revelations was a surprise entry in the franchise. The side story fit in the timeline between the Resident Evil 4 and 5. It wasn't expected to measure up to the mainline entries, but it was met with praise and many fans prefer it to recent games in the franchise. Revelations modernized the series with faster gameplay while retaining the pervasive horror it's known for. It also broke up the story into TV episode-sized chunks. Resident Evil Revelations 2 continues on the groundwork laid by its predecessor with a very similar narrative structure and gameplay, but with some new cooperative gameplay mechanics and expanded character progression. Also, don't worry if you missed out on the first Resident Evil: Revelations. Revelations 2 picks up new story threads, so you can jump right in.

Test Chamber – Resident Evil Revelations 2: Episode 1

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Today marks the release of the first episode of Resident Evil Revelations 2 entitled Penal Colony. Capcom will debut new episodes weekly through March 17.

For our review process, we're doing something different and offering impressions of each episode, leading up to a final, official review when the last episode debuts. You can read our impressions of this first episode now, but we thought we'd also give you a taste of the game by showing you part of Barry's campaign. 

Join me and Tim Turi as we discuss the excitement of being reunited with our old favorites, test out the cooperative gameplay, and discuss the horrific enemies. 

Test Chamber – Resogun Defenders

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Test Chamber – Resogun Defenders

It’s no secret around the Game Informer offices that Resogun is one of my favorite games of recent years. The gameplay arc and path to improvement in the game is significantly more sophisticated than it might seem at first. In addition, Housemarque has done a phenomenal job updating and improving the game since its launch in 2013, and we now have a second major expansion to enjoy.

Brian Shea, Jeff Cork, and I sat down to check out the new game modes, as well as explain some of the new customization and leveling features that have recently been implemented in the game. Take a look and see if Resogun Defenders is worth your investment. Hint: It totally is. And if you're curious about the first expansion, you can also watch our Test Chamber for Resogun Heroes from last year. 

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The Pulse – Game Informer's Weekly Top 10 (Feb 23, 2015)

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The Pulse is Game Informer's weekly ranking of the hottest games according to our team. Each Monday we tally up the games with the biggest buzz based on number of editors playing and the time they put into them.

In the third week of The Pulse, most editors set aside an afternoon or night to knock out The Order: 1886. That left plenty of time for multiplayer sessions and longer RPGs and open world games. Many nights were dedicated to Evolve and Monster Hunter 4 Ultimate. Had not so many people played The Order, Monster Hunter 4 would have soundly taken the top slot. Dan Tack and Tim Turi are busy recruiting people for daily lunchtime Monster Hunter sessions. It has a good shot at hitting number one next week. We also saw a game like Life is Strange climb to number three, but end up having no support this week. This will likely happen with most episodic games with longer gaps between release dates.

Most editors also spent some time this weekend venturing outside of new releases to play a wide selection of older games, ranging from Spyro the Dragon to Costume Quest 2.

The Business Decisions Behind Rise Of The Tomb Raider

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After four years in the making, the 2013 reboot of Tomb Raider was released and impressed both critics and fans of the classic franchise. While visiting Crystal Dynamics, we spoke with head of western studios Darrell Gallagher about the struggle to create a fresh take on Lara Croft and the immediate news from Square Enix that the title commercially "underperformed." We also speak about the ramp up to creating the sequel and the history of Microsoft's involvement with the project. To learn more about the gameplay for Rise of the Tomb Raider, watch our earlier video feature or read the extensive cover story in the latest issue of the magazine.

Watch the video interview below to learn more about the production behind the new Tomb Raider and the limits of its exclusivity on the Xbox One.

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Readers Tell Us Their Video Game Adaptation Ideas For This Year’s Best Picture Nominations

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Yesterday, I posed a reader discussion asking what Best Picture nominated films could possibly receive video game adaptations and readers responded.

You can check out the responses below where readers came up with ideas for every nominated film, posed some original ideas, while many said that the discussion was ridiculous and the two mediums – film and video games – should stand alone as they represent totally different forms of artistic expression.

You can check out the responses below.

Oscar Nominated Films And Their Video Game Adaptations

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Oscar Nominated Films And Their Video Game Adaptations

The Oscars are considered the most prestigious of all film awards. Every year, the films that win and are nominated for the Academy Award for Best Picture are considered the best of the best. Some of those movies (a surprising amount, in fact) have had video games based on them. Do these games live up to the standards set by the films on which they are based?

WinnersAmong the movies featured in the best film category that have had video game adaptions, only a few actually won.

The Godfather (1972)We gave the game a 7.5 when it released in 2006 calling it a disappointment. We actually thought the game might have benefitted without the license.

Man Accused Of Deleting 11-Year-Old's Destiny Data Also A Victim

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Man Accused Of Deleting 11-Year-Old's Destiny Data Also A Victim

We recently covered a story of an 11-year-old child named Henry, whose Destiny characters were deleted via the PlayStation 4’s Share Play feature. In the course of investigating that story, I reached out to both parties, including the aggressor.

At the time, I didn’t receive a response via PlayStation Network from the person who owns the “KirmitTHEfrog” account. Privacy settings didn’t allow me to send a friend request, and a follow-up message was also prohibited.

Today, I received an email from a woman claiming to be the mother of the man who owns the account. What followed was a complex tale involving personal injury and loss. I have since been able to speak with the owner of the account, who I will call “Adam” to protect his identity (as you might imagine, there have been a number of threats sent via PSN) and have received confirmation that he owns the “KirmitTHEfrog” account and verified details of the story that give us confidence to share it with you.

The Essentials – BioShock

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Welcome to our second installment of The Essentials, our “required reading” for anyone interested in experiencing the best that the video game scene has to offer. Each weekend we take a look back at a single game and consider its importance. Sometimes, our choices reflect the powerful influence these games had on other titles that would follow. In other instances, we select games because of their dramatic new approach to gameplay mechanics, art direction, or technology. Sometimes a game joins our list because it’s simply too fun to ignore.

Our first Essentials write-up put the spotlight on The Legend of Zelda: A Link to the Past. Today, we investigate a much more recent classic. Irrational Games’ BioShock was a revelation, combining a breathtaking artistic vision with strong and mature thematic explorations, all within a tense and rewarding first-person shooting experience. The game met with near universal praise from both critics and the wider gaming community, and remains a benchmark for world-building, atmospheric storytelling, and the integration of character development into a traditional FPS framework. 

Release Year: 2007Developer: Irrational GamesPublisher: 2K Games
Released For: PlayStation 3, Xbox 360, PC, Mac