Camilla Luddington On Playing Lara Croft And The Difficulties Of Pretending To Drown

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Many will recognize Camilla Luddington from her recurring roles on shows like Grey's Anatomy, Californication, or True Blood, but gamers know her as Lara Croft.

Luddington provided Lara's voice and motion capture performance for the 2013 reboot, and lent a new level of grounded believability to a character that had previously fought dinosaurs and skateboarders in underground caverns. As part of our ongoing Rise of the Tomb Raider coverage, we had a chance to speak with Luddington about how her and how Lara's life has changed since their experience on Yamatai.

Game Informer: This time around, Lara is a more prepared, more confident adventurer. Are you playing a much different Lara than who you played in the first game?

Doom Clone Troopers – The Story Behind Star Wars: Dark Forces

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This is an expanded version of the Classic GI article that ran in issue #263 of Game Informer.

Every kid who grew up loving Star Wars dreamed about piloting an X-Wing or firing a blaster at a group of charging Stormtroopers. Many Star Wars games of the '80s and '90s put players in the cockpit, but the feeling of having your boots on the ground in George Lucas' legendary world remained elusive. All that changed 20 years ago on February 28, 1995, when a group of LucasArts developers combined their love for the sci-fi franchise with id Software's genre-defining first-person shooter formula.

LucasArts enjoyed its heyday in the '90s, when the studio put out legendary adventure games like Day of the Tentacle and Indiana Jones: The Fate of Atlantis. The team also found its footing in the Star Wars franchise, including unforgettable space-flight games like X-Wing and TIE Fighter. Daron Stinnett, developer and director of Dark Forces, worked on flight simulators at Spectrum Holobyte before joining LucasArts. He points to X-Wing as the game that revitalized his passion for the franchise and the first-person perspective.

This Is What A Terrible Kickstarter Pitch Looks Like

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This Is What A Terrible Kickstarter Pitch Looks Like

I’ve written a bit about the successes and failures of Kickstarter as a platform and the projects that have been funded through it. Sometimes, it’s hard to dissect a pitch to know if the creators can make it happen. Other times, it’s not so difficult.

I received an email from Ricky Seamon, the project manager of something called “Plug And Play Console Case.” The concept isn’t new, as Gaems has turned its portable entertainment environment products into a big business. And even before Gaems, there were small monitors that attached to specific consoles.

The Plug and Play Console Case doesn’t purport to do anything different than what’s already available, but that’s not what makes it a bad pitch. Put simply, this project violates Kickstarter’s own firm guidance for manufacturing projects. As part of its firm rules, Kickstarter says that you should have a sample in-hand already. “When a project involves manufacturing and distributing something complex, like a gadget, we require projects to show a prototype of what they’re making, and we prohibit photorealistic renderings,” the company says. Seamon's drawing is, at least, not at all realistic.

Destiny - Xur's Gear And Upgrades For The Weekend Of February 27

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Happy Xursday, everyone! This is the first time Xur is back in the tower following a patch that fixes the longstanding heavy ammo bug and... he doesn't have any heavy ammo packs with him.

The Agent of the Nine does have engrams though, so if Motes of Light have been burning a hole in your pocket,  you're in luck. Oh, and if you find yourself in front of Xur and realize that your strange coins are spread among your characters, you can save yourself time. A major update to the companion app lets you access other characters and the vault from anywhere.

Location: Tower North - From the spawn point, turn left, walk past Eris Morn, and head toward The Speaker. He's by the railing on the far side.

Seven Things That Will Make The Tomb Raider Film A Blockbuster

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Movies are generally made by committee, meaning it takes a lot of great ideas to make a generic piece of Hollywood drivel. With that in mind, let us offer up some suggestions for Warner Bros., GK Films, and MGM as they produce the new Tomb Raider movie.

Daugherty hangs out on the set of Teenage Mutant Ninja Turtles

Nail The ScriptEvan Daugherty has signed on to write the new Tomb Raider movie. Daugherty previously worked on films like Snow White and the Huntsman and the 2014 Teenage Mutant Ninja Turtles film, so the first thing that GK Films and MGM should do is fire Daugherty and hire a new writer. Hire someone like James Cameron who has worked on amazing action films like Terminator 2, Rambo: First Blood Part II, and Titanic. James Cameron is likely pretty expensive, but his brothers John or Mike Cameron aren't. In 2008, the brothers performed a blood pact to share their powers – effectively making them all equals. Hire John or Mike (or both) and you'll effectively have a James Cameron film without paying for James Cameron. Since the ability to write an explosive action scene is genetic, the studio only really needs to hire one of his brothers. Of course, if the studio is going for one of those classic bad video game movies then they should hire a less experienced writer such as someone who worked on the Jackie Chan Adventures cartoon.

The Top Ten Throws

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The Top Ten Throws

Throwing characters and objects in games is immensely entertaining. Throws can be humorous, destructive, preposterous, and epic all at once. We’ve tossed together this list of the top 10 throws in gaming, highlighting the diverse and most impactful ones. As long as a character or object is moved off the ground and flung into the air to some extent, it counts. If someone or something is grabbed, lifted up and finally slammed into the ground, as you often see in fighting games, it also is eligible for this feature. We hope you enjoy the mayhem!

10: Ness’ back throw – Super Smash Bros.

Many throws in Smash Bros. are iconic, but none have commanded the fear of Ness’ back throw. Ness uses his psychic powers to levitate a character over his head and then blasts them diagonally backwards. When you combine the impressive force of the throw with the awesome animation, especially in juxtaposition with Ness’ innocent appearance, it’s no wonder why this move is so infamously remembered by fans.

Test Chamber – Shadow Of Mordor: The Bright Lord

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Test Chamber – Shadow Of Mordor: The Bright Lord

Middle-earth: Shadow of Mordor was a favorite game for many of our editors in 2014, so the news that the final DLC would star the elf Celebrimbor had a lot of excited. This final DLC pack, entitled The Bright Lord, finally released this week, and we wasted no time in checking it out.

Jeff Cork, Tim Turi, and I sat down to play a chunk of the new missions. With Tim at the controls, we get to see Udun as it appeared at the peak of Sauron’s powers, some new battle moves from our elven protagonist, and exactly what happens when the creator of the One Ring wields its power. 

Check out the video below. If you still haven’t tried Shadow of Mordor, you can read our review to find out if the game might be for you.

Looking Back At 10 Years Of Monster Hunter With Its Producer

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Last year marked the 10th anniversary of the Monster Hunter series – a franchise that has found huge success in Japan and has built a small but devoted fan base in America. To commemorate the series’ decade of killing monsters and using their remains to create armors and weapons, we spoke with Ryozo Tsujimoto, who has been with the series since its original release. He started by working on the network operations, and is now a producer on the series.

Game Informer: How did the original idea for Monster Hunter come about?

Ryozo Tsujimoto: Back when I belonged to the team in the old days, we were trying to establish three new online titles for home consoles; these were Auto Modellista, Resident Evil Outbreak, and Monster Hunter. I was one of the game designers on Auto Modellista. Monster Hunter was designed based on the concept of a “multi-action online game that anyone can join and play,” and we made full use of Capcom’s best action game talent.

Test Chamber – Duelyst

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Test Chamber – Duelyst

Counterplay Games' upcoming free-to-play digital collectible card game Duelyst combines style with tactical strategy as players face off and make plays on a grid. While the digital trading card game market is getting more and more popular, Duelyst is striking out with a tactical core that's not found in many, allowing for fast-paced matches with positioning and board control as a focus.

Join Daniel Tack, Wade Wojcik, and Counterplay Games' Keith Lee for a few rounds and a walk around the various factions and playstyles in this episode of Test Chamber!

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