The Pulse – Game Informer's Weekly Top 10 (Mar 2, 2015)

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The Pulse – Game Informer's Weekly Top 10 (Mar 2, 2015)

The Pulse is Game Informer's weekly ranking of the hottest games according to our team. Each Monday we tally up the games with the biggest buzz based on number of editors playing and the time they put into them.

A few weeks ago, if you asked us if Game Informer's staff would spend more time in Evolve or Monster Hunter 4 Ultimate, we would have said Evolve. Monster Hunter has never had a big following in our office, and Evolve was one of the most anticipated games of 2015 for many of us. We guessed correctly for Evolve's launch – almost everyone here was playing it– but in the week's that followed Monster Hunter won out, devouring the time we once put into Evolve. Game Informer's editors are glued to their 3DS', some saying they've probably put in over 120 hours into the game already.

Dying Light is also a big surprise, and it continues to gain momentum with more editors jumping into it. Other games that were played but didn't get enough support were Republique (the new PC version), Smite, League of Legends, Dragon Ball XenoVerse, World of WarCraft, Clash of Clans, Darkest Dungeon, and Danganronpa 2.

Six Things You May Have Missed In The 2013 Tomb Raider Reboot

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Six Things You May Have Missed In The 2013 Tomb Raider Reboot

In the 2013 Tomb Raider reboot, Crystal Dynamics hid a few references to Lara's Rise of the Tomb Raider future, as well as a few other Easter Eggs. We spoke with franchise creative director Noah Hughes about what players might have missed in the first game, and learn about a Cast Away reference that didn't make the final cut.

The Trinity organizationTrinity, the organization Lara is fighting against in Rise of the Tomb Raider, is referenced in the assorted Tomb Raider reboot comics and novels, but it is also subtly referenced in the 2013 video game. In the No One Left Behind level, a static-ridden radio signal is heard saying, “Rescue chopper N888RC responding to S.O.S., inbound from freighter Trinity."

You can also find references to Trinity in a few of the documents Lara can uncover in the game. While reading one document, Lara even comments to herself as if to tease a sequel, “That name again –Trinity. Some kind of organization. But who are they? And how do they know about this island?"

Readers Select 25 Women (And 5 Men) They Want To See Play Lara Croft In The Tomb Raider Movie

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Readers Select 25 Women (And 5 Men) They Want To See Play Lara Croft In The Tomb Raider Movie

A few days ago, new details were revealed about the in-development Tomb Raider film. We offered some suggestions for how to make the best of the film, but a big question remains: Who should play Lara? We've previously suggested Olivia Wilde among others, but we decided to ask readers who they thought would be a best fit for the iconic role, and these are the results.

Readers suggested more than 25 actors they thought would fit best for the role, and we tallied up the results.

Camilla Luddington was the clear winner, but she does have an unfair advantage over everybody else: she already plays Lara Croft. Lauren Cohen (seen above already in tomb raiding-appropriate clothing) and Emily Blunt tied for second. Cohen is know primarily for playing Maggie Greene on The Walking Dead TV show, and Emily Blunt has appeared in a number of films, most recently in Edge of Tomorrow and Into the Woods.

Ten Things You Should Never Say To An Angry Gamer

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Ten Things You Should Never Say To An Angry Gamer

Highly competitive games can sometimes lead to highly combustible social situations. What should you do when facing down the angry stare of a fellow gamer? Defuse the situation with grace and diplomacy, and above all avoid saying any of the following.

1. “Don't be a baby! You lost and you suck!”Why you shouldn’t say it: First of all, if this person is old enough to be playing a game then they’re probably not a baby. Show them a little respect and simply say something like, “You’re a grown human person. Sorry you didn’t win that round. You’ll do better next time because you have reflexes of a mature human.”

2. “Woah! Did you see that spark? You have too much plugged into that outlet; it could start a fire.”Why you shouldn’t say it: Don’t make fun of someone else’s home setup. It’s likely that there just was no other outlet to plug into. Cut them a little slack, or offer to help them rearrange the furniture if it really bugs you.

The Essentials – Super Mario 64

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Welcome to our third entry of The Essentials, our weekly feature looking at the games every person should experience during the course of their gaming life. The games we feature include titles that had a meaningful impact on the author, or releases that blazed trails for those that followed it. Often these features are focused on universally loved games that we here at Game Informer feel should be an important part of your play history.

So far, we’ve featured one of Nintendo’s greatest, The Legend of Zelda: A Link to the Past, and one of the most effective narratives in gaming history, BioShock. Today, we look at another “required reading” game from Nintendo: Super Mario 64.

Release Year: 1996Developer: Nintendo EADPublisher: Nintendo
Released For: Nintendo 64, Nintendo DS, Wii Virtual Console

Ignoring Amiibos And The Video Game Collector Itch

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Ignoring Amiibos And The Video Game Collector Itch

Like most kids growing up, I only got a few games a year on birthdays or Christmas. I would inhale video game magazines to try and soak up information about every video game I could, confident I would only truly get to play a few. It was my way of getting as close to playing a video game without actually touching it as I could – something I think today’s younger generation gets from watching Let’s Plays.

When I finally had an income unguarded by my parents, an embarrassing amount of it went to recovering all the video games I missed out on, and making sure I didn’t miss out on any more in the future. I loved collecting and tracking down hard to find games and would seek out mom and pop video game shops, purchase games from flea market video game vendors, and later pay probably too much on eBay for the hardest to find games.

Replay – Star Wars: Dark Forces

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Today is the 20th anniversary of Star Wars: Dark Forces! This episode of Replay is a celebration of this groundbreaking release. We discuss its place in history, our thoughts on the series today, and give you the one thing you've always wanted: the back story of assassin droid IG-88 A. Tim Turi plays the game like champ, making a fair amount of progress on his own before we resort to cheats to show off a number of this game's levels, weapons, and story sequences.

For a comprehensive look back at this Dark Forces, be sure to read Tim Turi's excellent Classic GI article in the April 2015 issue.

Our second segment is a journey into the unknown in game that sounds so bad that we're betting it's pretty damn great. As always, leave your thoughts in the comments section below, and let us know what games you would like to see in future episodes of Replay!

Ten Things You Should Never Say To An Angry Gamer

about X hours ago from
Ten Things You Should Never Say To An Angry Gamer

Highly competitive games can sometimes lead to highly combustible social situations. What should you do when facing down the angry stare of a fellow gamer? Defuse the situation with grace and diplomacy, and above all avoid saying any of the following.

1. “Don't be a baby! You lost and you suck!”Why you shouldn’t say it: First of all, if this person is old enough to be playing a game then they’re probably not a baby. Show them a little respect and simply say something like, “You’re a grown human person. Sorry you didn’t win that round. You’ll do better next time because you have reflexes of a mature human.”

2. “Woah! Did you see that spark? You have too much plugged into that outlet; it could start a fire.”Why you shouldn’t say it: Don’t make fun of someone else’s home setup. It’s likely that there just was no other outlet to plug into. Cut them a little slack, or offer to help them rearrange the furniture if it really bugs you.

Top 10 Worst Side Activities

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Everyone has come across a side activity in a game that they find infuriating. Whether they're out of place, overly long, or just poorly made, engaging with them feels more like a chore than a game. These are the 10 worst side activities, excluding "collectathon" style diversions, Game Informer's editors and interns have had the displeasure of engaging with.

Collecting the Celestial Weapons – Final Fantasy X HD

When Final Fantasy X launched in 2001, gathering the gang’s most powerful weapons was gated by two of the worst side activities ever devised. The chocobo race was broken, originally requiring players to earn a negative total time to unlock a piece of Tidus’ celestial weapon. Dodging lightning to earn a piece of Lulu’s wasn’t much more fun, requiring a grueling feat of endurance that was easily ruined by the slightest lapse in concentration.

Born In Blood – From Software’s Road To Bloodborne

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From Software’s upcoming gothic-horror action-RPG Bloodborne looks like a dynamite spiritual successor to the Souls series. If you look back into From’s history, however, you’ll see that the Souls games themselves were successors of sorts from a dark-fantasy game type that From has been making since its first game release in 1994 (From was originally a business software developer, moving into games with the advent of the PlayStation).

From’s forte – dark fantasy – has the potential to be brutally realized with Bloodborne in March, but looking at the constant iteration of these concepts and ideas from title to title through the PlayStation and PlayStation 2 era is an interesting dungeon crawl. While the current era of From’s success in North America spun into action with Demon’s Souls in 2009, there are a few titles and series that were setting the formula in place long before entering fog gates and rolling off cliffs became everyday gaming occurrences.