Five Pretty Good Video Game Clocks

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Five Pretty Good Video Game Clocks

This weekend, most people in North America are celebrating daylight saving by setting their clocks ahead an hour. Well, not “celebrating” so much as “being required to observe,” but either way, you’re probably going to have to mess with a clock in the near future. To mark the occasion, we have made this list of video game clocks that you can look at to prepare yourself.

Are these the very best clocks in all of video game history? Possibly, but it’s not about determining which timepieces are better than others. That would be silly. Let’s just acknowledge that they’re all pretty good, then applaud them for keeping us running on schedule, okay?

BioShock Infinite – Fink Manufacturing Clock No one likes those pretentious clocks with a blank face and no numbers. The clock at Fink Manufacturing in Columbia is different; even though it doesn't have numbers, it still does its job. It saves you the hassle of thinking about the actual time, and jumps straight to telling you exactly what you should be doing.  

Test Chamber – Zombie Army Trilogy

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Test Chamber – Zombie Army Trilogy

We've faced off against countless zombie hordes in the past, but an undead army led by zombie Hitler? It's officially on. Rebellion Oxford's zany spin-off of the Sniper Elite series is back with a brand new chapter of macabre mayhem, and we're taking the online co-op for a spin to see whether it's worth your time.

Andrew Reiner, Wade Wojcik, and I take an in-depth look at Zombie Army Trilogy, which features plenty of fun and gory action despite some aiming and latency problems. Along the way we also debate the merits of deploying a zombie army to do your evil bidding, lament the Xbox One's auto-record feature, and get grossed out by Reiner continually standing under a dripping corpse (talk about unhygienic). See it all – along with the best defensive method for surviving the zombie apocalypse – in the video below (hint: The stairs are the place to be).

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Video Preview Of Next Week's Most Exciting Releases

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Video Preview Of Next Week's Most Exciting Releases

At Game Informer, we love delving into the newest releases and sharing the highlights and lowlights with the gaming community. Test Chamber is our show dedicated to finding out what these games have to offer. These are a just a few of the titles we'll be bringing you next week!

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Did we miss any new games you'd like us to play? Let us know in the comments below.

The Very Best Indie Games Of GDC 2015

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The Very Best Indie Games Of GDC 2015

Update: We continue looking at the greatest indie games of GDC 2015 with Push Me Pull You, Super Slam Dunk Touchdown, and more.

The Game Developers Conference in San Francisco is a mecca for intelligent talk about triple-A game design, but it also hosts a huge assortment of indie games. We've got boots on the ground at GDC 2015 and controllers in our hands, playing and vetting through dozens of upcoming indie games to let you know what's worth getting excited for. Check out our evolving, expanding list of the best indie gems from GDC 2015.

This story includes contributions from the GDC 2015 crew, including Jeff Cork, Kim Wallace, Matt Bertz, and me (Tim Turi)

10 Badass Things We Did In Mad Max's Open World

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Earlier this week, we announced that the original post-apocalyptic anti-hero, Mad Max, graces the newest cover of Game Informer. We traveled to Avalanche Studio's office in Stockholm, Sweden, to test our mettle in an exclusive hands-on session in the open-world Wasteland. I survived several hours roaming a vast, dried-out sea bed looking for trouble, and compiled the moments that made me feel most like the Road Warrior himself. My exploits include impaling raiders with harpoon guns and punching my way through oil-pumping shanty fortresses.

Become Death On Four Wheels

Mad Max is only operating at maximum efficiency when he's joined by his better half - a badass car. Max's deformed, Igor-like mechanical assistant, Chumbucket, refers to the game's featured vehicular murder machine as the Magnum Opus.

Passing The Hat: An In-Depth Look At The New King's Quest

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Passing The Hat: An In-Depth Look At The New King's Quest

Anyone who played adventure games in the ‘80s and ‘90s probably has a list of favorite series and one-off titles from the era, like Quest for Glory or Day of the Tentacle. However, one franchise towered above the others in those days: King’s Quest. Sierra’s flagship product from designer Roberta Williams set the genre standard with gorgeous visuals, rewarding puzzles, and accessible storytelling that players of all ages could enjoy. Even though the last official entry released in 1998, many fans have yearned to return to the adventures of King Graham and the rest of Daventry’s royal family. That time has finally come; it’s time to dust off your blue adventuring cap and step into Graham’s boots once again. Developer The Odd Gentlemen (supported by Activision’s newly revived Sierra branch) is bringing back this timeless and revered series in a way that honors the past and brings something compelling to a new audience.

(This article originally ran in issue 262 of Game Informer)

A Classic Returns

Destiny - Xur's Gear And Upgrades For The Weekend Of March 6

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Xur returns for another week at the Tower, and he brings with him a new selection of exotic weapons and armor, including the return of what many consider to be the most essential weapon in the game.

The appearance of Ice Breaker is unlikely to get too many shouts of excitement from longtime Destiny fans, as the once-coveted sniper rifle has been on sale numerous times in recent weeks. Nonetheless, if you don't have one (or three), any experienced Destiny player will be happy to regale you with its importance in high level raid and strike play, thanks to its high damage output and recharging magazine.

While both Warlocks and Hunters have decent armor options, the Titans probably have the best fortune this week, with the appearance of the Helm of Saint-14 up for sale. The helmet comes in handy for its ability to blind enemies that enter your shield, and if you still need a good option for your Titan's head slot, it's hard to go wrong here.

Smaug Breathes Fiery Life Into VR With Impressive Oculus Rift Demo

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We are still waiting patiently to see actual virtual reality game demonstrations from top-tier game developers, but just because we don't know when we'll be able to actually buy VR headsets this year doesn't mean the talent behind big studios are ignoring the tech. To give us a taste of its vision of how VR can be leveraged, the engine gurus at Epic Games partnered with the wunderkinds at Weta Digital to put together a Tolkien inspired demo.

Leveraging the Crescent Bay iteration of the Oculus Rift and the newly announced Nvidia Titan X graphics card, the collaborators came up with a passive experience that puts users at the feet of the fearsome dragon Smaug. The Thief in the Shadows demo begins with me standing foolishly in the middle of Smaug's lair. This hoarder lives in a sea of gold, jewels, and artifacts that spill across an entire rocky cavern. I spin around 360 degrees to soak up the scene and can't even begin to calculate the total value of the absurd fortune on display. 

10 Tips For Dying (Slightly) Less In Helldivers

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10 Tips For Dying (Slightly) Less In Helldivers

Helldivers is a demanding twin-stick shooter that pits you against endless hostile aliens. The bottom line? You're going to die a lot. However, we've compiled a list of helpful tips that should give you a brief respite from your next inevitable death.

Tip #1: Hold Your Fire!Look, I get it – in most twin-stick shooters there's rarely a reason to take your finger off the trigger. Not so in Helldivers. Not only is your ammo limited, but friendly fire is a constant threat that can't be turned off. Do your squadmates a favor and line up your shots with care, and only fire in short bursts to maintain accuracy. You're going to have a hard enough time surviving the unending onslaught of enemies barreling down at you; you shouldn't have to worry about the buddy standing behind you too.

Super Replay – Michigan: Report From Hell

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Grasshopper Manufacture has a long history of developing oddball games. Before there was Shadows of the Damned, No More Heroes, and Killer7, the studio made a little something called Michigan: Report from Hell. It was never released in the U.S., in spite of being localized for Europe and Australia. Did players over here miss out? You'll have to watch...

Join Tim, Reiner, Joe, and me as we learn about what it's like to be a TV-news cameraman during a monster outbreak. Apparently, part of the job is to keep both hands on the camera, no matter what – you can forget about opening doors. To make matters worse, your audio guy insists on making himself (and his boom mic) part of the story. Fortunately, Tim found a wonderful way to release a little steam, which he does again and again and again and again.

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