Electrifying Emergent Stories From Online Worlds!

about X hours ago from
Electrifying Emergent Stories From Online Worlds!

When a new online gaming experience hits the market, the development team braces for impact. They want people to play it, the servers to hold up, and players to consume the content the way they intended. On that last note, players like to experiment, and some of their ideas are so outlandish that the developers didn’t even consider them. In 1998, an Ultima Online player thought, “What if I attacked Lord British?” Moments like these are rare, occurring in just one match or instance of a world, but thanks to players recording their games, they have become historic events that we can see online. Here are some of the best emergent stories that players have experienced in some of today’s biggest games. Read more...

Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

about X hours ago from
Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

In the current climate of locking down and staying at home, we’re all looking for new ways to keep our minds busy. If you’re a fan of speculative fiction, I feel obliged to offer a recommendation for a new show you may have missed; Tales from the Loop, available on Amazon Prime’s streaming service. This is remarkably rich and emotionally powerful series – and a great way to wile away several hours while you’re at home.

But we’re not here to talk about TV shows. This column is all about the best in the tabletop game scene. It just so happens that Tales from the Loop is also a stellar role-playing game, and a particularly good fit for these times – as its sessions and ruleset can work in remote-play sessions with your friends.

First, a little background: Tales from the Loop found its start as an art book from 2015 by Simon Stålenhag. He crafted a series of stunning images, and some accompanying fiction, that captures much of the wistful nostalgia of a childhood in the 1980s, but interposed with surprising new elements, like monolithic sci-fi towers and rundown giant robots.

Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

about X hours ago from
Tales From The Loop Is An Awesome TV Show, And An Equally Great Role-Playing Game

In the current climate of locking down and staying at home, we’re all looking for new ways to keep our minds busy. If you’re a fan of speculative fiction, I feel obliged to offer a recommendation for a new show you may have missed; Tales from the Loop, available on Amazon Prime’s streaming service. This is remarkably rich and emotionally powerful series – and a great way to wile away several hours while you’re at home.

But we’re not here to talk about TV shows. This column is all about the best in the tabletop game scene. It just so happens that Tales from the Loop is also a stellar role-playing game, and a particularly good fit for these times – as its sessions and ruleset can work in remote-play sessions with your friends.

First, a little background: Tales from the Loop found its start as an art book from 2015 by Simon Stålenhag. He crafted a series of stunning images, and some accompanying fiction, that captures much of the wistful nostalgia of a childhood in the 1980s, but interposed with surprising new elements, like monolithic sci-fi towers and rundown giant robots.

25 Things We’ve Learned About Assassin’s Creed Valhalla

about X hours ago from
25 Things We’ve Learned About Assassin’s Creed Valhalla

After yesterday’s big reveal of Assassin’s Creed Valhalla, we’ve had the chance to learn much more than the name and setting of the next Assassin’s Creed. Our interview and the trailer (plus screenshots and an official press release) all give us a better idea what to expect from Ubisoft’s new entry in its historical, open-world franchise.

Fans will undoubtedly want to dissect every little detail and speculate for themselves, but if you just want some of the biggest and most interesting points, we’ve compiled this list of the 25 main things we’ve learned about Valhalla so far.

1. Eivor is pronounced “Ā-vōr.”

25 Things We’ve Learned About Assassin’s Creed Valhalla

about X hours ago from
25 Things We’ve Learned About Assassin’s Creed Valhalla

After yesterday’s big reveal of Assassin’s Creed Valhalla, we’ve had the chance to learn much more than the name and setting of the next Assassin’s Creed. Our interview and the trailer (plus screenshots and an official press release) all give us a better idea what to expect from Ubisoft’s new entry in its historical, open-world franchise.

Fans will undoubtedly want to dissect every little detail and speculate for themselves, but if you just want some of the biggest and most interesting points, we’ve compiled this list of the 25 main things we’ve learned about Valhalla so far.

1. Eivor is pronounced “Ā-vōr.”

Answers To Our Biggest Questions About Assassin’s Creed Valhalla

about X hours ago from
Answers To Our Biggest Questions About Assassin’s Creed Valhalla

Ubisoft has officially unveiled Assassin’s Creed Valhalla, a new installment that has players building a Viking settlement and exploring England during the Dark Ages. That premise alone is enticing; the combination of fierce combat and rich history seems like a natural fit for Assassin’s Creed. We interviewed creative director Ashraf Ismail to learn more about the new hero Eivor (pronounced Ā-vōr), the gameplay, and the world of Assassin’s Creed Valhalla.

GI: The name “Valhalla” evokes the Norse setting, but what does it mean in the context of the game’s story?

Ismail: There’s a lot that I can’t get into for spoiler reasons, but overall the idea of this place of glory that you’re trying to reach – this is very meaningful to the personal journey of our hero, Eivor. Eivor is a Viking raider who will leave Norway for the rolling hills of England – this is something that happens very early in the journey of our game – for the goal of settling their people and building a thriving settlement. Norway is beautiful, but it was a very harsh place to live; there’s war, there’s lack of space to grow. The idea of finding a better place to thrive was very important.

Answers To Our Biggest Questions About Assassin’s Creed Valhalla

about X hours ago from
Answers To Our Biggest Questions About Assassin’s Creed Valhalla

Ubisoft has officially unveiled Assassin’s Creed Valhalla, a new installment that has players building a Viking settlement and exploring England during the Dark Ages. That premise alone is enticing; the combination of fierce combat and rich history seems like a natural fit for Assassin’s Creed. We interviewed creative director Ashraf Ismail to learn more about the new hero Eivor (pronounced Ā-vōr), the gameplay, and the world of Assassin’s Creed Valhalla.

GI: The name “Valhalla” evokes the Norse setting, but what does it mean in the context of the game’s story?

Ismail: There’s a lot that I can’t get into for spoiler reasons, but overall the idea of this place of glory that you’re trying to reach – this is very meaningful to the personal journey of our hero, Eivor. Eivor is a Viking raider who will leave Norway for the rolling hills of England – this is something that happens very early in the journey of our game – for the goal of settling their people and building a thriving settlement. Norway is beautiful, but it was a very harsh place to live; there’s war, there’s lack of space to grow. The idea of finding a better place to thrive was very important.

Game Informer's Top Scoring Reviews Of 2020

about X hours ago from
Game Informer's Top Scoring Reviews Of 2020

The pandemic has led to a much lighter release schedule that we usually see in any given year, but 2020 has still delivered a number of fantastic games. Whether you are gaming on a PlayStation 4, Xbox One, Switch, or PC, the Game Informer staff has reviewed most of the year's notable releases, and given them their proper critique. Was a highly anticipated blockbuster worth the wait? Are there any indie games that you didn't know about that are must plays?

This list gives you a rundown of 2020's best scoring games from the top scorer down. Any game that scores between a 10 and 8.5 makes the list. We also provide a notable quote that hopefully sizes up the game along with a link to the complete review. The year is just getting started, and we'll update this list whenever a new game fits the criteria. Happy gaming!

Developer Moon Studios has made a sequel that shines brighter in platforming and combat. Read review

Ranking The Entire Assassin’s Creed Series

about X hours ago from
Ranking The Entire Assassin’s Creed Series

The Assassin’s Creed series debuted in 2007, and since then, the series has become a fixture in the gaming landscape. It received reliable annual installments (or more!) for several years; that cadence has relented a bit now, but the franchise's long history has certainly left us with no shortage of Assassin’s Creed games to enjoy. But how do they stack up against each other?

 We originally published a version of this list back in 2015, but more Assassin's Creed games have released now, and some of our perspectives have shifted. So we are taking another look at the titles in the whole main series (no spin-offs or side-stories) and ranking them, highlighting the best moments and acknowledging the weaknesses in each.

A Growing List Of The Best Fan Designs In Animal Crossing: New Horizons

about X hours ago from
A Growing List Of The Best Fan Designs In Animal Crossing: New Horizons

Most Animal Crossing players have come across in-game items that they adore. Whether it's a hat that blocks out the sun or a towering monster statue that guards your home, Nintendo has created a deep well of content for players to enjoy. And that's not all. Players can also make their own custom designs that can be shared with anyone in the world for free. The custom designs show off the player's artistic abilities, and often bring licensed content into the game, such as an Overwatch t-shirt or a painting of a certain goose.

Custom content can be added in two ways. The first is NookLink, which is a part of the Nintendo Switch Online service found on your real-world phone (which requires Switch Online subscription). NookLink allows you to scan QR codes using your phone's camera. Once a code is scanned correctly, bring up your fake phone in Animal Crossing: New Horizons and go to custom designs to find the item of note.

The second way just takes a little playing (and a Switch Online subscription). Once you unlock the Able Sisters' shop, you'll find a terminal that leads to the Custom Designs Portal. Here, you can enter a code (as seen on the images below) to download a specific item or see what a specific designer has made. You can also use this portal to upload and share your own marvelous creations.