Building Your Nightmarish Dream Car In Mad Max

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Building Your Nightmarish Dream Car In Mad Max

One of Mad Max's defining characteristics is that he's a man who was tragically separated from his family. Without a wife and child in this post-apocalyptic nightmare, the only other constant in Max's lonely life is his black-on-black Interceptor. This enduring, powerful car is tragically stolen from Max early on in Avalanche's game, and he's left with no other option than to build something better. Thankfully, he's got the help of a master mechanic, and ultimately the tinkering player, to guide him.

We had extensive hands-on time with Mad Max during our cover story trip to Avalanche Studios' office in Stockholm, Sweden.  We customized the Magnum Opus and tore around the Wasteland plenty, but also spoke with the team about the daunting task of taking away Max's signature Interceptor and asking players to build something new.

Avalanche compares the concept to creating a Star Wars game about Han Solo, then taking away the Millennium Falcon at the outset. "That's exactly what it is," says Frank Rooke, game director.  "It's a wonderful thing to do, I think.

Trendspotting – 2014 Games Where We Picked Plants

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Picking plants in video games wasn't invented in 2014, but the practice suddenly become very popular last year.

On multiple occasions I found myself pausing in the middle of otherwise violent video games to stop and smell the roses, and then literally rip them from the dirt and stuff them into my pocket. These are a few of the plant picking simulators that stood out to me last year.

Far Cry 4

Super Replay – Michigan: Report From Hell Episode 4

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Super Replay – Michigan: Report From Hell Episode 4

Grasshopper Manufacture has a long history of developing oddball games. Before there was Shadows of the Damned, No More Heroes, and Killer7, the studio made a little something called Michigan: Report from Hell. It was never released in the U.S., in spite of being localized for Europe and Australia. Did players over here miss out? You'll have to watch...

Join Tim, Reiner, Joe, and me as we learn about what it's like to be a TV-news cameraman during a monster outbreak. Apparently, part of the job is to keep both hands on the camera, no matter what – you can forget about opening doors. To make matters worse, your audio guy insists on making himself (and his boom mic) part of the story. Fortunately, Tim found a wonderful way to release a little steam, which he does again and again and again and again.

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The Essentials – Doom

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The Essentials – Doom

For over a month now, Game Informer has been taking a look back at the video game industry's most important titles. Dubbed the Essentials, these games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation of our interactive medium.

This weekend we're taking a look at the game that cemented the popularity of the first-person shooter genre: Doom.

Release Year: 1993Publisher: GT InteractiveDeveloper: id Software
Released For: PC, Mac, Linux, Xbox 360, PlayStation 3, Atari Jaguar, Xbox, PlayStation, Sega Saturn, Sega 32X, 3DO, Super Nintendo, GBA, iOS

Video Preview Of Next Week's Most Exciting Releases 03/16/2015

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At Game Informer, we delve into the newest releases, sharing the highlights and lowlights with the gaming community. Test Chamber is our show dedicated to finding out what these games have to offer. These are a just a few of the titles we'll be bringing you next week.

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Did we miss any new games you'd like us to play? Let us know in the comments below.

The Best And Worst Video Game Pies

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Today is Pi day, and in honor of the occasion lets talk about the cake alternative as it appears in video games.

It's an extra special Pi day, in fact, as spelling out the date – 3.14.15 – is Pi to first four decimal places. I would have posted this feature at 9:26 am this morning to take it out to the seventh decimal place, but those hours are reserved for Replay watching.

In any case, check out some of the best and worst pies in video games.

Replay – Spyro 2: Ripto's Rage

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Replay – Spyro 2: Ripto's Rage

Depending on what part of the world you reside in, Spyro 2 may carry the subhead "Ripto's Rage," "Gateway to Glimmer," or "Tondemo Tours." Regardless of the name, this sequel delivers excellent platforming action. Taking place a few years after the defeat of Gnasty Gnork, Spyro is slightly older in this follow-up – his horns are longer, his fire spray a little more dynamic, and he's added a flutter ability to flight skills.

We dive into the opening moments of this game, which give us a look at the gameplay improvements, and Spyro's nemesis, Ripto, an evil dictator who was invaded the kingdom of Avalar. Per usual, Tim Turi is on the sticks for this extensive journey into Spyro's world. This week's interlude segment dives deep into Ben Hanson's weird appreciation of old things, and our final segment is a competition with a strict set of easily followable rules.

Sit back and enjoy the ride and we'll see you again in seven days with another episode!

15 Handheld Games To Look Forward To In 2015

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2015 has started off strong for handheld games. This week Code Name S.T.E.A.M. and Tokyo Twilight Ghost Hunters hit the 3DS and Vita respectively, and earlier in February the New 3DS launched alongside Majora’s Mask 3D and Monster Hunter 4 Ultimate. What’s really exciting is that the year is just getting started because there are a ton of fantastic handheld games on the horizon and many of them will likely be some of the best games of the year.

Here are 15 3DS and Vita games to look forward to in 2015 that highlight the variety and quality of this year’s releases.

Axiom VergePlatforms: Cross Buy PS4/Vita, PCRelease Date: PS4 version March 31, Vita and PC versions to follow

The Day I Saw Miyamoto's Darker Side

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If you think of Shigeru Miyamoto, you probably picture him with his familiar, infectious smile. However, behind the scenes, he can apparently be all business. At one E3, I saw a much different side to his personality.

It was E3 2002, and Nintendo held their annual press conference at the Millenium Biltmore Hotel in downtown Los Angeles, a grand architectural gem. Its largest conference room was packed with reporters, industry analysts, developers, and fans, all there to see what Nintendo had in store.

In general, the mood during the press conference was upbeat. In particular, the company was pleased with the breakout success of the Game Boy Advance, which had moved over 6 million units since its 2001 launch and was projected to sell many more in the year ahead. The GameCube also appeared strong due to a successful recent European launch. Several promising GameCube games were debuted or shown during the conference, including Silicon Knights' Eternal Darkness, Star Fox Adventures, and Retro's Metroid Prime, which caused a great deal of excitement in the crowd. Also shown was an odd little town simulator that was gaining an audience in Japan named Animal Crossing.