Test Chamber – The Insane Action Of Battlefield Hardline's Multiplayer

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We took a look at Battlefield Hardline's troubled single-player campaign last week in a previous episode of Test Chamber, but we're back with reinforcements for the game's new multiplayer mode, Hotwire.

Despite the problems of the single-player campaign, Hardline's multiplayer offers fans a fresh and faster take on the series. Andrew Reiner and I put Game Informer intern and Battlefield veteran Jon Gregory through his paces in the new mobile Conquest mode, Hotwire. Watch the video below to find out how Jon fares as he hijacks oil tankers, pops off grenades at foes, and tries to pilot a helicopter. You might also catch a glimpse of Hardline's infamous magic couch along the way.

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Exploring The Deadly World Of Mad Max

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If you've played Just Cause 2 from Avalanche Studios, you understand the team's passion for creating gigantic worlds for players to explore. With their new game, Mad Max, players will be set loose in the Wasteland (which kinda sorta isn't Australia) and tasked with finding the resources to create their ideal customizable death car. We spoke with game director Frank Rooke and lead artist Daniel Persson about the process of designing this brutal environment and what you'll encounter in the final game.

Watch the video interview below to learn what features and enemies Mad Max will come across in the Wasteland.

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The 10 Stages Of Playing A Multiplayer Shooter

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The 10 Stages Of Playing A Multiplayer Shooter

When a new online shooter comes out, players spend dozens of hours discovering the most efficient routes through maps, methodically working to determine the best possible loadouts, and soaring to the tops of the leaderboards. Then there’s the rest of us. We play when we can, and we give it our best. Sure, that usually puts us right in the middle of the pack, but we’re having a great time wallowing in our mediocrity. Usually. Over the years, we’ve noticed that our multiplayer FPS experiences follow a fairly predictable sequence. Take a look and see if it sounds familiar.

Stage One: ExcitementHey! It’s a new game! Awesome! I loved the last one! I played through the campaign and it was kind of “Bleh,” but the multiplayer was a blast. My friends and I had a lot of fun playing together, even though Frank works nights so we had to work around his schedule, and Pete is kind of flaky, and Tony is super busy with that lame baby of his. This time will be different! We’re going to come up with a night that we can all play every week, and we’ll stick to it. I CAN’T WAIT!! 

Destiny - Xur's Gear And Upgrades For The Weekend Of March 20

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Destiny - Xur's Gear And Upgrades For The Weekend Of March 20

Happy Xursday, everyone! There's some good news this week as Xur seems to have found his crate marked "Good Stuff I Should Totally Sell."

This week brings another exotic primary, one of the best Warlock helmets for Crota's End, and an upgrade for one of the PlayStation timed exclusive weapons. Here's the full catalog:

Location: Tower north. Head left from the spawn point, past Eris Morn, and toward the Speaker chamber. Xur is hanging out on the right side.

Watch Our Two-Hour Long Final Fantasy XV Live Stream Archive

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Watch Our Two-Hour Long Final Fantasy XV Live Stream Archive

Final Fantasy XV has been a long time coming and we finally got our hands on Episode Duscae.

We played the entire two-hour demo in its entirety and got to unlock an impressive Elder God summon at the end as a reward. Check it out below.

If you want a primer on FF XV's long – and we mean long – development path, check out Joe Juba's feature on the game's history.

Test Chamber – Taking Another Swing At Final Fantasy XV's Behemoth

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This week saw the release of Final Fantasy Type-0 HD, but the more exciting element to that package was the inclusion of the Final Fantasy XV: Episode Duscae demo. We've already livestreamed that brief episode, but if you missed our first playthrough, here's another look at the game's summon and new limit break.

Join Brian Shea, Ben Reeves, and intern Justin Mikos as we explore the small open world demo after beating the behemoth, check out how the world levels up as you do, and to watch the game's amazing summon one more time.

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Test Chamber - Final Fantasy Type-0 HD

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While a lot of people were attracted to the release of Final Fantasy Type-0 HD for the coupled demo of Final Fantasy XV, this port of the PSP game contains a lot of content and is one of the most experimental Final Fantasy games in years. Game Informer's Matt Miller reviewed the game and is joined by Andrew Reiner and intern Justin Mikos as he explains the basics of the game and shares his full impressions.

Watch the video below to learn all about the first Final Fantasy game on the current generation.

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The Kickstarter Compendium

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The Kickstarter Compendium

Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention. 

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed. 

The Continuing Legal Moves That Ensnare College-Sports Video Games

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The Continuing Legal Moves That Ensnare College-Sports Video Games

NCAA's March Madness men's basketball tournament has just started up, but there's another court that's also getting attention for the association. A three-judge panel from the 9th U.S. Circuit of Appeals heard oral arguments yesterday in the NCAA's appeal of a ruling last fall that said that student athletes should be compensated for their names, images, and likenesses appearing in video games, live broadcasts, and rebroadcasts. While EA has shut down its college franchises and already settled for multi-millions with plaintiffs, these latest legal developments make the return of these games even more difficult.

The Matter At HandThe case at the heart of this – O'Bannon v. NCAA – is a class-action, antitrust lawsuit filed by former UCLA basketball player Ed O'Bannon that seeks no money, but aims to overturn the NCAA's long-standing policy of not paying student athletes for use of their names, images, and likenesses (NIL) in commercial endeavors such as video games.

In August of last year, U.S. District Court Judge Claudia Wilken issued an injunction that effectively decided that athletes in Division 1 Football Bowl Subdivision (formerly Division 1-A football) and D1 men's basketball should be paid at least $5,000 a year while they are in school, to a trust fund not accessible until they graduate or their eligibility expires.