Replay – Largo Winch: Commando SAR

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Largo Winch is a 1970's Belgian comic-book series that follows Largo Winczlav, a young orphan who inherits billions of dollars and the keys to a business empire when his stepfather is murdered. Largo quickly learns that business is ruthless and that there are people in the world who will stop at nothing to get what he has. What they don't know is Largo is resourceful and willing to go to any length to protect his empire.

In the years following the launch of the comic book, Largo Winch has been adopted into a movie, television series, and a handful of games – most of which never made their way stateside. In this week's Replay episode, we take a look at one game that did come to our shores: Largo Winch: Commando SAR for PlayStation. Developed by Rebellion Games and published by Ubisoft, this 2001 gem handles stealth gameplay a little differently than you've likely seen before. Bad game player, Tim Turi, does his best to make Largo look like the "jet-set super hero" that the game's box says he is. As if I need to say it, this is a rough ride, folks.

[Update] The Definitive (But Evolving) List Of New-Gen Remasters

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[Update] The Definitive (But Evolving) List Of New-Gen Remasters

Update: We've added some new announcements to our list of remasters, as well as filling out previous releases from the past year.

Original Story:The PS4 and Xbox One are capable of delivering new and surprising experiences, but some of the best games available for the consoles are the ones you’ve played already. New features, better performance, and improved visuals provide more than enough of a reason to revisit older games, and we’ve assembled a list of the big titles that have won a second life on new hardware. 

Note that this isn’t a comprehensive list of every remaster or remake available. Right now, it covers released and upcoming games that have been touched up for new-generation platforms. Moving forward, we will expand the scope and update the list as games are released and new announcements are made. Until then, read on and relive the past.

Afterwords – Evolve

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Afterwords – Evolve

Evolve launched nearly two months ago, but true to the game's title, Turtle Rock Studios is still working feverishly to bring changes and new content to the 4v1 multiplayer shooter. We talked with Turtle Rock co-founder and creative director Phil Robb about Evolve's launch, their plans for the future, and coping with the unwavering cynicism of the Internet.

Creating The Futuristic World Of Deus Ex: Mankind Divided

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Creating The Futuristic World Of Deus Ex: Mankind Divided

Ever since Adam Jensen's dramatic confrontation at the end of Deus Ex: Human Revolution, fans have eagerly awaited the next chapter of the sci-fi juggernaut. Since our cover reveal last week we'll be diving into exclusive details about the upcoming sequel from Eidos Montreal.

In this video we sat down with executive game director Jean-François Dugas, executive narrative director Mary DeMarle, executive art director Jonathan Jacques-Belletête, and executive audio director Steve Szczepkowski as they brought us through their journey of creating the dark and mysterious future that embodies Deus Ex: Mankind Divided.

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Destiny - Xur's Gear And Upgrades For The Weekend Of April 10

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Happy Xursday, everyone! It's Friday, which means we're running down Xur's stock for the weekend. If you haven't run your weeklies yet, you might want to given what's on offer in the weapon category.

So, sit back, take a look at the stock, mull over the stats, and then angrily comment about what Xur does or doesn't have. Or just angrily comment because this post exists. It's cool. You won't hurt my feelings.

Location: He's in the hangar this week. From the spawn point, head right, pass the Cryptarch, go down the hallway and the stairs to the hangar. Turn right and pull out your wallet.

Opinion – Bring Back Cheat Codes

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Opinion – Bring Back Cheat Codes

Even though the possibilities in video games are theoretically endless, our activities in them are still bound by rules. You only have so much health. Your gun only holds so many bullets. You can only jump so high. These limitations add structure and tension to the gameplay – but aren’t rules even more fun when you can break them?

Following the rules allows us to experience games as their developers intend, but it isn’t always what I want. Sometimes I want to bypass a frustrating mechanic, or get something different out of a game after I’ve seen everything it offers. For that, I use cheat codes – or at least I did.

At Game Informer, we used to have a section of the magazine devoted to codes called “Secret Access.” We discontinued it back in 2009 (and it focused more on strategies from developers than codes in that final stretch). We didn’t stop because people didn’t want codes – we stopped because the well dried up. There simply weren’t codes to print. These days, the ability to enter a code and reap the benefits is rare, and that’s a shame.

Conflict In Utopia - How Relationships Are At The Heart Of Ken Levine's New Game

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Conflict In Utopia - How Relationships Are At The Heart Of Ken Levine's New Game

Earlier today, we published the first half of our interview with Ken Levine. We spoke extensively about authentic diversity and the subtle approach to building believable characters.

As we continued to speak, our conversation turned toward Levine's current project. In February 2014, Irrational Games was "wound down," leaving a small team to work in a new direction.

Levine's new studio is working a new type of narrative experience, which he was willing to speak to me about during our conversation. The team has just started voiceover work with the first actor involved.

Question Of The Month Reader Responses: Issue #265

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In issue 263, we asked readers who the unluckiest character in gaming is. A number of classic characters earned the commiseration of our readers, as did a few modern stars. Here are some of the responses we received.

Few characters have ever been put in as impossible of a situation as Pac-Man. Here he is, poor guy, reduced to being nothing more than a floating mouth with eyes, hopelessly trapped in a huge maze full of confusing flashing lights and pulsing noises. No matter where he goes, there is no way out; even if he manages to pop every pill (aka “power pellet”) scattered throughout the maze, all that does is transport him to an even more confusing maze! To make matters even worse, he's being relentlessly chased by a bunch of ghosts who can track him down really well and who get better at it as the game goes on. Even if he manages to eat one courtesy of the extra big pills, it only turns them into floating eyeballs that go back to the center of the maze and put on a new ghost suit, then come right back out after him. It's almost as if Toru Iwatani was traumatized by having to play tag and hide and seek as a kid and decided to relive the horror in video game form.

Who do you think is the unluckiest video game character of all time? Share your pick in the comments below!

Meet The Power Players Of Deus Ex: Mankind Divided

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Adam Jensen is more driven than ever. Two years after the catastrophic events that marked the end of Deus Ex: Human Revolution, he’s determined to expose the group and people behind the so-called Aug Incident. While the Illuminati may have pulled those strings and are the focus of Jensen’s investigation in the upcoming Deus Ex: Mankind Divided, they’re not the only organization that he becomes involved with. Today, we’re taking a look at some of the other factions Jensen – and players – will meet.

Task Force 29In Human Revolution, Jensen worked as head of security for the augmentation manufacturer Sarif Industries. Following the Aug Incident, where augmented people essentially went haywire and unwittingly performed acts of violence and terrorism, Sarif’s business collapsed. Now, Jensen is a member of an anti-terrorist group headed up by Interpol, called Task Force 29.