Opinion – Super Smash Bros. Brawl Is My Favorite In The Series

about X hours ago from
Opinion – Super Smash Bros. Brawl Is My Favorite In The Series

Super Smash Bros. Brawl is not a bad game. I’m surprised that I have to say that up front, but many Smash fans claim it is, especially now during the revival of Melee’s competitive scene and the release of the fourth Super Smash Bros. on Wii U and 3DS. Some see Melee as the pinnacle of the franchise, while others are becoming invested in Smash Bros. 4, but Brawl remains my favorite game in the series.

I’ve been playing Smash Bros. since the original released in 1999. It was a fun game, but it was rough around the edges and lacking in many extra modes and features. When Melee came out following the launch of the GameCube in 2001, it cemented Smash Bros. as one of Nintendo’s greatest series and ensured that each subsequent release would be an event. I’ve easily put more than 500 hours into Melee and yet, despite my continued love of it and how much I’m enjoying the newest game, I appreciate the third Smash Bros. entry even more.

How The Original Deus Ex Changed The Face Of Gaming

about X hours ago from

In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought-provoking stories like BioShock and even sprawling loot-fests like Borderlands. The diversity of today’s first-person shooter market is due – in large part – to the inventive trailblazing of the original Deus Ex. But to better understand the impact of Ion Storm’s original shooter/RPG hybrid, you have to time travel back to the beginning of its development, in the early ‘90s.

In 1993, burnt out on fantasy and science-fiction tropes, producer Warren Spector decided that he wanted to design a game set in the real world and started to draw up a design document for a game he called Troubleshooter. Unfortunately, Spector was working for Looking Glass Studios, which didn’t have the budget to fund the kind of game that Spector dreamed of making.

In 1997, as Looking Glass Studios continued to face financial troubles, Spector and his team were laid off from their jobs. Fortunately, John Romero – flush with cash from the Doom and Quake series – was happy to let Spector and his team join his new company, Ion Storm.

Here's Mewtwo's Final Smash Executed Against Seven Other Fighters

about X hours ago from
Here's Mewtwo's Final Smash Executed Against Seven Other Fighters

Mewtwo is available today for players who bought and registered both versions of Super Smash Bros., so we decided to take a look at the new fighter's final smash.

You can actually see it performed twice in the video below – once against a single opponent, and once against seven during our 8-player Mewtwo Test Chamber (which you can see here). Mewtwo appeared as a fighter in Super Smash Bros. Melee, but not in Brawl, so while we have played as him before, this is the first time he has had a final smash.

For his final smash, Mewtwo transforms into his Mega Evolved version from Pokémon Y and sends a giant energy ball across the stage that captures and fling opponents off the stage.

I've Been A Game Journalist My Entire Adult Life: Ask Me Anything

about X hours ago from

Hey everyone, I've worked here a long time. If you have any questions for me, now would be a good time to ask them.

I wanted to do something a little different and interact with the community today, so I'm doing an AMA. I've been around the old video game block a few times, and I'm here to answer your questions about the industry (within reason). Leave them in the comments section, and I'll do my best to answer them.

Test Chamber – Grand Theft Auto V PC

about X hours ago from
Test Chamber – Grand Theft Auto V PC

The definitive version of Grand Theft Auto V is finally here, so it's time to put the new features through their paces with a new episode of Test Chamber.

Join Reiner, Bertz, and interns Elise Favis and Jon Gregory as they tour Los Santos, taking a second to admire all the visual customization available to PC players. The group also puts their amateur filmmaking skills on display using the new Rockstar Editor, which players can use to capture footage. They also look at some of the options available to players in the complementary Director Mode, and jump online for a brief second to see how the network stability is faring. 

The PC version of Grand Theft Auto V launches on Tuesday, April 14. To learn more about why this version is the one to own, check out this feature.

Super Replay Showdown 2015 - Week 1

about X hours ago from

Every year the Game Informer editors compete in a vicious and delightfully random gaming competition for the honor of playing a Super Replay game of their choice. This year we have a new contestant mixed in with age-old rivalries. If you missed the first episode of this year's Showdown where the editors chose their Super Replay and were placed in the bracket, you can click here to watch it

Watch the video below to see how the first week of competition went down. Also, I'd like to formally apologize for the first two matches taking a while. Hang in there!

(Please visit the site to view this media)

10 Mods We Want For Grand Theft Auto V PC

about X hours ago from
10 Mods We Want For Grand Theft Auto V PC

The Grand Theft Auto games are great on any platform they come to, but like the Elder Scrolls series, you get more bang for your buck with the PC version thanks to all the brilliant mods the community creates after the game releases. Now that this version of the game has shipped, we're dreaming up some cool mods we'd love to see come to the game. You can always count on the modders to come up with graphical improvements, car spawners, and realistic vehicles, so we wanted to venture beyond these welcome changes to think more outside the box. Here's what we came up with.

Spotify IntegrationNo developer has better music taste than the Rockstar collective, but even their fantastic curation can get old after playing the game hundreds of hours. The custom soundtrack is a great feature, but we'd love for someone take this a step further and crack the conundrum of integrating your own Spotify playlist into the station rotation. Think of this as the Sirius XM of Los Santos.

Contest: Write A Bloodborne Haiku

about X hours ago from
Contest: Write A Bloodborne Haiku

If you're like me, From Software's punishing new action-RPG has conjured no end of obscenities in your living room, as you attempt to (and hopefully succeed in) overcoming Yharnam's endless challenges and pitfalls. Now it's time to channel all your joy/frustration/joystration into a creative outlet: writing a Bloodborne-inspired haiku.

Haiku are short Japanese poems consisting of three lines. The first line is five syllables, the second is seven syllables, and the final line is five again (Japanese haiku have a bunch of other fancy-pants rules, but we'll stick with the basics because we're not poetry majors, am I right?). This concise and simple format makes it easy to write a haiku in just a couple of minutes – the perfect way to spend the average load time in Bloodborne.

Use the comments section below to share your own Bloodborne-inspired haiku with us. You can focus on a weapon you love, a boss you loathe, the beautiful locales, or that creepy talking doll – anything you want! In a few days we'll go through the poems and post the best of the best in a separate feature. Here's my example to get you going, written in italics to make it seem more classy:

Daredevil, Superman, And Other Comic Heroes That Deserve A Second Chance

about X hours ago from
Daredevil, Superman, And Other Comic Heroes That Deserve A Second Chance

We've seen a lot of comic book-based video games over the years, but for each Batman: Arkham Knight there seems to have been several Superman 64s. Comic book-based video games don't always hit their mark, but that doesn't mean people should stop trying to make them. Here are several comic heroes we want to see given a second chance in the game world.

CatwomanWho Should Make it: Klei EntertainmentWhy it could be awesome: As a rule, video games based off super hero films are generally several times worse than the film. Considering how terrible Catwoman's 2004 Halle Berry adaptation was, it's actually kind of impressive that the game was worse. However, Catwoman's inclusion as a playable character in Rocksteady's Batman: Arkham City proved that the character can handle herself in a game world. We'd love to see this jewel thief featured front and center in her own stealth game. Klei Entertainment's Mark of the Ninja is a good prototype, so why not combine the 2D stealth action from that game with a Metroid-style exploration map. Catwoman could sneak into the "secure" lofts of Gotham's rich and famous to steal their goodies, and then use the proceeds to buy new upgrades and powerups. What do you think she'll find when she sneaks into Wayne manor?

Test Chamber – Mortal Kombat X

about X hours ago from
Test Chamber – Mortal Kombat X

Mortal Kombat X is finally here and it's time to put the latest entry of the ultra-violent fighting franchise through the paces in a new episode of Test Chamber.

Join Reiner, Dan, and Brian as they spend some time exploring the various modes offered by Mortal Kombat X. Get a feel of the kind of over-the-top action you should expect from the story mode, then watch as they square off in versus mode. The episode wraps up with the three editors checking out the new and improved Krypt and looking at some of the bonus content kontent the game offers to those who love unlocking new things.

Mortal Kombat X launches on Tuesday, April 14 on PlayStation 4, Xbox One, and PC, and this summer on PlayStation 3 and Xbox 360.