Building A Better Deus Ex With Mankind Divided

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The original Deus Ex is one of the most beloved PC games of all time, so the team at Eidos Montreal had a lot to live up to with their first entry in the series, Deus Ex: Human Revolution. Now the stakes feel higher for the follow up, Mankind Divided.

Executive game director Jean-François Dugas explains what made Deus Ex such an important landmark in gaming, and how Deus Ex: Mankind Divided improves upon its predecessor in everything from boss fights to production values – bringing the cyberpunk experience to the next level.

Warning: Contains spoilers for Deus Ex: Human Revolution

Tim Turi's Top 10 Sonic The Hedgehog Games Of All Time

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I grew up playing the Sega Master System and Sega Genesis. That's what my family had. I adored my upbringing with Sega's consoles, but always felt like a black sheep watching my friends revel in Nintendo system classics like Mario, Zelda, and Mega Man. While I remained jealous of my peers' NES and SNES consoles for years, I took great pride in my wide collection of Sonic the Hedgehog games. Playing as the Blue Blur and his pals was an obsession for me at an early age. My fandom grew past his 16-bit titles to comic books, toys, TV shows, and running around with my friends pretending to be made-up Sonic characters until we were probably a little too old for it.

Stay tuned, I promise this is about ranking Sonic games...

The Top Ten Boss Battle Themes

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The Top Ten Boss Battle Themes

A good boss battle serves as a climax for your journey. It often takes everything you have learned to triumph over the most deadly and epic of foes. These battles require suitably complex and epic boss-battle music to elevate the action and make them even more memorable. Here are 10 of the best boss-battle themes of all time.

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10: Ballad of Lil’ Slugger – Super Meat Boy Composer: Danny Baranowsky

Top 10 Futuristic Technologies From Video Games We Wish Actually Existed

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Stepping into a virtual world where anything is possible, from having superhuman strength to casting magical spells, is one of the most appealing aspects of video games. Some games mix fantasy with a hint of realism, such as a cyberpunk universe exploring futuristic technologies. Believing or hoping that maybe someday these items could exist in real life, adds to the intrigue and immersion of that world. With the impending release of Deus Ex: Mankind Divided upon us, these thoughts and possibilities are racing back to us. Here are the top 10 futuristic video game technologies we wish existed.

10. Ghost - Destiny

Robot companions aren't new in games, from Wheatley's unsubtle sarcasm to Claptrap's enthusiastic commentary. The Ghost in Destiny, a levitating A.I. companion, has less personality, but comes with some interesting tech perks. This flying bot can conjure vehicles out of thin air such as the Sparrow, a hovering vehicle used for rapid transportation. The Ghost navigates you to new missions, summons you into orbit, and acts as a portable, floating flashlight. The main downside to this mechanical assistant is his voice. If Ghosts really existed, hopefully these real life editions would have changeable voice settings, or at least improved voice acting from Peter Dinklage.

Test Chamber – Halo: Spartan Strike

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Test Chamber – Halo: Spartan Strike

We took Halo: Spartan Strike – Microsoft's twin-stick shooter, which takes place around the events of Halo 2 – out for a spin. Did we have fun? See for yourself.

In the game, you play as a Spartan supersoldier working through simulations of the events that took place during Halo 2. In terms of timeline, however, Strike takes place after Halo 4, so there is opportunity to see elements from Halo 4 (like enemies and weapons) mixed into the setting we're familiar with from Halo 2.

Join myself, Ben Reeves, Bryan Vore, and Wade "Mr. Halo" Wojcik as we do our best Master Chief impressions and try to imagine how he would react if someone delivered a McMuffin to him. It sort of makes sense in the context of the video.

Test Chamber – Assassin's Creed Chronicles: China

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Assassin's Creed has made the jump to 2.5D side-scrolling stealth action. It's out today on PlayStation 4, Xbox One, and PC. If it's raised your curiosity, read our review and watch our Test Chamber video of it in action.

Ben Reeves, intern Elise Favis, and I tour through a couple levels showing off stealth gameplay and fast-paced escape sequences.

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Test Chamber – Crypt Of The Necrodancer

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Test Chamber – Crypt Of The Necrodancer

Music games are one people's minds once again, with new iterations of the legendary Guitar Hero and Rock Band franchises on the horizon. However, there's another rhythm game coming out this week that marches to the beat of a different drum. Join us as we test our own musical coordination in Crypt of the Necrodancer.

On this episode of Test Chamber we check out Necrodancer's early levels, alternate soundtracks, different characters, and import our own tune. Keep watching to the end to see Tim Turi and Matt Helgeson give the local cooperative mode a shot. 

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Test Chamber – Splatoon Single Player Campaign

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Test Chamber – Splatoon Single Player Campaign

Despite being pitched as a multiplayer-focused game when it was revealed, Splatoon does have a full single-player campaign with a story, and we played through a few of its levels.

The single player mode is separate from the game's multiplayer mode without much overlap in terms of unlockables and in some cases, mechanics, but it does serve to teach you some best practices you can take into the online arena. After playing through a few levels, myself, Ben Reeves, Ben Hanson, and Corey Olcsvary from Nintendo's Treehouse used one of the game's Amiibos (which launch simultaneously with the game) to unlock additional challenges. Using an Amiibo, you can replay levels with new weapons, and finishing all the challenges associated with each of the three Amiibos will unlock special outfits you can show off in multiplayer.

Splatoon launches for Wii U on May 29. To see us play some of the game's online multiplayer modes, head here.

Test Chamber – Splatoon Online Multiplayer

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Nintendo recently brought Splatoon by our offices, and we were able to take the ink-shooter online and try out the game's multiplayer.

Myself, Ben Reeves, Ben Hanson, and Corey Olcsvary from Nintendo's Treehouse (who would neither confirm or deny that the Nintendo Treehouse was an actual tree house) played a few the game's online modes and tried out three of the game's weapons. During the four versus four mode – Splatoon's main multiplayer destination – we tried out the splattershot, the splatroller, and the splatcharger. The splattershot functions like your average machine gun, but it fires ink. The splatroller is a giant paint roller you can use to coat the level, and run over enemies. Finally, the splatcharger works a bit like a sniper rifle that must be charged up.

After playing a few rounds there, we tried out the game's Ranked Battle mode, which actually won't be available the day Splatoon releases. Nintendo plans to withhold the mode for a few days in order to give players the opportunity to rank up to level 10. After the community gains a healthy population of level 10 players, Ranked Battle will activate. In the mode, we played Turf War, which functions similarly to King of the Hill, where teams must maintain paint-covered control over a specific area on the map.