Opinion: Enjoy Games More By Getting Out Of Your Comfort Zone

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A few weeks ago someone wrote into our podcast saying that they felt like they had reached a gaming rut. I know the feeling. I’ve loved games all my life, but sometimes I don’t always feel like playing anything. Sometimes I have a stack full of games that everyone is raving about, but no desire to actually play any of them. What do you do when you feel like you’ve lost your taste for games? Do something crazy!

Video games are designed to be entertainment, but like any good thing, you can get desensitized if you have too much. Have you ever gone off sugar for a certain period of time? Things that you once thought were only mildly sweet suddenly start to taste like the most saccharin foods in the world. This is how our minds work with entertainment too; you can become less excited by entertainment when you are overexposed to it. That’s why I think it’s good to have a balanced gaming diet.

What is a balanced gaming diet? It’s probably not the same for everyone, but I think its good for gamers to take breaks for games occasionally and even explore genres that might traditionally be outside their wheelhouse. If you do this, you’ll likely find that you enjoy certain types of games that you never thought you’d enjoy. You may even find whole new segments of the game world opening up to you.

Six Dreamcast Games That Demand A Modern Sequel

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Six Dreamcast Games That Demand A Modern Sequel

In the grand scheme of gaming history, the Sega Dreamcast was barely a blip on the radar. Sega's ill–fated console was never the most popular system on the market, and was only officially on store shelves for about a year-and-a-half. Even so, the Dreamcast produced a small number of gaming gems that many of today's fervent gamers might not be familiar with. Now is the time to resurrect these franchises.

Many Dreamcast titles like Samba de Amigo, Typing of the Dead, Crazy Taxi, and Resident Evil Code: Veronica eventually migrated over to other consoles, but the Dreamcast's library hasn't been completely strip-mined. Here are our top picks for games that should get another sequel on modern consoles.

Weekend Reading: Where Assassin's Creed Should Go Next: The First Civilization

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Weekend Reading: Where Assassin's Creed Should Go Next: The First Civilization

I'm growing disenchanted with the Assassin's Creed games, a series that once dazzled me with its melding of period piece storytelling and secrets tied to an ancient civilization possessing technology far beyond ours today. Ubisoft's focus is now mostly on exploring the past, something they do quite well, but I'm finding that, without the mystery, the experience is different and and not nearly as engaging. Part of its DNA missing.

As much as I enjoy suiting up as an assassin and exploring landmark events in human history, such as the French Revolution or Italy during the 15th century, the big hook for me, which took root in Assassin's Creed II, was searching for "The Truth," secrets, messages, and images that pointed to a much larger story unfolding. This hunt for clues tied to that ancient civilization was one of the best optional objectives I've ever come across in a game.

Replay – The Misadventures Of Tron Bonne

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Having previously played all the way through Capcom's Mega Man Legends and Mega Man Legends 2 for our Super Replay series of videos, we knew we'd eventually get around to playing The Misadventures of Tron Bonne, a side adventure to these games that focuses on the villains and their adorable, little Servbot helpers. With the game releasing digitally this week on PlayStation Network (for just $6), we figured now would be the perfect time to dive into this PlayStation game.

The graphical style, characters, and voices all hold true to the Mega Man Legends games, but Tron Bonne's gameplay is a complete departure, consisting of dungeon spelunking, box-pushing puzzles, and extensive Servbot management. We didn't have the time to explore every facet of this experience, but had a blast looking back at this odd side game. If you want to see more of it (potentially a Super Replay), speak up! We often choose Super Replays based on what the viewers want.

In our second segment, Bryan Vore looks back at his earliest gaming memory. I then hop onto the sticks to play an old Nintendo 64 classic.

Missed Review Headline Opportunities: Vol. II

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Missed Review Headline Opportunities: Vol. II

Let's face it: Most readers don't actually read reviews. Instead they just look at the score and immediately jump to the comments section/email/social media to tell you how wrong and stupid you are. The best you can hope for is that someone might actually look past that big dumb number and glance at the headline – which is the first and probably last thing they'll read. That's precisely why an awesome headline is so necessary.

Luckily, I'm an expert in this field. In addition to outlining lots of terrible video game titles, I've offered plenty of naming options for the next Kingdom Hearts and Disgaea entries (even if they're respective developers are too foolish to use them). My first analysis of missed review headline opportunities went swimmingly, so I'm back with even more priceless advice for my fellow editors.

Danganronpa 2: Goodbye DespairActual Headline: Looks Can Be DeceivingAwesome Headline: Hello Happiness

Read This Comic! Secret Wars #1

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Read This Comic! Secret Wars #1

Sometimes, individual comic issues are too good to not share. Secret Wars is the culmination of some big and very long term plans set by the Marvel writing team, and its effects on the near future of the Marvel Comics universe are profound. If you’re a longtime reader, Secret Wars wraps up numerous threads that have been teased out for years. If you’re a newer fan (perhaps the Age of Ultron movie has finally pushed you over the edge to try the comics?) then Secret Wars #1 is undoubtedly going to be a little confusing, but it’s nonetheless an ideal starting point before digging into what comes next.

Writer Jonathan Hickman has had several years to build up ideas in his Avengers run during the lead-up to Secret Wars, and this first issue feels like the pay-off for months of complicated story arcs. Hickman’s tenure on Avengers has been characterized by very high-concept science fiction, notable for its musings on the nature of reality, the sometimes terrible moral cost of staving off extinction, and at times a frankly confusing introduction of new characters and power groups. Secret Wars #1 may not have all the answers, but it does prove that all the complications have been leading somewhere, and that somewhere has now arrived. 

Is Visceral Dropping Clues About Its Upcoming Star Wars Game?

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We've know that Visceral Games has been working on a Star Wars game since 2013, and more recently that former Naughty Dog alumna Amy Hennig is co-writing this secret project with Todd Stashwick, an actor who can currently be seen in Syfy's 12 Monkeys; he's also the co-creator of the comic book, Devil Inside. We also know that Scott Warner is directing the project. Warner's past credits include work on Battlefield Hardline, Halo 4, and Mercenaries 1 and 2.

What game they are building is anybody's guess. While speaking with Fortune in early 2014, Electronic Arts' CEO Andrew Wilson compared his company's approach to the Star Wars property with Warner Bros.' work on the Batman Arkham series. "What Warner Bros. did with Batman was take the core roots of that IP and manifest that inside the walls of Gotham City and delivered an interactive experience that had real ties to what you would see in the films and what you had read in the comics, while having its own life because it could provide such deep and more immersive storylines,” he told Fortune. “When we look at the Star Wars properties that’s how we’re looking at it. We’re not trying to build a game that replicates the storyline of any particular film.”

Reinventing Star Wars: Taking The AT-AT Off The Rails For The Classic Trilogy

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Disney Infinity has become home to a collection of diverse developers all working and creating inside the Disney universe. There are many franchises and characters available to everyone to play with and create for, but none were so desired as the original Star Wars trilogy. When it was announced that Disney had acquired the Star Wars franchise, everyone involved in Disney Infinity was excited about the chance to create a game for their favorite Star Wars characters and timeline.

Gobo, whose history with Disney Infinity includes work on the Pirates of the Caribbean and Guardians of the Galaxy Playsets, is crafting the Star Wars universe that older gamers hold in high regard and is planning on pulling in as many elements of the original trilogy as possible.

Both Death Stars will need to be blown up during trench runs, Star Destroyers will be battled in space, and you will ride a Bantha from the bars of Mos Eisley to the dance floor of Jabba’s palace. You will also explore the ice world of Hoth and battle the four-legged AT-ATs in what ended up being our favorite showcase of available activities in Disney Infinity’s take on Star Wars.

Destiny - Xur's Gear And Upgrades For The Weekend Of May 8

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Destiny - Xur's Gear And Upgrades For The Weekend Of May 8

Happy Xursday, everyone! We’re coming up on the release of House of Wolves, which means these weekly updates should become a bit more interesting.

This week, Xur is carrying a heavy weapon that has been requested quite a lot. No, it’s not Gjallarhorn. Sorry.

Location: Xur is in Tower North. Head left from the spawn point, past Eris Morn, and down the hallway. Once you're in the courtyard, look to the right in front of the large, circular door.

Super Replay – Conker's Bad Fur Day Episode 2

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Conker's Bad Fur Day tells the story of a foul-mouthed squirrel journeying across farms, poop mountains, and into space to earn money and save the love of his life. You voted for Conker's Bad Fur Day to be our next Super Replay a few months ago, and we couldn't be happier to dive back into this Nintendo 64 classic! We anticipate this will be one of the longest Super Replays yet, so grab a tasty beverage, sit back, relax, and prepare for the journey of a lifetime with Ben Reeves, Tim Turi, and me.

As acclaimed as this game is, it almost didn't happen. Long before Conker was a drunkard, he was a happy-go-lucky red squirrel who was designed to appeal to kids, in a game called Conker's Quest. The press didn't like what they saw of Conker's Quest, saying it was uninspired in design. Rare went back to the drawing board, renaming the game Twelve Tales: Conker 64. That vision too came under scrutiny, and Rare scrapped everything "kiddie" or "cute," and opted to make a dark game for a mature audience. The switch worked, and launched Conker to the same heights as Rare's other hits, Banjo-Kazooie, GoldenEye 007, and Perfect Dark.