A Day With Metal Gear Solid V: The Phantom Pain

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Senior editor Matthew Kato is one lucky guy. He's currently at a Konami preview event getting hands-on time with Metal Gear Solid V: The Phantom Pain. As he plays, he'll be tweeting his thoughts on his Twitter account. We're compiling them all here, so you can keep up with his adventure with Snake.

Playing Metal Gear V. Deep in Afghanistan, and building up Mother Base! @metalgear_en @Konami

Got my trusty horse in her battle dress and we're stomping through the afhgan mnts. Covered in blood! #mgsvpreview @metalgear_en @Konami

Interview: The Finer Points Of Assassin's Creed Syndicate

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Interview: The Finer Points Of Assassin's Creed Syndicate

Players will be traveling to the Victorian era for the newest entry in the Assassin's Creed series, managing a gang and taking London back from the Templars. Those are the broad strokes, but we spoke with Assassin's Creed Syndicate's creative director, Marc-Alexis Côté, to get more info about the characters, setting, and improvements in this year's installment.

These question delve into the details, so make sure you have the basics covered by reading about the 5 Things You Should Know About Assassin's Creed Syndicate.

Unlike some previous AC settings, Victorian London is well-represented in entertainment media. How do you approach making something familiar feel unique to players? It’s really easy to fall into the clichés of the era, and this is why it requires a lot of thought and a lot of research…For the first time in the history of the brand, we are tackling an era where we have photographs. We have videos. Just a bit later, like the 1880s, but that’s what gave us inspiration for things like building the traffic system – seeing the streets of London being so filled with people.

Five Things You Should Know About Assassin’s Creed Syndicate

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Today, Ubisoft unveiled this year’s major entry in the Assassin’s Creed franchise. Assassin’s Creed Syndicate (formerly referred to as Victory) brings the series forward in time, set about 75 years after the events of Assassin’s Creed Unity. With two new heroes, a compelling time period to explore, and improvements both large and small, developer Ubisoft Quebec aims to move the series forward with Syndicate while remaining mindful of Assassin’s Creed’s roots.

Entries in this franchise are ambitious, and have a broad scope. Syndicate is no different, but we’ve distilled down the five main features every Assassin’s Creed fan should know about the latest installment.

Test Chamber – The Witcher 3: Wild Hunt

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Test Chamber – The Witcher 3: Wild Hunt

There's a lot of ground to cover when showing off CD Projekt RED's The Witcher 3: Wild Hunt. On this episode of Test Chamber, the game's reviewer Kimberley Wallace is joined by Ben Reeves as they choose whether a woman lives or dies and show off the gigantic scope of this open-world RPG.

Watch the video below to see the game running on a PlayStation 4 and hear Kim's full impressions of her extensive time with the game.

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A Beginner’s Guide To Watching Dota 2 Matches

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A Beginner’s Guide To Watching Dota 2 Matches

The MOBA (Multiplayer Online Battle Arena) genre has exploded over the past few years on the eSports scene, commanding monstrous prize pools, consistent and incredible Twitch/streaming viewer numbers, time on ESPN2, and a ridiculous amount of concurrent players at all hours of the day across the world.

Learning how to wade into the MOBA/ARTS genre pool can be intimidating, and one of the best ways to get your feet wet is by checking out Dota 2 during the upcoming International tournament. This annual Valve spectacle features the best of the best teams from all over the world, with last year’s tournament boasting a prize pool of 10.9 million dollars. This community-funded prize pool has the potential to enter even more dizzying heights this year, as it is already sitting at 7.5 million with plenty of time to go.

Classic Star Wars Vs. Prequel Trilogy In Disney Infinity 3.0

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Classic Star Wars Vs. Prequel Trilogy In Disney Infinity 3.0

While the debate about which Star Wars trilogy reigns supreme is relatively lopsided at this point, Avalanche Software was forced to rekindle the debate when deciding which trilogy's playset would come bundled with the game. During our studio visit for our June cover story on Disney Infinity 3.0, we spoke with the vice president of production for Disney Infinity, John Vignocchi, and the senior vice president and general manager of Avalanche, John Blackburn, about the factors behind their decision.

Watch the video below to get your first extended look at gameplay from Disney Infinity 3.0.

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Castlevania Mastermind Koji Igarashi Spills Details On Bloodstained

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Castlevania Mastermind Koji Igarashi Spills Details On Bloodstained

After leaving Konami a little over a year ago, Castlevania: Symphony of the Night creator Koji Igarashi is turning to Kickstarter to help fund his next game, Bloodstained: Ritual of the Night, a 2.5D adventure that appears to be heavily inspired by the brand he helped create. Symphony of the Night fans will be happy to know that Bloodstained sounds like the 2.5D Metroidvania game we've wanted to see from Igarashi for years. The game stars a young woman with amnesia who storms a castle to fight off a plague of demons while collected crystals and using a new crafting system to make weapons and spells. We chatted with Igarashi about this new project, why he had trouble finding another publisher, and how Keiji Inafune’s Mighty No. 9 inspired him.

10 Call Of Duty Settings We’d Rather See Than ‘Near Future’

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The near-future setting of Call of Duty: Black Ops III is interesting from a gameplay perspective, but with three consecutive games relying on that setting, the franchise is sacrificing one of the key things that made the multiple-developer approach to the franchise work well. Black Ops III is set in stone – and to its credit it plays pretty well so far – but what about the inevitable 2016 entry of the franchise when Infinity Ward takes its next crack? Let’s take a look at 10 settings that could be better for the franchise than the current near-future trend.

Vietnam War – 1955 - 1975

One of the most controversial and brutal wars the United States has ever participated in has yet to receive a truly spectacular game. Sure, the original Black Ops had some Vietnam sequences, but why not devote an entire game to the war, which has been the subject of countless films? The warfare, the story, and even the soundtrack of the Vietnam War were unlike any conflict the United States has ever been a part of, and could make for a truly compelling campaign.

Super Replay – Conker's Bad Fur Day Episode 3

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Conker's Bad Fur Day tells the story of a foul-mouthed squirrel journeying across farms, poop mountains, and into space to earn money and save the love of his life. You voted for Conker's Bad Fur Day to be our next Super Replay a few months ago, and we couldn't be happier to dive back into this Nintendo 64 classic! We anticipate this will be one of the longest Super Replays yet, so grab a tasty beverage, sit back, relax, and prepare for the journey of a lifetime with Ben Reeves, Tim Turi, and me.

As acclaimed as this game is, it almost didn't happen. Long before Conker was a drunkard, he was a happy-go-lucky red squirrel who was designed to appeal to kids, in a game called Conker's Quest. The press didn't like what they saw of Conker's Quest, saying it was uninspired in design. Rare went back to the drawing board, renaming the game Twelve Tales: Conker 64. That vision too came under scrutiny, and Rare scrapped everything "kiddie" or "cute," and opted to make a dark game for a mature audience. The switch worked, and launched Conker to the same heights as Rare's other hits, Banjo-Kazooie, GoldenEye 007, and Perfect Dark.

The Essentials – Resident Evil

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The Essentials is Game Informer's weekly feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation of our interactive medium.

This weekend we’re examining Resident Evil. The third-person horror game wasn’t the first-ever horror game by a longshot, but it was so effective and popular that the series has become synonymous with the genre. In fact, Capcom introduced the game to players using term “survival horror”, coined by the developer to describe the innovative game. Resident Evil combined the PlayStation’s then-impressive 3D capabilities with horrifying, unpredictable monster locations and unforgettably bizarre puzzles. These elements, along with demanding strict resource management from players, coalesce into one of the most influential games of all time.

Release Year: 1996 (original), 2002 (remake)Publisher: CapcomDeveloper: Capcom
Released For: PlayStation, Sega Saturn, PC, GameCube, Wii, PS3, PS4, PSP, Vita, Xbox One