Before You Play The Witcher 3, Reintroduce Yourself To These Important Characters

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Before You Play The Witcher 3, Reintroduce Yourself To These Important Characters

Next week The Witcher 3: Wild Hunt launches. We've already posted our review, but we're hardly done talking about the game. Today's feature is to provide you a refresher and give new players some context behind these familiar faces. We're not listing every single character that comes back, but these are the most important ones figuring into The Witcher 3's narrative and quests.

TrissA talented sorceress, Triss helped Geralt when he was at his most vulnerable - trying to recapture his memories. For that, Geralt will always be grateful to her. The two have a great friendship, but during Geralt's amnesia, romantic feelings arose between the two. Yennefer has always been presented as the love of his life, but Triss has also captured a piece of his heart. This complicated things when Geralt finally regained his memories in The Witcher II, especially since both Triss and Yennefer are friends. Triss doesn't exactly have the amnesia excuse Geralt has, so that muddles Yennefer's relationship with both further. You can finally make a choice about where your relationship with Triss goes in The Witcher 3; she's had a hard time dealing with her feelings for Geralt. Triss is fiery, determined, and powerful.

Exploring Infinity 3.0’s Toy Box Game-Changers

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We’ve been rolling out a ton of Disney Infinity 3.0 features since our cover reveal, and they’ve focused on the Star Wars playsets, the people who design the characters, and more. The playsets are certainly a big part of the Disney Infinity series – especially when you have Star Wars in your corner – but they’re not the only thing it has to offer. In addition a pair of new Toy Box games, Toy Box Takeover and Speedway, the Toy Box itself is getting some big new features, refinements, and even a whole new way of playing. We spoke to some of the expert creators at Avalanche Software to learn more about what’s ahead in 3.0.

Avalanche Software had a community in mind from the very start of Disney Infinity. Building in the free-form Toy Box is fun in itself, but without the ability to share creations with the rest of the world, the mode would have fizzled out long ago. Fortunately, players have been able to upload their own Toy Boxes and download those that other players have shared. 

Blog Herding – The Best Blogs Of The Community (May 14, 2015)

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This week's E3 blogs have me thinking about what exciting games we may get very soon, but also dreading adding to my backlog. I still have Super NES games I haven't beaten. The community also did a swell job with this week's writing challenge. Now that I've read everyone's dream game blog, I would like the writers to learn to program and make them so I can throw my money their way. Seriously – our community has some very cool ideas.

And with that, let's get on to this week's blogs!

Community Blogs For May 7 – May 13:

Super Replay – Conker's Bad Fur Day Episode 4

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Conker's Bad Fur Day tells the story of a foul-mouthed squirrel journeying across farms, poop mountains, and into space to earn money and save the love of his life. You voted for Conker's Bad Fur Day to be our next Super Replay a few months ago, and we couldn't be happier to dive back into this Nintendo 64 classic! We anticipate this will be one of the longest Super Replays yet, so grab a tasty beverage, sit back, relax, and prepare for the journey of a lifetime with Ben Reeves, Tim Turi, and me.

As acclaimed as this game is, it almost didn't happen. Long before Conker was a drunkard, he was a happy-go-lucky red squirrel who was designed to appeal to kids, in a game called Conker's Quest. The press didn't like what they saw of Conker's Quest, saying it was uninspired in design. Rare went back to the drawing board, renaming the game Twelve Tales: Conker 64. That vision too came under scrutiny, and Rare scrapped everything "kiddie" or "cute," and opted to make a dark game for a mature audience. The switch worked, and launched Conker to the same heights as Rare's other hits, Banjo-Kazooie, GoldenEye 007, and Perfect Dark.

Opinion – No Multiplayer In Assassin’s Creed Syndicate Could Be A Very Good Thing

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Yesterday’s reveal of Assassin’s Creed Syndicate gave us several details to digest. From new traversal and transportation options to more interesting gang-building activities, Syndicate is looking to add new mechanics that work into the story and Victorian London setting in interesting ways. Perhaps the most overlooked detail from yesterday’s announcement, however, is that this year’s release will not feature any multiplayer components.

This development is a departure from every main entry since Brotherhood, when Ubisoft introduced multiplayer into the series. We’ll miss both the competitive and cooperative multiplayer modes and the unique experiences they brought to the overall formula, but ultimately, their absence could lead to very good things for the upcoming Syndicate.

Since its launch, Unity has become notorious for its technical issues – to the point where the game’s season pass was canceled to allow the team to patch the problems. Though many of those technical issues have since been fixed, the reputation of its disastrous launch has made it so that nearly any conversation about Unity inevitably includes some remark about those problems.

Fighting The Clone Wars: Ninja Theory's Take On Star Wars

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Combat in Disney Infinity and its follow-up, 2.0, was simple by design. The game is, after all, geared towards younger players and their families. Avalanche didn’t want to use that as a crutch for boring combat, however, so it sought out Ninja Theory, a studio with a history of combat-heavy action games that recently saw a great deal of success with its Devil May Cry reboot. They were tasked to help improve Infinity across the board – not just for Star Wars.

From a distance, Ninja Theory being involved with Disney Infinity may seem like an odd pairing. Its games regularly explore mature themes and do not shy from violence, but it’s a team Lucas had been interested in for some a while.  “[Lucas had] been wanting to work with these guys for a long time,” says John Vignocchi, vice president of production for Disney Infinity. “We immediately had signoff from Lucasfilm; they were excited that Ninja Theory was going to be working on lightsaber combat for us.”

CD Projekt Explains The Witcher 3's Ever-Changing Weather With Exclusive Screenshots

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CD Projekt Explains The Witcher 3's Ever-Changing Weather With Exclusive Screenshots

Today our review went live for The Witcher 3: Wild Hunt, and one of its main attractions is its vast world, which contains new discoveries around every corner. CD Projekt RED wanted the world to feel as real as possible, bringing back its day/night system and creating a dynamic weather system. Both of these elements impact your journey in different ways. For instance, a storm might make for choppy waters when sailing and taverns get much more lively at night. We nabbed some exclusive screens to show just how much detail goes into creating the ever-changing atmosphere. For more context, we also chatted with art producer, Michał Stec.

Note: Click images to enlarge.

What went into creating the weather and environments for The Witcher 3?

Disney Infinity 3.0 Meets Diablo In Toy Box Takeover

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The Toy Box game sets represent genre-specific alternate experiences for Disney Infinity. Past Toy Box games were built entirely using the in-game creation tools and included Thor’s Assault on Asgard and Guardians of the Galaxy’s Escape from the Kyln, which were tower defense and dungeon-crawler style games respectively. For 3.0, Avalanche and its team of contracted developers are taking the Toy Box games a step further and stretching the engine beyond what’s available to the average player in the interest of creating a refined experience. Neither Speedway nor Toy Box Takeover is something the average player would be able to create with Disney Infinity’s creation tools, and they will be available separately from the main game. They will both be sold as separate discs, but you need a 3.0 starter set in order to play.

To read about the other planned Toy Box for Disney Infinity 3.0, a dedicated kart racer called Speedway, head here.

Disney Infinity 3.0 Meets Mario Kart In The Speedway Toy Box

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The Toy Box game sets represent genre-specific alternate experiences for Disney Infinity. Past Toy Box games were built entirely using the in-game creation tools and included Thor’s Assault on Asgard and Guardians of the Galaxy’s Escape from the Kyln, which were tower-defense and dungeon-crawler style games respectively. For 3.0, Avalanche and its team of contracted developers are taking the Toy Box games a step further and stretching the engine beyond what’s available to the average player in the interest of creating a refined experience. Neither Speedway nor Toy Box Takeover is something the average player would be able to create with Disney Infinity’s creation tools, and they will be available separately from the main game. They will both be sold as separate discs, but you will need a 3.0 starter set in order to play.

Look out for more information on the other planned Toy Box game for Disney Infinity 3.0, a dungeon-crawler hack-n-slash called Toy Box Takeover, soon.

SpeedwayDriving has been an important part of Disney Infinity from the beginning. Whether you were using the cars to get from point A to point B quickly, jumping off gigantic ramps, or doing some racing, you and your favorite Disney and Pixar and later Marvel character spent significant time behind the wheel – and Avalanche wanted it to be better.

Test Chamber – Grand Theft Auto V: The Taxi Challenge

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Test Chamber – Grand Theft Auto V: The Taxi Challenge

Players have uncovered another interesting wrinkle in Grand Theft Auto V. This one wasn't intended by Rockstar Games... at least we don't think it was. The Grand Theft Auto V community has discovered that taxi drivers who are told to step on the gas along one particularly dangerous road almost always crash, flip over, or slide down a mountain. If you enjoy betting on sports games or dumb horses, we have a feeling you'll enjoy watching our interpretation of what fans are calling "The Taxi Driver AI Challenge."

Ben Hanson and Bryan Vore join me for a thrilling look at this little game-within-a-game. We are completely obsessed with it, and we strongly urge that you round up your friends for an evening of watching taxi cars fail in embarrassing ways. Check out the video below to see what we cooked up, and if anyone takes home our grand prize.

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