Scratching That Age Of Ultron Tabletop Gaming Itch With Heroclix

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Scratching That Age Of Ultron Tabletop Gaming Itch With Heroclix

Recently, we wrote about some of the best video games to extend the excitement brought on by Marvel’s Avengers: Age of Ultron. While I have certainly been diving back into my catalog of Marvel games, with Marvel Heroes 2015 the most pleasant of surprises, my hype is expressing itself in another way.

Over a decade ago, Wizkids (then owned by Topps, now under the umbrella of NECA) began to sunset its Mage Knight line of miniatures. What set that game apart from Warhammer and others like it (besides the pre-painted miniatures), is that each figure is set on a dial of ever-changing stats.

At the same time, the company partnered up first with Marvel and then with DC Comics to release a similarly fashioned game based on superheroes. Heroclix was born, and while it’s still a deep and complex game, it offers some usability improvements to standard miniature games.

The 10 Worst Characters In Sonic History

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The Sonic Cycle is a meme that has been used by fans of the Sonic the Hedgehog franchise to explain the excitement and eventual disappointment many feel during the lead-up to a new game in the franchise. While Sonic Boom effectively skipped much of the Sonic Cycle by giving fans doubts from the get-go with poorly-received character designs, the moment the excitement starts floundering, according to the Sonic Cycle, is when new characters outside of the core group are announced.

Let me start off by saying that there are many characters in the Sonic the Hedgehog games that I absolutely love. I've grown up playing the Sonic games from Genesis all the way up to Xbox 360 and Wii U, and spent a lot of time with these characters. Sonic was as cool as I thought anthropomorphic characters could get, and I always loved his partnership with Tails. Knuckles and Metal Sonic are arguably the best character additions in franchise history, and facing off against Dr. Robotnik (NOT Eggman) never gets old. Speaking of facing off against awesome enemies, I still can't shake how much I loved Chaos in Sonic Adventure, and how bummed I am that the series has moved away from the less goofy tone that the character brought with it. I also really like most of the Chaotix team, even if the best ones – Mighty and Espio – are underutilized.

Replay – Robot Alchemic Drive (RAD)

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With giant robots destroying some of the biggest cities on Earth, humanity's only logical response is to unleash giant robots of its own to combat the massive assailants. That's exactly what Andrew Reiner, Brian Shea, Jeff Marchiafava, and Jeff Cork set out to do in this episode of Replay.

Robot Alchemic Drive (RAD) hit PlayStation 2 in 2002 and despite its weird story and terrible voice acting, it's still a pretty fun game. Drop into this first segment for some intense robot fighting action with some unintentionally hilarious moments sprinkled in to break things up.

In the second segment, you get a quick look at an old commercial for Kirby, and the third segment sees the team playing the awful side-scrolling beat 'em up Fantastic Four game from 1997.

Your REAL Guide To The Witcher 3's Characters

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The grand scale and superb review scores for The Witcher 3: Wild Hunt are attracting more new players to the series than ever before. Yesterday, Kim wrote her own character primer to get newbie witchers up to speed, and – considering the fact that she reviewed the game for us – it's pretty good. However, it doesn't tell you everything that you need to know – that's where my decades of professional analysis and patented method for Keeping It Real come into play. Once you're done learning from my stunning insight, you'll be witching with the best of them. You're welcome!

If you're worried about spoilers, don't; I haven't played any of The Witcher 3, so I can't possibly spoil what I don't know. In fact, I haven't played any of the Witcher games. That didn't stop me from providing a brilliant analysis of The Witcher 2's characters, though, which you could say is the most insightful thing any critic has ever written about the series...until now. So let's get to it!

Riskbreaker – Vagrant Story 15 Years On

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Riskbreaker – Vagrant Story 15 Years On

Today, May 15, marks the 15-year anniversary of Vagrant Story's release in America on the original PlayStation. It's not a watershed moment in video game history, but Square's dungeon-crawling action/RPG deserves recognition. Personally, it remains a title whose art style and merging of various gameplay elements still sparks my imagination. Thankfully, the game is available via the PlayStation Store for PS3/Vita/PSP (and dirt cheap, too!), so you can still experience this classic.

I can't remember how I heard about Vagrant Story or exactly what drew my initial interest, but I was taken with Hiroshi Minagawa's hand-drawn art style and the overall dark, gothic overtones. Square is known for its gorgeous CG cutscenes, but Vagrant Story's use of in-engine assets for cutscenes was the right choice to preserve the game's particular mood. This is aided by Hitoshi Sakamoto's fitting, sometimes melodramatic, score using synth strings.

Opinion – Now Is The Best Time To Get (Back) Into Destiny

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Since its launch in September of last year, Destiny has become one of the most polarizing experiences in gaming. Whether it’s due to the fact that the people who do love it do so passionately or unapologetically, or simply the fact that it wasn’t the type of shooter they thought it would be going in, the game gets a lot of vitriol thrown its way. No matter the side you fall on, Destiny evokes a strong response whenever it is discussed in gaming circles. I count myself among those who optimistically tried Destiny before quickly falling out of love with the experience and moving on. I’m here to tell you that now is the perfect time to start playing.

Leading up to the launch of Destiny, I was not exactly teeming with excitement. I played the beta and enjoyed it, but it didn’t set my world on fire like it seemed to for the people I was playing alongside. Still, I loved the Halo franchise and thought the shooting mechanics of Destiny were super solid, so I put my faith in Bungie and picked up a copy for Xbox One.

History Of A Final Fantasy Summon: Alexander

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History Of A Final Fantasy Summon: Alexander

When it comes to the summoned beasts of the Final Fantasy series, Bahamut is probably the first that comes to mind. That's for a good reason: He's awesome. However, several other cool Eidolons have made multiple appearances throughout the course of the series. In this feature, we take a look at the video history of one of the most underrated recurring summons, and the only one that looks like a giant robotic cathedral: Alexander.

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Final Fantasy VIIt isn't a coincidence that Alexander looks like a church in his inaugural appearance; he's the only Esper that can teach your characters the spell Holy. This sequence establishes many of Alexander's hallmarks for later games, including rising from the ground and shooting a tiny laser that erupts into a field of flame.

Exclusive Gameplay Of Star Wars Combat In Disney Infinity 3.0

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When visiting Avalanche Software for our June cover story on Disney Infinity 3.0, one of the team's big talking points was how they've tapped the minds of Ninja Theory to help deepen the game's combat. Disney provided us with gameplay footage showing off some of the Star Wars characters' skills in combat and their finishing moves. Watch the video below to get a taste of the action that's waiting for player in Disney Infinity 3.0.

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Click on the banner below to enter our constantly updating hub of exclusive content for Disney Infinity 3.0.

Destiny - Xur's Gear And Upgrades For The Weekend Of May 15

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Destiny - Xur's Gear And Upgrades For The Weekend Of May 15

Happy Xursday, everyone! It's the final shopping weekend before House of Wolves drops, which means everything. must. go. (Not really, stock is unlimited if you have the strange coins.)

The good news is that Xur has a rocket launcher this weekend. The bad news is that it probably isn't the one you want. Here's the rundown:

Location: Xur is in Tower North. Head left from the spawn point, past Eris Morn, and down the hallway. Once you're in the courtyard, head to the back by the railing. Xur is having a smoke, at least we assume that's what that stuff coming from under his hood is.