E3 2015 Wishlist: What We Want From Star Fox Wii U

about X hours ago from
E3 2015 Wishlist: What We Want From Star Fox Wii U

We’re still not sure what Star Fox really looks like or how exactly it will play, but pending any surprise delays we know it is coming this year, which makes E3 2015 the perfect platform to show it off. It’s been a long time since we’ve played a first-party Star Fox title (the last one was Star Fox 64) and we’ve got some hopes and aspirations for the series.

More time in the ArwingBoth Star Fox: Adventures and Star Fox: Assault experimented heavily with placing Fox on his feet for combat and exploration. Fox, however, is a pilot, so we want him to spend more time in his iconic Arwing. That’s where the majority of the game should take place – the cockpit – but we would like him to get out and explore the Great Fox and see his assorted vehicles as they’re docked ready for action.

Super Replay – Conker's Bad Fur Day Episode 11

about X hours ago from
Super Replay – Conker's Bad Fur Day Episode 11

Conker's Bad Fur Day tells the story of a foul-mouthed squirrel journeying across farms, poop mountains, and into space to earn money and save the love of his life. You voted for Conker's Bad Fur Day to be our next Super Replay a few months ago, and we couldn't be happier to dive back into this Nintendo 64 classic! We anticipate this will be one of the longest Super Replays yet, so grab a tasty beverage, sit back, relax, and prepare for the journey of a lifetime with Ben Reeves, Tim Turi, and me.

As acclaimed as this game is, it almost didn't happen. Long before Conker was a drunkard, he was a happy-go-lucky red squirrel who was designed to appeal to kids, in a game called Conker's Quest. The press didn't like what they saw of Conker's Quest, saying it was uninspired in design. Rare went back to the drawing board, renaming the game Twelve Tales: Conker 64. That vision too came under scrutiny, and Rare scrapped everything "kiddie" or "cute," and opted to make a dark game for a mature audience. The switch worked, and launched Conker to the same heights as Rare's other hits, Banjo-Kazooie, GoldenEye 007, and Perfect Dark.

Super Replay – Conker's Bad Fur Day Episode 11

about X hours ago from

Conker's Bad Fur Day tells the story of a foul-mouthed squirrel journeying across farms, poop mountains, and into space to earn money and save the love of his life. You voted for Conker's Bad Fur Day to be our next Super Replay a few months ago, and we couldn't be happier to dive back into this Nintendo 64 classic! We anticipate this will be one of the longest Super Replays yet, so grab a tasty beverage, sit back, relax, and prepare for the journey of a lifetime with Ben Reeves, Tim Turi, and me.

As acclaimed as this game is, it almost didn't happen. Long before Conker was a drunkard, he was a happy-go-lucky red squirrel who was designed to appeal to kids, in a game called Conker's Quest. The press didn't like what they saw of Conker's Quest, saying it was uninspired in design. Rare went back to the drawing board, renaming the game Twelve Tales: Conker 64. That vision too came under scrutiny, and Rare scrapped everything "kiddie" or "cute," and opted to make a dark game for a mature audience. The switch worked, and launched Conker to the same heights as Rare's other hits, Banjo-Kazooie, GoldenEye 007, and Perfect Dark.

Making The Grade: How Nintendo Can Improve Its E3 Performance

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We're in our final day of looking back at last year's E3 2014 Report Cards. Microsoft and Sony have both been under the microscope. Now, the house of Mario gets its time in the spotlight.

Last year, Nintendo completely abandoned in-person presentation in favor of a Nintendo Direct-style presentation. This move worked out in the company's favor, in part due to the assistance of Robot Chicken's signature claymation humor. 

The awkward not-a-press-conference of 2013 gave way to a well-paced, informative, and information-packed pre-recorded event. Here's what we had to say about Nintendo's E3 2014 presentation:

Replay – Prince Of Persia: The Sands Of Time

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In 2003, Ubisoft joined forces with Prince of Persia's original creator, Jordan Mechner, to reboot the series – and it was highly successfully.

A precursor to Assassin's Creed (Patrice Désilets was the creative director on Sands of Time, the original Assassin's Creed, and its sequel), Sands of Time provided the groundwork for the navigation and parkour moves that are now staples of Ubisoft's biggest franchise. I recently wrote about my appreciate for the game extensively in one of our weekly Essentials features, which you can read here.

In our second segment we tackle a Prince of Persia game you may not be familiar with, even if you've been following the series.

Top 10 Video Game Bullshots

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Top 10 Video Game Bullshots

First impressions are important, and game companies want to ensure gamers are excited when a new title is revealed. However, sometimes they go beyond simply putting their best foot forward, releasing doctored screens to generate enthusiasm. It’s an ethically dubious process, since we don’t know how far from the finished product these images are until we actually play it. With this list, we’re highlighting games that had flagrantly touched-up screens that created a gap between expectation and reality.

Of course, game development is a process, and elements will evolve and change over time. Those modifications are normal; the problem comes with deliberately misrepresenting the experience along the path to release. These misleading screens are often called “bullshots” (a term popularized by Penny Arcade in 2005), and that’s what we’re looking at here. The too-good-to-be-true shots are on the top, and their less impressive counterparts are below them.

10. Assassin’s Creed This whole series has a long history with images that bend the truth of the gameplay. In reality, that sword would be going through the guard’s shoulder because the object collision is messed up, not because he got stabbed.

You Must Build A Boat Is Stealing My Life

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Despite not being a huge match-tree fan, I decided to check out You Must Build A Boat. Not only did the recently released puzzle game steal all of my gaming time last night, it apparently put me into a fugue state.

Yesterday, the Game Informer office was preoccupied by the release of the much anticipated sequel to Luca Redwood's 100000000000?, You Must Build A Boat. The charming match-three game and its predecessor bubbled up in numerous conversations throughout the day, as editors downloaded (or tried to refrain from downloading) the game and started playing. I'm not a huge fan of match-three games, so while I spent a few hours in 10000000, I deleted the game from my phone long before reaching the titular score. I did enjoy the rewarding upgrade loop Redwood had created, however, so I was curious to see what the sequel offered. After a few minutes of watching our Test Chamber of You Must Build A Boat, I was ready to buy it – not because of Bryan, who did a fine job of explaining all of the improvements and new gameplay aspects, but because Kyle was so bad at the game that I had to buy it and play it for myself just to get his glaringly overlooked matches out of my head (the shields, Kyle, match the shields!).

The Giant E3 2015 Games List

about X hours ago from
The Giant E3 2015 Games List

There's no shortage of gaming conventions throughout the year, but the Electronic Entertainment Expo is still the show where you're likely to see the biggest reveals and newest demos. That's why we've compiled a handy list of all the games we're expecting to see, which we will be updating as more announcements are made.

So far, only a handful of games have been confirmed by their respective publishers to be at the show, and are consequently labeled as such. If you don't see the word "Confirmed" next to the game's name, it means the title might not be there, but we expect (or in some cases hope) to see it in some form at the show.

Matt Miller, Matt Kato, and Brian Shea also contributed to this feature.

Making The Grade: How Sony Can Improve Its E3 Performance

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Yesterday, we got down to brass tacks to discuss what each of the platform holders need to do this year at E3. We've picked apart Microsoft's E3 2014 performance and delivered our expectations. Today, we look at what Sony needs to do to raise last year's grade.

Last year, Sony gave a middling performance designed to hold its lead, but not grow it. Since then, Microsoft has gained ground, putting Sony in a challenging position.

After E3 2014, we called Sony's lineup "shallow." Since then, the company has self-described its first-party offerings for this year as "sparse." Last year brought us a first look at Bloodborne, The Order: 1886, LittleBigPlanet 3 (by Sumo Digital, not Media Molecule), The Last of Us Remastered, DriveClub, and Infamous: First Light. Two of those failed to live up to expectations.

The Pulse – Reiner's Most Anticipated Games

about X hours ago from
The Pulse – Reiner's Most Anticipated Games

E3 week is my favorite time of the year. Within the span of a few days, this expo inundates us with game news, announcements, surprises, videos, hands-on impressions, and horrible press conference moments. I call it a "welcome overload of information" – data we use to determine what games we'll put on our radar for the holiday season and beyond. This year's E3 kicks off on June 14, and thanks to a number of early announcements like Fallout 4 and Gears of War, is already shaping up to be one of the best shows yet.

Earlier this year, I ran an experiment called "The Pulse," a collection of data from the Game Informer staff that highlighted the popularity of games each week. It gave us a good look at the playing habits of the staff, and the trends for multiplayer and single-player game life. I thought it would be interesting to use The Pulse's format to chart my excitement for upcoming releases. I scoured the release lists and our Giant E3 2015 Games List to come up with the 10 games I am looking forward to either playing the most or learning more about. As I found, the enthusiasm I have for a game that is on the cusp of release is similar to a game that was just announced. The air of mystery that hangs over some games like No Man's Sky is also quite powerful.