Evolved Combat: How Halo 5: Guardians Is Breaking Tradition

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Evolved Combat: How Halo 5: Guardians Is Breaking Tradition

After measuring the success of Halo 4's campaign and competitive matchmaking, 343 Industries was tasked with creating a next-gen Halo experience that would push new boundaries while staying true to the series' core gameplay.

Internal studio head Josh Holmes and creative director Tim Longo sat down with us and explained the changes that they're making to the next Halo game. They cover everything from advanced fire team AI to how an early matchmaking beta that allowed them to fine tune the gameplay.

Check out the video below to learn more and make sure to watch our first impressions on the Halo 5 multiplayer beta of Slayer and Breakout.

Test Chamber – The Elder Scrolls Online Tamriel Unlimited On PlayStation 4

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Prepare to explore the world of Elder Scrolls again in a whole new way, with the open-world MMORPG shifting to a buy-to-play model as it enters the console MMO space. Grab every piece of cheese and iron sword that isn't locked down as you explore the world solo or with friends.

The game's sensible control scheme makes it an easy translation to connsole space, and while there are plenty of decisions to make as you level up and take your character in new directions, you'll have all the abilities you need on hand without having to dial deep into menus. Join Daniel Tack, Andrew Reiner, and Jeff Cork for a quick trip through some early combat (and lava) in this episode of Test Chamber.

For our Test Chamber of the PC version of Elder Scrolls Online, head here.

Question Of The Month Reader Responses: Issue #267

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In issue 265, we asked readers what their favorite in-game vehicle is. The number-one answer was particularly surprising, considering it isn't really a vehicle. Here are some of the responses we received.

What's your favorite in-game vehicle? Share your pick in the comments section below!

Opinion – Nine Sonic Games I’d Rather Sega Make Than Another Sonic Boom

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Opinion – Nine Sonic Games I’d Rather Sega Make Than Another Sonic Boom

Today brought news that Sega will be bringing a new entry to its critically-panned Sonic Boom series. Sonic Boom: Fire & Ice is under development by Sanzaru Games, the studio behind last year’s Sonic Boom: Shattered Crystal on 3DS. While that could mean Sonic Team is presently working on a different Sonic game completely, I feel as though Sega’s resources could be better spent elsewhere. Rather than take a gamble on a new entry in the troubled Sonic Boom series, here are nine games I’d rather Sega and its developers spend time and money on.

Sonic Adventure 3

Sonic made the leap to full 3D fairly successfully with the well-liked Sonic Adventure series on Dreamcast. Unfortunately, after that Sega and Sonic Team moved away from the Adventure series and into mediocre games like Heroes and Shadow the Hedgehog, and the dreaded Sonic 2006. The story of Sonic the Hedgehog has never been super strong, but the Sonic Adventure games were some of the better games in that department. Refine the 3D gameplay and the level design, and Sega could have a game that restores faith in the franchise.

NBA 2K16 Wish List

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Last year NBA 2K15 would have been our sports game of the year, but legacy issues like horrible servers once again undermined an otherwise outstanding game. If developer Visual Concepts can shore up these weaknesses and add some new wrinkles to the game's many modes, we wouldn't be surprised to see NBA 2K16 contend for best sports game once again. Here we recommend several tweaks – some obvious, some out of the box – to put the series in a position to succeed.

Fix The Servers Once And For AllFor the past few game launches, the NBA 2K games have been stuck in a Groundhog Day-like cycle of repetition. You boot up the new game excited to jump into the action, only to be denied by myriad session drops, laggy performance, and lost progress. All hands should be on deck to figure out a way to make this stop once and for all. The tech exists to stabilize this platform. Spend what you need to make this an issue of the past. 

Exploring The Depths Of Abzû

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Exploring The Depths Of Abzû

Developer Giant Squid debuted Abzû during Sony's E3 2014 press conference, inviting players into a world teeming with serene sea life. But the trailer's diver is a stranger in a strange land. What lies down the fathoms? We recently played Abzû, getting some insight into its mysteries, gameplay, and the team at Giant Squid. Here's a look at the game and a sneak peak for our feature on it in the upcoming July issue (#267).

Players can press a button to assemble and swim with schools of fish...

...or even ride larger, more solitary animals like this sea turtle – if they trust you.

Kato Answers Your Questions About Metal Gear Solid V: The Phantom Pain

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I recently had the privilege of playing several hours of Metal Gear Solid V: The Phantom Pain, experiencing many different facets of the title. You've been kind enough to send me your questions about the game, and here I endeavor to answer them the best I can.

I must reiterate that I cannot talk about anything related to the game's story, cutscenes, and other sensitive matters. That being said, I will talk about elements such as gameplay, the game world, and missions – which you may or may not consider SPOILERS. So, consider yourself warned.

In general, I can say that I've played through the infamous hospital scene shown in the game's initial trailer and that at the end of Metal Gear Solid V: Ground Zeroes, Mother Base was destroyed. Snake and Kazuhira Miller are trying to figure out what happened, the identity of Skull Face and his XOF unit, and who led Cipher to the door of Snake's Militaires Sans Frontières organization.

E3 2015 Wishlist: What We Want In Fallout 4

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E3 2015 Wishlist: What We Want In Fallout 4

It’s finally official; Fallout 4 is happening, and we’ll get a better look at it during Bethesda's E3 festivities in about a week. However, for any fan of the series, waiting for concrete details is difficult. Until we know more about the company's plans for the latest installment, all we can do is speculate; that’s why we’ve made this wishlist of features we’d love to see added, changed, or enhanced for Fallout 4.

(Please visit the site to view this media)

Dialogue Overhaul The announcement trailer for Fallout 4 gives us a hint at something big for the series: The vault-dweller is no longer a silent cipher. If the character is indeed fully voiced (as the “Let’s go, pal” seems to indicate), that opens up a variety of options for the way interactions can proceed. Instead of making players read through full text for multiple responses, Bethesda could implement a more cinematic method to keep conversations flowing. Maybe that’s a Mass Effect-style conversation wheel, or maybe it’s a new concept we haven’t seen before. Whatever the case, we’d like to see the pauses in the dialogue minimized, while still giving players the opportunity to respond according to their vision for the character.