The Elder Scrolls Online: Tamriel Unlimited - Returning To An Expansive Fantasy World

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The Elder Scrolls Online: Tamriel Unlimited - Returning To An Expansive Fantasy World

Day two of my latest adventure in the lands of Tamriel on PlayStation 4 begins with me dodging town guards – apparently stealing every loaf of bread has drawn the ire of the city. It didn’t help that I “accidentally” launched a fireball blast at a citizen that was napping on the docks either. If the guards catch me, I’ll have to pay a hefty fine, but I can deal with that – my coffers are overloaded with all the pickpocketing and stealing I’ve been doing, so I have more than enough to purchase a mount and some nice gear, even though I’m only around level 10.

My lawbreaking adventures are just one aspect that has been added to Elder Scrolls Online since its PC launch last year, and a noticeable feature in the newly released Tamriel Unlimited on PlayStation 4, Xbox One, and PC. In addition to adding more of the freedom we have all come to know and love through other Elder Scrolls titles, there’s a hefty endgame component, essentially an alternate advancement system, that lets players continue to grow and develop after level cap. As always with an Elder Scrolls game, it’s up to you to determine the direction of your character through item use and exploration – if you want to be rogue that wears plate armor,  or a two-handed cloth wearer, you can create a template of your very own as you explore the vast world.

Opinion – Sony And Suzuki Need To Come Clean On Shenmue Budget And Funding

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Last night, Shenmue creator Yu Suzuki posted an update to the Shenmue III Kickstarter. The note amounted to an apology for deception regarding the game’s budget and outside investors, including Sony, who invited Suzuki to announce the project during its E3 press conference. It doesn’t go nearly far enough, and fans should be demanding more.

I’ve written about Kickstarter before, cautioning backers to be smart with their funding. I recognize that Shenmue III is a game long anticipated and a white whale for many, but that isn’t reason to give project managers a pass. Rather, this is exactly the time to be hyper vigilant.

Kickstarter is many things, but at its core, it's fundraising. It doesn't have the charitable connotations of that traditional American nonprofit practice, but the parallels are plentiful. The Kickstarter pitch is an appeal for financing. It's a prospectus that must include all relevant details about inputs and outputs, risks and rewards, reasonable assurances and potential barriers to fulfilling those promises.

Blog Herding – The Best Blogs Of The Community (June 25, 2015)

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It was a crazy week of blogging thanks to E3. Everyone seems to have a different takeaway from the show, making this week's collection of blogs a great one. Feel free to weigh in on E3 in the comments!

Community Blogs For June 18 – June 24:

HappyDude633's top games from E3 When HappyDude633 saw a gun arm and recognized some familiar Final Fantasy tunes he became… well, one happy dude. But that's just one of the many games he wrote about in his blog detailing his favorite games from the show.

Read Our Most Popular E3 2015 Previews

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Read Our Most Popular E3 2015 Previews

E3 has come and gone and it left us plenty excited, so excited that we filled our website with tons of previews. Keeping track of everything isn't easy during the show. We complied our most popular E3 2015 previews just in case you missed out on reading about one of your most anticipated games, or if you just wanted to get an idea of what really got people's attention.

19 Details Fans Need To Know About Fallout 4 (Click above title to read entire preview)

Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person. - Matt Bertz

The Future Of Halo's Universe: Video Interview With 343's Bonnie Ross

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The Future Of Halo's Universe: Video Interview With 343's Bonnie Ross

The Halo franchise is home to a massive number of novels, short stories, comics, podcasts, and of course video games. In the time between Halo 4 and the upcoming Halo 5: Guardians, that list of additional media has grown significantly.

Head and founder of 343 Industries Bonnie Ross sat down with us to discuss the focus of the ever-expanding universe, update us on the forthcoming Steven Spielberg-produced TV series, and address shortcomings of The Master Chief Collection.

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Xenoblade's Director Talks Witcher 3, Zelda Wii U, And His Favorite RPGs

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Nintendo has been releasing more and more information on Xenoblade Chronicles X, the next gigantic RPG from Monolith Soft due out on December 4. We recently got a chance to sit down with the game's director Tetsuya Takahashi (also the director of Xenogears and Xenosaga) and Genki Yokota, the director from Nintendo's Software Planning and Development group. You can read our discussion below to learn more about the setting of Xenoblade Chronicles X, how the team's knowledge can inform the Zelda Wii U team, and Takahashi's favorite RPGs of all time.

It seemed as though this project was announced by Iwata as a completely new game series, so why did you retroactively make this part of the Xenoblade line?Tetsuya Takahashi: So as it turns out, the idea of it being part of “Xeno” was always there. I have to clarify a little bit because not in the sense that it’s a sequel to the previous game but rather it is a new series that is still “Xeno”. That's how I was thinking of it.

Does Xenoblade Chronicles X have the same level of connection to Xenoblade Chronicles as say between a Xenogears and a Xenosaga?Takahashi: It's maybe even a little more loosely connected than that, but yes there are a few links that you might be able to pick up on.

Activision’s Destiny Missteps Are Common Business Wrapped In Terrible Communication

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Activision’s Destiny Missteps Are Common Business Wrapped In Terrible Communication

It’s been a rough week for Activision and Bungie. While The Taken King garnered attention at E3, what followed was poor messaging about a collector’s edition, exclusive in-game emotes, and a belief that players are being forced to buy content they already own.

In order to understand where this started, we must first look at the many different price points at which The Taken King will be sold.

The furor started in an interview with Luke Smith, director of The Taken King expansion. In speaking with Eurogamer, Smith defended the contents of The Taken King’s Collector’s Edition. Right now, that’s the only way to get the emotes and the armor shaders.

Game Informer's Best Of E3 2015 Awards

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Walking through the show floor of E3 2015, you could feel the excitement flowing through the crowds. Those in attendance were still reeling from the barrage of outstanding trailers, big reveals, and surprising resurfacing of projects at the press conferences, and everyone was talking about the incredible line-ups featuring huge franchises and promising new IPs. With so many great options, picking favorites wasn’t easy, but these are the games that rose to the top and earned Game Informer’s E3 2015 Best in Show Awards.

UNCHARTED 4: A THIEF’S END

Each new Uncharted game raises the bar for visual achievement and relentlessness action. Since Nathan Drake’s first adventure on PlayStation 3, we’ve been treated to massive explosions, epic set pieces, and more gun battles than we ever imagined. Uncharted 4 does more than just carry on the series’ tradition – it pushes the technology of the PlayStation 4 further than we’ve seen yet. To learn more about Uncharted 4: A Thief's End, check out our coverage hub from our cover story.

Test Chamber – Batman: Arkham Knight

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Jeff Cork joins me for a SPOILER-FREE look at Batman: Arkham Knight. The game released today, and, if you are dying to play it, drop everything and do it. You do not want this game spoiled for you in any way. Our Test Chamber takes a look at Arkham Knight's opening moments, and we only discuss the story that you see unfold first hand. Our look also shows off why we aren't fond of the Batmobile for most of the game.

Enjoy the video, folks! We recommend going on social media blackout until you finish the game for yourselves.

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Opinion – Microsoft’s Game Preview Program Is Poorly Implemented And Requires Consumer Education

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Opinion – Microsoft’s Game Preview Program Is Poorly Implemented And Requires Consumer Education

It was only a matter of time before the concept of paying for unfinished games made its way to consoles. At Gamescom last year, Sony announced DayZ is coming to PlayStation 4, sounding the warning bell. At E3 2015, Microsoft took the plunge as well.

The Xbox One team announced “Game Preview,” which is just another term for what Steam calls “Early Access.” Developers can offer up incomplete games with no guarantee that they’ll ever be finished, collect money, and send users off with buggy, non-final code.

While Early Access has certainly had its stumbles on Steam, with two major revisions to the guidelines and language, moving into the console space creates a set of problems. The idea behind console platforms is that things are supposed to just work.