Inside Her Story: The Indie Mystery Game That People Can’t Stop Analyzing

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Her Story, a game where you search a police database for clips pertaining to a fictional 1994 case, has been one of this summer's biggest surprises. Centering on a twisted narrative about the disappearance of a woman's husband, the shocking reveals and lingering ambiguity have kept players talking long after the credits have rolled. The crime mystery has yielded comparisons to highly praised media, such as True Detective and Serial, for how it grips you and keeps you thinking.

As of this writing, Her Story holds an 87 for PC and 90 for iOS on Metacritic. My own review for Game Informer comes with high praise for how the themes stay with you and forces you to pay attention in a way most games don't. Her Story is such a unique experience for video games, putting you in front a computer straight out of the '90s with only one goal: type in keywords to bring up video clips to discover more about the case. We couldn't resist chatting with creator Sam Barlow about topics ranging from its origins and ambiguity to if he had any doubts about its simplistic nature.

Leaving Triple-A Behind For A New Venture

Passing The Puck: Assassin's Creed Creator Meets NHL's Producer

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Passing The Puck: Assassin's Creed Creator Meets NHL's Producer

Every year at E3, we try to connect two developers for a one-on-one conversation that viewers wouldn't expect. Even with that template in mind, we were still surprised when the creator of Assassin's Creed and founder of Panache Digital Games Patrice Désilets said that he really wanted to sit down with NHL 16's producer Sean Ramjagsingh. As Désilets points out in this year's video, sports developers are wildly under-appreciated for their effort and passion. In a side hall at E3 2015, Désilets and Ramjagsingh sat down to discuss the simple beauty of hockey, the importance of passion in game development, the balance of creativity versus mirroring reality in games, the challenges of opening a new indie studio, and much more.

Watch the video below to learn what the creative director of Assassin's Creed 1 & II and Prince of Persia: Sands of Time wants to discuss with the producer of EA's NHL series.

(Please visit the site to view this media)

Assembling The Perfect Terminator Game

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Assembling The Perfect Terminator Game

Terminator Genisys is now out in theaters, and like most of the video games based on the franchise, it's not great. However, the countless missteps in James Cameron's killer-robot series don't change the fact that the universe is the perfect setting for an awesome game. If I could go back in time and kill all the crappy Terminator-licensed games, this is the dream game I'd replace them with.

Welcome To The WastelandWhile the best Terminator movies take place primarily in the present day (or the '80s/early '90s as the case may be), the hellish, post-Judgment Day landscape has the most potential for an awesome video game. Sure, running from a single, indestructible enemy worked for Alien: Isolation, but wouldn't you rather face off against a variety of different Terminators in an unending clash between humans and killer robots?

Let's Play The Nickname Game: E-sports Athlete Or Mobster?

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Earlier today, we covered the guilty plea by noted video game violence detractor Leland Yee. Yee didn’t operate alone, collaborating with a criminal named Raymond “Shrimp Boy” Chow.

We realized that organized crime isn’t the only place you’ll find colorful names. It’s with pride (and a smile on our hearts) that we present a new quiz: E-sports Athlete or Mobster?

All you need to do is note your guesses and click ahead to page two for the answers. Let’s see if you know the difference between someone who will gank you and someone who will shank you. Give yourself extra credit if you know the real name of the mobster or the game the e-sports athlete plays.

Blog Herding – The Best Blogs Of The Community (July 2, 2015)

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Blog Herding – The Best Blogs Of The Community (July 2, 2015)

Hello, dear bloggers, and welcome back to another edition of Blog Herding. This week's offerings feature writers lamenting gaming mistakes, pondering what a Last of Us sequel should be, and a very personal story about death and Fallout 3.

Now read up, vault dwellers.

Community Blogs For June 25 – July 1:

Opinion – The Final Fantasy VII Remake Needs To Make Changes

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Opinion – The Final Fantasy VII Remake Needs To Make Changes

The unveiling of Square Enix’s upcoming Final Fantasy VII remake at E3 seemed almost too good to be true. With the reveal, Final Fantasy fans united in joy and surprise at the prospect of the RPG classic’s return. But that was only the first step. Now that the game is confirmed, Square Enix faces the more difficult task of living up to fan expectations that have been percolating for a decade.

Like many RPG fans, I was obsessed with Final Fantasy VII when it released back in 1997. It is one of my fondest gaming memories, and one of the most significant titles in the industry’s history. Square Enix first sparked rumors of a remake at E3 2005 with a tech demo showing off a visually upgraded version of FF VII’s intro. In the 10 years since, many gamers have agreed that they want to revisit the story of Cloud and company. However, what form should that new version take? Should it be a faithful adaptation of the original, with the only visual changes to make everything look better? Many fans are hoping for that – but it would be the biggest mistake Square Enix could possibly make.

(Please visit the site to view this media)The original PS3 tech demo from 2005

Is Visceral Dropping More Hints About Its Upcoming Star Wars Game?

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Is Visceral Dropping More Hints About Its Upcoming Star Wars Game?

Update: A few weeks ago, Nolan North talked openly about what he knew of Visceral's upcoming Star Wars project, saying "...if you’re a big fan of Amy Hennig and her styles of stories, the big thing about her is she’s gone to EA and is going to reboot a brand-new Star Wars franchise in the style of Uncharted." That comment lines up with the images that employees from Visceral have been sharing on social media since the game's development began. Replace Nathan Drake. Add Han Solo. Again, this is all speculation, and no one has confirmed North's comments yet.

Visceral's Scott Warner hasn't slowed on social media, either. He's giving fans a good look at the decorations in Visceral's office. Most of the images point to Han Solo. Here are the latest photos:

The Falcon looms over production of the game.

Don't Have Time To Collect Every Riddler Trophy? Here Are Arkham Knight's Bonus Endings

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Given the headline, I don't think I need to give a spoiler warning here, but just to be safe here's your all-in-caps, different-colored font SPOILER WARNING!!! This article dives into subject matter that you may not want ruined prior to reaching it in the game. Read on at your own risk, Batman fans.

By now, many of you have completed Batman: Arkham Knight. The ending delivers plenty of closure for the characters and city, but oddly isn't followed up by the typical credits sequences. Instead, you are plopped back into the world and are confronted with another mission: The Knightfall Protocol.To activate this mission, you'll need to mop up roughly half of the side activities in the game. If you were diligent in taking out the city-based threats, you should be able to activate the Knightfall Protocol in under an hour or two. We recommend doing this on your own, as the side content is pretty damn good, and gives you a good look at some of Batman's better-known adversaries. Once this mission is activated, you are rewarded with another ending. It's short, but awesome, and brings up numerous questions about Batman and Gotham.

Opinion – Why Nintendo Won’t Give Us 2D Metroid And Other Sequels We Want

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Opinion – Why Nintendo Won’t Give Us 2D Metroid And Other Sequels We Want

Every year when E3 rolls around, analysts and critics start whispering about the possibility that this year could be the year that Nintendo drops a new Metroid game on us. Most years we walk away disappointed, but this year Nintendo actually did reveal a new Metroid title. Sadly, fans still walked away disappointed. In fact, Nintendo’s fanbase was so outraged over this sport-like mini game that over 20,000 people signed a petition asking Nintendo to cancel the game entirely. But this probably won't force Nintendo to give us the Metroid sequel we've been yearning for – not because Nintendo hates its fans – but because the company doesn't know what to do with the series. Nintendo has never been one for iterative sequels, and if it can't come up with a new angle for a franchise it usually doesn't make a game. The reason that we don't see more sequels to many of our favorite Nintendo titles is because the publisher has become over-reliant on the idea of a good gimmick.

The Brilliance Of Batman: Arkham Knight's Open World

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Batman: Arkham Knight delivers on many fronts, including the best narrative found in the series to date and improvements to the already stellar combat mechanics of Arkham games past. Following the feeling of emptiness of Arkham City’s open world, however, Rocksteady’s use of Gotham City in Arkham Knight is the component that’s most improved upon in this entry.

Warning: This article contains minor spoilers to the opening sequences of Batman: Arkham Knight, as well as for some of the side missions.

Rocksteady had a tall order to fill when it expanded the series’ open world to include a larger section of Gotham. Having 6.3 million civilians within the city limits means that the chance for Batman to inadvertently harm one of them – particularly with the Batmobile now in play – was high. Rocksteady worked around this with a narrative reason that not only evacuates the city, but also raises the stakes for the Dark Knight as he fights through some of his darkest hours.