Everything We Noticed From The Zelda: Breath Of The Wild Sequel Teaser

about X hours ago from
Everything We Noticed From The Zelda: Breath Of The Wild Sequel Teaser

Nintendo closed out its Direct presentation yesterday with the biggest surprise of E3 2019 (depending on how you feel about Keanu Reeves cameos) when it revealed that a Breath of the Wild sequel is in the works. That would have been surprising enough, but it also showed a few moments from the game, effectively presenting a tantalizing tease.

We only got a tiny glimpse of what Breath of the Wild's sequel is going to look like, but that's not going to stop us from dissecting every second we got.

There are a few signs pointing to a playable Zelda, and the biggest might be her new haircut. While we support Zelda's choice to cut her hair as she pleases, there might be a mechanical reason for the new hairdo. Zelda's flowing hair would be difficult to implement for a playable character. Nintendo may have given her a trim so she is easier for a player to control. If she is not playable, her shorter hair could also point to Zelda being an A.I. ally for Link throughout the game, serving as his companion like she did in Spirit Tracks. Either way, we think this new hairstyle means Zelda will be more active in the game, whether you play as her or not.

Everything We Learned About Cyberpunk 2077 At E3 2019

about X hours ago from
Everything We Learned About Cyberpunk 2077 At E3 2019

CD Projekt Red's upcoming vast dystopian world has our attention at E3 2019, and we've been rounding up every drop of info we can regarding the RPG.

While Keanu Reeves appearing on the Microsoft stage to unveil the release date is sure to be one of the biggest "E3 Moments" this year, his character in the game is more than a cameo. Reeves plays a digital ghost that regularly appears at your side over the course of the game, haunting your mind. Learn more about Reeve's role in Cyberpunk 2077 here.

Features editor Kimberly Wallace spoke to quest director Mateusz Tomaszkiewicz, unearthing details about the game world and its six districts. An area known as the Badlands – essentially the city outskirts – is also a topic of conversation. Learn more about the inhabitants of the domain surrounding the city and more about the open world here. Wallace also breaks down a ton of information about what makes the game tick as a role-playing experience gleaned from a massive 50-minute demo at the show here. Cyberpunk 2077 features a "street cred" system that lets you build a name for yourself, opening up new contracts and opportunities as you become well-known for your adventures. However, your rep could also hurt you if you're trying to stay inconspicuous on a mission, so balancing your reputation could be an interesting feature. Wallace takes a dive into how this system works here.

Everything We Learned About Cyberpunk 2077 At E3 2019

about X hours ago from
Everything We Learned About Cyberpunk 2077 At E3 2019

CD Projekt Red's upcoming vast dystopian world has our attention at E3 2019, and we've been rounding up every drop of info we can regarding the RPG.

While Keanu Reeves appearing on the Microsoft stage to unveil the release date is sure to be one of the biggest "E3 Moments" this year, his character in the game is more than a cameo. Reeves plays a digital ghost that regularly appears at your side over the course of the game, haunting your mind. Learn more about Reeve's role in Cyberpunk 2077 here.

Features editor Kimberly Wallace spoke to quest director Mateusz Tomaszkiewicz, unearthing details about the game world and its six districts. An area known as the Badlands – essentially the city outskirts – is also a topic of conversation. Learn more about the inhabitants of the domain surrounding the city and more about the open world here. Wallace also breaks down a ton of information about what makes the game tick as a role-playing experience gleaned from a massive 50-minute demo at the show here. Cyberpunk 2077 features a "street cred" system that lets you build a name for yourself, opening up new contracts and opportunities as you become well-known for your adventures. However, your rep could also hurt you if you're trying to stay inconspicuous on a mission, so balancing your reputation could be an interesting feature. Wallace takes a dive into how this system works here.

Check Out Nintendo's Awesome E3 Booth

about X hours ago from
Check Out Nintendo's Awesome E3 Booth

Nintendo is having a fantastic E3 this year, with major reveals and dives into things like Luigi's Mansion 3, the Link's Awakening remake, the reveal of The Hero and Banjo-Kazooie in Super Smash Bros. Ultimate, and the announcement of a follow-up to Breath of the Wild.

Another of Nintendo's big successes is its E3 booth. In the last few years the company has gone all-in on creative, lavish booths for its games showcase, and 2019 is no different. Rather than theme it around one release (as it did for Super Mario Odyssey in 2018), Nintendo decided to create three smaller booths, each highlighting its three biggest games at the show: Link's Awakening, Pokémon Sword & Shield, and Luigi's Mansion 3.

We got a tour of all three booths, and they're really something. The in-person experience is delightful, but we took lots of photos so you can see all the exhibits for yourself without overpaying to wait two hours in line for a short demo.

Check Out Nintendo's Awesome E3 Booth

about X hours ago from
Check Out Nintendo's Awesome E3 Booth

Nintendo is having a fantastic E3 this year, with major reveals and dives into things like Luigi's Mansion 3, the Link's Awakening remake, the reveal of The Hero and Banjo-Kazooie in Super Smash Bros. Ultimate, and the announcement of a follow-up to Breath of the Wild.

Another of Nintendo's big successes is its E3 booth. In the last few years the company has gone all-in on creative, lavish booths for its games showcase, and 2019 is no different. Rather than theme it around one release (as it did for Super Mario Odyssey in 2018), Nintendo decided to create three smaller booths, each highlighting its three biggest games at the show: Link's Awakening, Pokémon Sword & Shield, and Luigi's Mansion 3.

We got a tour of all three booths, and they're really something. The in-person experience is delightful, but we took lots of photos so you can see all the exhibits for yourself without overpaying to wait two hours in line for a short demo.

Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls

about X hours ago from
Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls

Earlier this year, the announcement of a Legend of Zelda: Link's Awakening remake caught many off guard. The oddball title that debuted on Game Boy seemed like an unlikely choice, but the more fans thought about it, the more it made perfect sense for the remake treatment. We caught up with Zelda series producer Eiji Aonuma to discuss his philosophy on remaking Zelda games.

According to Aonuma, Link's Awakening had an incredible impact on him, even more so than other games like A Link to the Past. "Link's Awakening was a game I was not involved with the development; I was just playing it as one player," he says. "It left a very strong impression. The original Game Boy version was released 26 years ago, so it's a little bit hard to get your hands on it these days, so I've always wanted to reimagine it."

Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls

about X hours ago from
Aonuma On Remaking Zelda Games And Why We'll Probably Never See Skyward Sword Without Motion Controls

Earlier this year, the announcement of a Legend of Zelda: Link's Awakening remake caught many off guard. The oddball title that debuted on Game Boy seemed like an unlikely choice, but the more fans thought about it, the more it made perfect sense for the remake treatment. We caught up with Zelda series producer Eiji Aonuma to discuss his philosophy on remaking Zelda games.

According to Aonuma, Link's Awakening had an incredible impact on him, even more so than other games like A Link to the Past. "Link's Awakening was a game I was not involved with the development; I was just playing it as one player," he says. "It left a very strong impression. The original Game Boy version was released 26 years ago, so it's a little bit hard to get your hands on it these days, so I've always wanted to reimagine it."

Auto Chess Is Poised To Be The Next Big Genre for PC and Mobile

about X hours ago from
Auto Chess Is Poised To Be The Next Big Genre for PC and Mobile

While the stage at E3 this year may have overshadowed this quiet rise to prominence with its Keanu Reeves unveilings and big games, behind the scenes a genre is becoming a monster, poised to rock PC and mobile gaming to its core in the same way MMOs, MOBAs, builders, battle royales, and card-based RPGs did before it.

The Auto Chess genre may not rise to the same levels as these incredibly popular and trend-chased models, but fertile ground is absolutely laying the way for it to happen. Within the span of E3 2019’s opening week, we have three huge players on three giant platforms, all ready to vie for dominance – and that’s not even counting the mobile implications, where the genre lends itself to easy controls and low tech requirements.

Auto Chess Is Poised To Be The Next Big Genre for PC and Mobile

about X hours ago from
Auto Chess Is Poised To Be The Next Big Genre for PC and Mobile

While the stage at E3 this year may have overshadowed this quiet rise to prominence with its Keanu Reeves unveilings and big games, behind the scenes a genre is becoming a monster, poised to rock PC and mobile gaming to its core in the same way MMOs, MOBAs, builders, battle royales, and card-based RPGs did before it.

The Auto Chess genre may not rise to the same levels as these incredibly popular and trend-chased models, but fertile ground is absolutely laying the way for it to happen. Within the span of E3 2019’s opening week, we have three huge players on three giant platforms, all ready to vie for dominance – and that’s not even counting the mobile implications, where the genre lends itself to easy controls and low tech requirements.

Suda51 Tells Us What To Expect From No More Heroes III

about X hours ago from
Suda51 Tells Us What To Expect From No More Heroes III

It's been hinted at for a long time, but yesterday we finally got our first look at No More Heroes III. The trailer was exciting, but it's definitely more of a taste than a rundown; we saw some snippets of gameplay, but there's a lot more to the No More Heroes series than that.

To get a better idea of what to expect, I sat down with Grasshopper head honcho Goichi Suda to learn more about the return of part-time work, the films that inspired it, and seeing his game as part of a Nintendo Direct.

How would you describe your role on No More Heroes III?