What's The Magic Behind Fallout Shelter?

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What's The Magic Behind Fallout Shelter?

Bethesda's deep dive into Fallout 4 wasn't the only news about the franchise the company brought to E3. The team also made the surprise announcement of Fallout Shelter, a mobile vault-building simulation set in the post-apocalyptic universe. You can read our official review, but among the rest of the staff, feelings are mixed. Some of us love it, and others deleted it just minutes after installing. Game Informer's Joe Juba (a Fallout Shelter fan) and Tim Turi (a skeptic) had a chat about what clicks and what doesn't in this interesting experiment for the Fallout franchise.

Joe: Tim, how long was Fallout Shelter installed on your phone?

Tim: Funny thing is, it’s still installed on my phone, Joe. I haven’t deleted it yet, partially out of laziness and partially out of hope that something might click and I’ll understand why everyone is still playing it. How long have you had it on your phone?

Is Square Enix Teasing A Spiritual Successor To Chrono Trigger?

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At E3 2015, there was a small blip during the Square Enix press conference that went largely unnoticed because there weren’t that many details to divulge. The newly formed internal studio, Tokyo RPG Factory, is working on something called Project Setsuna, a throwback to the “good old days” of JRPGs.

Classic JRPGS could mean a lot of things, obviously, but there are other clues in place that work alongside that core JRPG concept that give an inkling that this could very well be a Chrono Trigger inspired title. The key art that was shown was interesting, but one image in particular (featured in this article) gives off a strong Chrono Trigger vibe - an image that clearly includes some hints of time/dimensional travel or some strange, possibly post-apocalyptic future in the face of other images that feature more traditional and beautiful fantasy RPG roots. Some folks even think that thing in the pic looks like a clock (I don't though).

Here’s something else that’s easily overlooked – when the Square Enix press conference was being hyped, their trailer featured a classic Chrono Trigger tune. It might mean nothing. Maybe.

Our Hopes For The Bloodborne Expansion

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Our Hopes For The Bloodborne Expansion

A recent tweet fro Shuhei Yoshida confirmed what many had expected. The Sony-exclusive Bloodborne will be getting an expansion. Unfortunately, E3 came and went without any details about what this enigmatic expansion. Without any concrete information, Dan Tack and I sat down to discuss what we hope to see when From Software finally pulls back the curtain.

Matt: Dan, I think I’d be hard pressed to find a bigger fan of Dark Souls and Bloodborne than you. Is that a fair statement?

Dan: I’d say I’m a huge fan of the series, but I’m sure there are even bigger fans and enthusiasts out there; a quick look around YouTube and the internet will show you no end of amazing content spin-offs and elaborate delves and theories regarding lore and story.

How Many Players Have Completed This Year's Biggest (PlayStation 4) Games?

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Unlike other forms of entertainment media, video games require a certain amount of commitment, perseverance, and skill in order for them to be finished. It's no surprise then to learn that even the most highly regarded games aren't always finished by those who play them.

Using the PlayStation 4's handy Trophy tracking feature, we were able to take a look at some of the biggest games of 2015 (so far) and get an idea of how many players are taking them all the way to the end. Presented in alphabetical order, here are 11 games and their percentage completion. Note that these percentages only pertain to the PlayStation 4 versions of games, even where they are multi-platform. And don't worry – we'll keep this spoiler free. Just because we are talking about the endings of games, doesn't mean we have to define them.

Axiom Verge – Completing the Metroid inspired platformer falls into the "rare" category at 21.3%

Opinion – RPG Fans Are The Real Winners Of E3 2015

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Opinion – RPG Fans Are The Real Winners Of E3 2015

I always like to take a few weeks away from any show to really start analyzing and putting it in perspective. I'm not one to usually name a "winner" of E3, since the fans always end up winning with a glut of new games. Even so, this year role-playing game fans really had a lot to cheer about. Whether you're a fan of RPGs in general, or prefer Western or Japanese RPGs, this year's show proved the genre thrives in all areas.

I'll go on the record saying I don't think any other genre had as strong of a showing as RPGs. The variety and amount of announcements put it well ahead other genres. We had long-running and widely acclaimed franchises, such as Fallout and Dark Souls, show off new entries. New exciting games that continue to draw elements from RPGs, like Horizon Zero Dawn, surfaced. Square Enix announced a new studio, Tokyo RPG Factory, which formed to create an entirely new RPG series, currently under the banner Project Setsuna.

Games Workshop Reinvents Warhammer

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Games Workshop Reinvents Warhammer

Warhammer has always had an imposing barrier to entry. The long-running miniatures property has been around since the early 1980s, with a seemingly endless flow of new figures, rules, and lore to comprehend. And yet, the quality of those intricate figures and the strength of a thoughtfully fostered community of gamers has kept the franchise alive for decades, broadening out into novels, video games, and more. At Games Workshop, after all these years, the game’s creators recently took a dramatic step, destroying the very world the game is based on. I recently visited with Games Workshop to learn what comes next, and the ways in which Warhammer is seeing its biggest reinvention ever in the Age of Sigmar.

I have a special perspective on Warhammer, but not one that is unique. As a longtime video game and tabletop game player, I’ve brushed against knowledge of Warhammer for years, but I’ve never fully embraced the title. I play other miniature-based experiences, and I’ve had my fair share of time running around in video game versions of the Warhammer universe. But like many fellow gamers, Warhammer has always seemed prohibitive. The long history of the fiction seems convoluted, the rules require a deep dedication, and the craft involved in preparing and painting the unpainted models is incredibly time and money intensive. 

Opinion – Gran Turismo 7 Is Missing Its Opportunity

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Opinion – Gran Turismo 7 Is Missing Its Opportunity

I was very surprised that Gran Turismo 7 wasn't announced at E3 last month. I thought it was a no-brainer, not only from how far along I guesstimated developer Polyphony Digital may be with the game, but also for strategic reasons. Apart from gamers wanting to simply play the title, Sony is letting a big opportunity slip through its fingers.

Historically, Polyphony Digital has taken its sweet time with the series – to welcome results – but I think the environment is different since the days that Gran Turismo used to rule the roost. Look around and you'll see that this year the Xbox One will host its second Forza Motorsport title, and third for the Forza series (Forza Horizon 2), while Sony hasn't even had one GT title. Perhaps DriveClub was seen as the way to sate racing fans on PS 4, and I like that title, but to me it's a different experience from Gran Turismo.

Not only is Microsoft running up the score, so to speak, on the franchise, but other series are trying to make their mark in the sim-racing genre. Slightly Mad Studios has started its Project Cars franchise (and already announced a second iteration), and newcomer Kunos Simulazioni has put out Assetto Corsa on PC and is bringing it to the consoles in 2016 with some new features. It's a good time for racing on the new systems, and so far Gran Turismo is missing the party.

Six Awesome-Looking Games I Won't Have Nearly Enough Time For

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Six Awesome-Looking Games I Won't Have Nearly Enough Time For

Gaming is far and away my favorite hobby, but it's also extremely time-consuming. This appears to be doubly true for a new breed of upcoming current-gen games, which are leveraging the power of new hardware and the gaming community's love of open-world environments to create adventures that are poised to obliterate my free time.

The next two years look especially hopeless considering my personal play style, which usually involves a lot of aimless wandering, unplanned chaos, and obsessive collecting/crafting. It's for those reasons that I am both salivating over and fearing the following games.

Just Cause 3Few games offer up a more fun and consequence-free sandbox than the Just Cause series. The last installment was one of my favorite games of last generation, and it appears Avalanche is super-sizing everything for the next outing. The new wingsuit looks like it transforms Rico into a full-blown superhero, and having an unlimited supply of C4 at your disposal is yet another sign that the developer knows gonzo chaos will always trump realism when you're trying to overthrow a ruthless dictator. A greater emphasis on physics and destructibility pretty much guarantees that I'll be spending an absurd number of hours orchestrating crazy explosions (and probably blowing myself up in the process).

Debate – Does Batman: Arkham Knight's Batmobile Suck?

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Rocksteady’s latest, Batman: Arkham Knight, is a hit with fans of the DC superhero thanks to its authentic take on Gotham’s savior (read our glowing review). The developer has a history of nailing the look and feel of the city’s imposing gothic architecture, larger-than-life villains, and each of Batman’s handy gadgets. On the topic of fancy accessories, Arkham Knight marks the first time Rocksteady has set players loose with a fully playable Batmobile in its open world, and the iconic vehicle has some fans divided. Game Informer editors Matt Bertz and Tim Turi square off in this debate about the merits and failings of Arkham Knight’s speedy transforming war machine.

Tim: To kick things off before we get into it, let me pose a question: At any point while you were playing the first three Arkham games, did you ever find yourself thinking, “This is great, but I wish I could drive the Batmobile around”?

Replay – Independence Day

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Replay is no stranger to bad games, but few are as downright terrible as the game based on the 1996 film Independence Day. Based on the hit motion picture that starred Will Smith and Jeff Goldblum, Independence Day doesn't feature the likeness of either actor, or any actors whatsoever. All of the film footage featured in the game is of airplanes flying around shooting alien ships. The game follows this blueprint and ends up being one of the most poorly constructed aerial-combat games of its day.

Independence Day is developed by Radical Entertainment and published by the now-defunct Fox Interactive. Tim Turi does his best to fly planes and shoot space nipples, but the gameplay he tries to wrangle may even be worse than Cyberia's. Rather than going outside, grilling food, and drinking in the sun, join us for 40 minutes of bad gaming. That's the best way to enjoy this holiday!

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