Test Chamber – Smashing Buildings, Baby Mothra, And Online Competitors In Godzilla On PS4

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Godzilla makes his new-gen (and last-gen) debut with the simply titled Godzilla today, and we take a look at an early part of the game and play a few online matches.

Join myself and Andrew Reiner as we dabble with game's destructive, but repetitive gameplay, meet baby Mothra, and jump online for a pair of three player matches. The game released today on PlayStation 3 and 4 and we should have a review up for the game soon, so keep an eye out.

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Test Chamber – The First 30 Minutes Of Batman: Arkham Knight's Batgirl Prequel DLC

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Batman: Arkham Knight's big story DLC, A Matter Of Family starring Batgirl, is available now for season pass holders, and we played through the first half-hour.

If you haven't beaten Arkham Knight yet, don't worry. There are no spoilers in A Matter of Family (at least not during the first 30 minutes) as the DLC takes place before the events of Arkham Asylum. In the DLC, players, as Batgirl, must take on the Joker and Harley Quinn without Batman's help after the two fiends kidnap Commissioner Gordon. Robin, however, is able to make an appearance. We'll have written impressions of the DLC soon, so make sure to keep an eye out for that.

For our review of Batman: Arkham Knight, head here. For our Spoiled video where we talk about the game and its three endings in great detail, head here. And finally, for the feature I reference in the Test Chamber talking about the Batman Begins video game's influence on the Arkham series, head here.

Godzilla’s Checkered Gaming Past: A Retrospective

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With a new Godzilla video game out today on PlayStation 3 and 4, we thought it was the right time to revisit this feature from former intern Cameron Koch covering Godzilla's sometimes successful, often bizarre history in the world of video games. This piece was originally published on March 16, 2014.

While the poster boy for Japanese film company Toho continues to find success on film, the King of the Monsters’ video game past is a different story entirely. Like many other licensed properties, many developers have struggled to capture, or even identify, what makes Godzilla so enduring. The results are an extraordinarily mixed bag of strange gameplay mechanics and missed opportunities. From the Commodore 64 to now, we take a look at the Big G’s less than stellar gaming history.

Godzilla (Commodore 64)

Test Chamber – God Of War III Remastered

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God of War III was one of the best games on the PlayStation 3, and we're getting another chance to experience the action with God of War Remastered on PS4. With today's release of this new version (read our review), players can get reacquainted with their chain blades and get ready to take on the gods.

Join our resident God of War fanatics Joe Juba and Andrew Reiner as they take a look at the remastered final chapter in Kratos' saga. With improved visuals and performance, this quest for revenge looks better than ever. Don't take our word for it – watch the video and see for yourself.

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Looking Back At The Life And Legacy Of Nintendo President Satoru Iwata

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Most people know of Satoru Iwata as Nintendo’s President and the guy who announced new titles during the company’s periodic Nintendo Direct online presentations. However, Iwata had a long and storied career in game development, and has left an undeniable mark on gaming. Join us as we look back at the life and times of Satoru Iwata. On Sunday, Nintendo announced that its President Satoru Iwata passed away at the age of only 55. Industry veterans from around the globe have paid their respects. But does the average gamer understand why Nintendo's president was instrumental in the company's growth, or how he helped shape the industry as a whole? Here's a look back at his remarkable achievements.

A Born Gamer (1959-1983)
The son of a municipal mayor, Satoru Iwata was born on December 6, 1959 in Sapporo, Japan, located on the country’s second-largest island. Even from a young age, Iwata was drawn to games. In high school, he began to experiment with programming, sharing some simple electronic calculator games he’d made with his fellow classmates. In 1982, he graduated from the Tokyo Institute of Technology University with a degree in computer science.

Space Elevators, Magnetic Boots, and AR: The Futuristic Tech Of Tacoma

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Gone Home transported players back to the ‘90s, putting them in a house full of audio cassettes, trapper keepers, and VHS tapes. Since Tacoma is set in 2088, Fullbright won’t have these nostalgic touchstones to establish a familiar setting. The mysterious space station immerses players in a different way, presenting a vision of the future filled with compelling (yet plausible) technology that add new angles to exploration.

Like Gone Home, Tacoma’s basic gameplay is all about examining your surroundings and piecing together what you can about the characters and recent events. However, the team is looking forward instead of back for this project, considering how the trajectory of current research and technological advances might shape our surroundings and how we interact with them.

The World To Come Speculative fiction is a genre where anything goes – time travel, killer robots, and immortality are all on the table. But don’t expect Tacoma to get too bonkers with its futuristic palette. Even with a game set in space, Fullbright still wants its world to be recognizable to players. Not that exploring a space station between the Earth and Moon is familiar, but the threads connecting the present and the future are still visible.

The Video Game Industry Remembers Nintendo’s Satoru Iwata

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“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” - Satoru Iwata

Yesterday, news broke that one of gaming’s most visible developers and corporate leaders passed away. Satoru Iwata’s death at 55 was unexpected and tragic. In the wake of the news breaking, members of the gaming industry shared condolences and remembrances of a man who let fun be a guiding principle of his leadership.

We have gathered a number of the thoughts from developers, studios, and gaming luminaries here in memory of Iwata-san. Thank you, Mr. Iwata, for reminding us all that gaming should be about having fun.

The Best Collector's Editions Of 2015 (So Far)

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The Best Collector's Editions Of 2015 (So Far)

As long as developers keep making big AAA games, they will continue to releases impressive and expensive collector's editions alongside them. This year has been home to quite a few already, with more on the way, and we're highlighting the ones that have caught our attention.

Assassin's Creed Syndicate Collector’s EditionFormat: PS4, Xbox One, PCPrice: $119.99
Release: Fall 2015

Available on Ubisoft’s website, the Assassin’s Creed Collector’s edition comes with a statue of the game’s protagonist – a commonality among many of Assassin’s Creed’s collector’s editions – and a bunch of other stuff you will probably forget about once you redeem the season pass code and place the statue on your shelf.

Replay – Sonic The Hedgehog 2006 With Giant Bomb's Dan Ryckert

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The Game Informer office is pretty secure. Multiple layers of security doors, keys, and passwords keep us editors and our precious, expansive vault of games (locked with its own special key) safe from unwanted intrusions. Some acts of god can't be avoided, however. Such is the case when former Game Informer editor and current Giant Bomb chucklehead Dan Ryckert invades the most recent episode of Replay. I wish I could say this upsetting twist of fate was offset by a high-quality game, but sadly this week's Replay features something nearly as unsavory as Mr. Ryckert: Sonic the Hedgehog 2006.

Sonic the Hedgehog 2006 is considered by many to be the absolute low point of the Sega mascot's career. Erratic, touchy controls collide with an unpredictable camera, resulting in chaotic combat and platforming. The story is also an oddity, featuring unlikable characters like Silver and Shadow. Sonic also seduces a young girl. Stay tuned after the Sonic '06 nonsense as all four of us pick up the controller for a comparably queasy Sonic game from the Dreamcast era. So please join Andrew Reiner, Ben Hanson, me, and an especially raunchy Dan Ryckert as we reunite the old-school Replay crew for this special episode.

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