Never Played Shenmue? Watch Us Play The First 13 Hours

about X hours ago from
Never Played Shenmue? Watch Us Play The First 13 Hours

With Shenmue 3's Kickstarter officially funded, numerous people in Game Informer's community sent in requests for complete Super Replay playthroughs of the first two games in the Shenmue series. Several Game Informer staffers also expressed interest in either revisiting this series or seeing it for the first time. Since we already have numerous Super Replay projects in the works, yet wanted to get a Shenmue playthrough going now, we decided to record it as a crowd-driven experiment of sorts. If you like what you see, and want more of it, we'll return with more episodes. Just let us know in the comments section below or on YouTube.

Knife In A Gunfight: The History And Evolution Of First-Person Melee Combat

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It’s easy to see why guns get all the glory in video games. Unleashing the BFG on a group of Hell Knights never gets old, and sniping a headshot from across the map is always satisfying. Compared to their louder, flashier cousins, melee weapons were often a neglected portion of the first-person video game armory. Thanks to some key titles in the past 25 years, modern games like Dying Light and Fallout 4 have embraced the notion that using a machete or sledgehammer in first-person can be just as much (if not more) fun than shooting a gun.

Ultima, Nazis, and Demons

Almost 20 years after Maze War and Spasim pioneered first-person gaming, Blue Sky Productions (later known as Looking Glass Studios) released Ultima Underworld: The Stygian Abyss. This 1992 dungeon crawler is one of the most important 3D first-person games, inspiring foundational works like The Elder Scrolls and Deus Ex. Underworld famously replaced the previous tile-based environments of games like Wizardry with a true 3D world to explore. Most interactions played out through your character’s eyes, from exploring shadowy labyrinths to fighting goblins.

Bungie's Endgame: Destiny's Raid Philosophy And The Scope Of King's Fall

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Bungie's Endgame: Destiny's Raid Philosophy And The Scope Of King's Fall

Aside from the fact that King's Fall will be Destiny's biggest and most complex raid to date, Bungie has been reluctant to talk it. The studio hopes for King's Fall to be a complete surprise for players when they first dive into it in September, but we managed to wrangle up an interview with The Taken King's creative director Luke Smith, who was also the lead designer on Destiny's Vault of Glass raid. In our interview, Smith shares the history of Destiny's raids, explains how Vault of Glass showed the team they needed to redesign Destiny's gear system, and hinted at what players can expect from Destiny's biggest raid to date.

Blog Herding – The Best Blogs Of The Community (August 27, 2015)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (August 27, 2015)

Not only did the Game Informer community rally to find suggestions for future writing challenges, but many bloggers rose to this week's challenge to write about the one game they'd play for the rest of their lives, if they could only play one. Surprisingly, one game made a repeat appearance. I'd go with Final Fantasy Tactics if I had to make the call. I hope it never comes to that.

Now then, get reading.

Community Blogs For August 20 – August 26:

Four Ways Fallout Shelter Needs To Improve If It Wants To Survive Post Hype

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Four Ways Fallout Shelter Needs To Improve If It Wants To Survive Post Hype

Fallout Shelter dominated the mobile phones of Fallout fans for weeks after its surprise E3 release. The seemingly simple resource-management sim casts players as an overseer in one of the many Vault-Tec vaults scattered across the post-nuclear world of the popular Fallout Series. The object is to create a stable and populated vault by building rooms, breeding dwellers, and managing resources. That simple-yet-challenging objective, combined with the charming iconic look of the Fallout universe, makes for an incredibly addictive game that can be hard to put down.

In its first month of release alone, players spent nearly 30 million hours managing over 85 million vaults. Two months after its initial iOS release, a content update brought the game to Android phones and introduced Deathclaws, Molerats, and Mr. Handy into the world for all versions. But even with a small sprinkling of new features, many players are struggling to maintain a relationship with Fallout Shelter after progressing past the early stages of the game.  If Fallout Shelter wants to continue to stand out in the fast-moving mobile game market, it needs to make some changes.

Through The Fire: How Destiny's First Year Shaped The Future

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Through The Fire: How Destiny's First Year Shaped The Future

You probably have an opinion on Destiny. Since the game's launch last September, the game has amassed a thriving community and a handful of vocal detractors. One take-away from our trip to Bungie for our September cover story is how plugged in the studio is to both the community's criticism and praise of the Destiny experience. We spoke to the lead developers of Destiny about their experience launching the game last year and dealing with the highs and lows of the feedback. Stay tuned toward the end of the video to see new gameplay footage and learn how lessons from the first year of the game have informed Destiny: The Taken King.

Watch the video feature below to learn about what it's been like inside the halls of Bungie for the last year.

(Please visit the site to view this media)

Live Steam – Super Mario Maker

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Super Mario Maker is still a couple of weeks out, but you can get a great look at one of Nintendo's biggest releases of 2015 sooner than you think. Join us starting at 12 p.m. Eastern / 9 a.m. Pacific as we stream two hours of level creation and custom level playthroughs.

In addition, you can expect plenty of crazy user-created levels and maybe even a few other surprises. If you'd like to get a sneak peek of what you'll be in for, you can watch our Test Chamber, where we tackled some of the hardest user-created levels currently available online.

It all goes down at 12 p.m. Eastern / 9 a.m.  Pacific. You can join the stream by clicking the banner below or by visiting our Twitch channel.

Metal Gear 101: What New Players Should Know Before Playing The Phantom Pain

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The Metal Gear series has been around since 1987, and it’s been telling one long story the whole time. That’s great for longtime fans who got in on the ground floor, but someone who has never played Metal Gear might get overwhelmed by the saga’s complex history. If you want to play The Phantom Pain, but don’t know much about Metal Gear lore, this (relatively) compact and digestible guide will teach you the basics.

The goal here isn’t to be complete. In the entries below, I won’t touch on every significant character and event; I just want to give new players an easy-to-read reference to make The Phantom Pain less confusing. You won’t get all of the context or impact, but when you play The Phantom Pain (which you should do, because it is excellent), things should be more accessible.

Big Boss (a.k.a. Jack, John, Naked Snake, Snake) A legendary mercenary who used to be part of the American covert operations unit FOX. His mentor, The Boss, allowed herself to be killed by him in 1964 in order to avoid nuclear war. The U.S. government was complicit in her death, which made Big Boss question his purpose and his loyalty. This single event is what started him down his path as a soldier-for-hire, not beholden to any country or ideology. At the beginning of The Phantom Pain, he is waking up from a nine-year coma.

Be The Robot Master In The Mega Man Legacy Collection

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Be The Robot Master In The Mega Man Legacy Collection

I distinctly remember popping Mega Man 1 into my NES for the first time and being overwhelmed. Unlike many games of that era, which followed linear paths, Capcom gave players the freedom to take on the game’s six robot masters in whatever order they saw fit. The catch was that some bosses had specific weaknesses to certain weapons – weapons that our hero only obtained by defeating their owners. Figuring out the proper order was one of the fun parts of the game, and I still look back on those games with fondness (and a little frustration).

Capcom has compiled the first six Mega Man games in The Mega Man Legacy Collection, so I thought I’d offer a helping hand to people who are either new to the series or haven’t revisited them in a while. Even if you find your own paths later on, these should at least get you started on your Mega Man journey. Good luck!

Mega Man 

Ask Kato Anything About Madden NFL 16

about X hours ago from
Ask Kato Anything About Madden NFL 16

It's Madden Day 2016, and maybe you're on the fence about picking the game up, need some help, or are stuck at work and want to know more about the game. I'm here to answer your questions.

Put your questions in the comments section below, and I'll try my best to answer it. [Hint: I have a time machine and I know who is going to win the Super Bowl!]

For reference, check out my review.