BioWare Answers The Big Questions About Dragon Age: Inquisition's Final DLC

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Over the last year, BioWare has added to its fantastic RPG with DLC like Jaws of Hakkon and The Descent (as well as free updates and multiplayer content). At a PAX panel today, the studio revealed Trespasser, the final piece of content for Dragon Age: Inquisition. To get more details about this narrative-focused epilogue, we spoke with creative director Mike Laidlaw about what we can expect, including the status of the Inquisition and how the fates of characters like Cassandra and Solas figure into the tale.

Watch Us Play Two Hours Of Super Mario Maker Right Here

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 Watch Us Play Two Hours Of Super Mario Maker Right Here

We recently live streamed two hours of Super Mario Maker playing with the creation tools and user-created levels, and the archive is now online.

Through the course of the stream we showed off a lot of the creation tools, recorded our own sound effects, played the levels I created (which I recently forced Joe Juba and Jeff Marchiafava to review), jumped online to play some hard user-created levels, and also tried out some of the levels featured in the Nintendo World Championship. You can check out the full two-hour stream below.

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Replay – Metal Gear Solid 3: Snake Eater

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The latest entry in the Metal Gear Solid series is coming out in a few short days, and the wait is getting unbearable. Instead of pacing around the room, the Replay crew decided to go back and play one of the best games in the series, Metal Gear Solid 3: Snake Eater. This Cold War-era game still holds up quite well, even if Kyle's attempts at stealth leave much to be desired.

Join Reiner, Kyle, Ben Hanson, and me as we take a look at Naked Snake's top-secret mission. Kyle shows off the game's camo system, calls HQ for dining tips, and does an absolutely miserable job of keeping a low profile. Stay tuned for the middle segment, where a Game Informer editor reflects on a favorite game, as well as a special look at some of the dumbest Metal Gear content around. 

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Test Chamber – Lara Croft Go

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Test Chamber – Lara Croft Go

In this video feature, we take a look at the opening stages of Lara Croft Go, a turn-based puzzle game for mobile devices by developer Square Enix Montreal. Game Informer's eagle-eyed vase smasher, Jeff Cork, nearly speed runs his way through these stages, dodging snakes and saw blades, and figuring out how to throw switches with lightning-quick deduction.

After watching the video, be sure to give my Lara Croft Go review a glance for more on its escalating difficulty.

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Test Chamber – Watch Us Spawn As Many Jar Jars As We Can In Disney Infinity 3.0

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Test Chamber – Watch Us Spawn As Many Jar Jars As We Can In Disney Infinity 3.0

After running into trouble in the Marvel universe last year, Disney Infinity is back in fighting form, thanks in large part to the experiences it delivers in the Star Wars universe. Jeff Cork joins me for a brief look at numerous aspects of Disney Infinity 3.0, including both Star Wars play sets, the Toy Box, and the surprisingly fun Toy Box Takeover.

We show off as many new characters as we can, and even show you how many Jar Jar characters can be spawned at once in the Toy Box. For a full rundown of Disney Infinity 3.0's features, check out our cover story hub. For analysis of the game's components, give our review a read.

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Nintendo Tries To Win Over The Third-Party Market With Indies

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Going into the Wii U life cycle, Nintendo was set on improving relations with third-party publishers after years of negligence in favor of first-party content.. The Wii U launched with an impressive line-up of games from publishers like Ubisoft, Activision, and Electronic Arts in support of its typically strong first-party offerings. Unfortunately, the support of these publishers has largely petered out and the Wii U has fallen into the all-too-familiar trap of being a console that many use to only play games published by Nintendo.

This attitude permeates every part of the Nintendo fan culture, from the release calendar to the games that Wii U owners are most excited about. Though this has just become an accepted attitude to take toward Nintendo consoles, one area defies this environment: the eShop. 

The eShop plasters images of Mario, Link, and Donkey Kong all over your two screens, but Nintendo’s independent-gaming section also gets its share of promotion. These indie games are often far from exclusive, but Nintendo has made it a point to emphasize the importance of independent developers.

Nintendo And Yacht Club Share How The Shovel Knight Amiibo Came To Exist

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Some big news out of PAX Prime has been the fact that a Shovel Knight Amiibo will be sold this holiday season. Though the Amiibo is licensed by Nintendo, the figure is produced and sold by Yacht Club Games, differentiating it as the inaugural third-party Amiibo in addition to being the first Amiibo for an independent game.

Nintendo wanted to make sure Shovel Knight stood out on Nintendo platforms; this is how the Amiibo functionality came into play. According to Sean Velasco of Yacht Club Games, the studio toyed around with a ton of ideas for how Amiibo functionality could be worked into the game. “We went over the entire range of possibilities of what we could do and what was going too far, what wasn’t going far enough, what does the Amiibo do, how does it work together,” he says. “It was definitely a process. I heard that Mr. Miyamoto read one of my pitch documents and said, ‘No’ and that’s like the greatest honor of my life.”

“We went back and forth a lot,” Velasco continues. “There was a lot of talk about how it was going to be, because Nintendo is so protective of their IP, but we managed to kind of navigate everything and now we’ve actually got it to come out.”

Test Chamber – Watch Us Play And Review Kyle’s Terrible Super Mario Maker Levels

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Test Chamber – Watch Us Play And Review Kyle’s Terrible Super Mario Maker Levels

Our review of Super Mario Maker won't be going live until next week, but in the meantime I got some professional reviewers to look at a collection of eight levels I created.

Polygon's Phil Kollar called my levels the worst he has played, but since that won't make a very good box quote for the release of my hypothetical Super Mario Maker level collection, I decided it was worth getting a second and third opinion. Joe Juba is Game Informer's reviews editor and Jeff Marchiafava is our recently promoted senior Kyle insulter. Here's an example of his excellent Kyle-insulting work.

Check out the video below for not a review of Super Mario Maker, but a review of eight levels that I created from folks who review video games for a living.