Replay – Star Wars: Republic Commando

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We hope you all had a fantastic Force Friday, and were able to get your greedy hands on all of The Force Awakens action figures, remote-controlled robots, and towels that you wanted. Following this glorious shopping day, we remain on a bit of a Star Wars high, and wanted to continue talking about this amazing entertainment property on this week's Replay. We decided to take a look back at Star Wars: Republic Commando, the respectable first-person shooter that launched exclusively on Xbox on February 28, 2005.

We dive deep into a battle pitting the Republic's clone army against the Trade Federation and their winged Geonosian allies. We show off the game's teammate mechanics, and spend a fair amount of our conversation talking about Force Awakens and other Star Wars things.

In our final segment, we check out another Star Wars title, one of lesser quality that we strangely fall in love with. You may see more of this game in future episodes.

The Good And Bad Of The MGS V: The Phantom Pain Strategy Guide

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The Good And Bad Of The MGS V: The Phantom Pain Strategy Guide

I like to wring every last bit of entertainment out of games, which is one of the reasons I enjoy reading strategy guides. The Metal Gear series is notoriously deep, full of Easter eggs and alternate options; even after finishing The Phantom Pain, I was excited to get my hands on the strategy guide to see what I had missed along the way. The book is produced by Piggyback Interactive (the same company behind the excellent guide for Metal Gear Solid 4), and after reading through it, I singled out some highlights and lowlights from this in-depth look at Metal Gear Solid V.

Good: Made With Caution Some players avoid strategy guides altogether because of the potential for spoilers. Considering the many twists and turns in Metal Gear games, you don’t want to risk ruining a revelation for yourself. This guide seems to be made carefully with that in mind, keeping most spoilers sequestered to specific sections, and others well-marked so you don’t accidentally read certain info prematurely.

Tabata Teases That Final Fantasy XV Will Reflect Gaming's Move Online

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Tabata Teases That Final Fantasy XV Will Reflect Gaming's Move Online

At PAX Prime 2015, I spoke with Final Fantasy XV director Hajime Tabata and art director Tomohiro Hasegawa about a variety of elements and inspirations that are forming the upcoming Final Fantasy XV. Tabata displays infectious enthusiasm as he chats about his upcoming project, and has no qualms firing back questions my way during the course of the pleasant conversation. There are a lot of interesting hints and takeaways over the discussion that range from Steam, the community, Tonberries, and enjoying regional delights during road trips.

GI: Looking at the new footage, can you tell me a little more about the car elements? Is this a huge element of the game? Does the car levels up like a character would?

Replay Roundup – Watch Us Play Nine Star Wars Games From Yesteryear

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Today is Star Wars Force Friday, which means retailers are opening their doors with a collection of awesome new toys based on the upcoming Star Wars Episode VII: The Force Awakens. Game Informer's Replay crew has worn its enthusiasm for Star Wars on its space sleeve for years, and we've got plenty of great Star Wars Replays to show for it. We've compiled some of our favorite Star Wars Replays, including classics like Rogue Squadron and clunkers like Masters of Teras Kasi.

Star Wars: Masters of Teras Kasi

Super Star Wars

Chronicles – Watch Us Play All Of Dark Souls

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From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished.

The Best And Most-Promising Horror Games Of 2015

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This year has already been kind to horror fans, in the twisted way where "kind" means scaring them silly. We've endured a variety of harrowing and challenging trials, from a blood-soaked Lovecraftian nightmare to manipulating the fates of young partiers on a snowy mountainside. Thankfully, the year has a few more scares left. Here's a look back at the best horror games of 2015, and a collection of incoming titles that promise to offer some thrills.

The Horrors Already Among Us

Dying LightDeveloper: TechlandPublisher: Warner Bros. Interactive Entertainment
Platforms: PlayStation 4, Xbox One, PC
Release Date: January 27

Zelda Williams And The Odd Gentlemen On Living Up To The King’s Quest Legend

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The Odd Gentlemen’s recent King’s Quest revival features an impressive cast of well-known actors. In addition to Hollywood familiars like Wallace Shawn and Christopher Lloyd, The Odd Gentlemen cast voice actress Zelda Williams, who recently established herself as a strong female voice for characters like The Legend of Korra’s Kuvira. During our visit to the PAX, we sat down with Zelda Williams and The Odd Gentlemen’s president Matt Korba to learn how Zelda helped shape the King’s Quest script and why Christopher Lloyd’s character was hard to cast.

Opinion – I’m Sold On VR’s Tech, But Not Its Practicality

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I’m underwater aboard a sunken ship. Rather than swimming and struggling to hold my breath, however, I’m walking effortlessly, shooing away tiny fish with the paddles in my hands. I spend a couple minutes exploring the small space around me before I am surprised to see a massive whale slowly approaching. I keep telling myself it’s not real, but my brain has rarely been tricked in this manner before. I stare the massive beast in the eye for several seconds before the world around me gives way to a bright light and I’m teleported a white room while the next demo loads.

During my time with the HTC Vive, which has been developed alongside Valve’s VR efforts, I encountered a massive whale in its natural habitat, directed planes and helicopters to safety, painted and sketched in a 3D space, and explored a small piece of the Dota 2 universe. It was a mind-blowing experience that left me feeling emotionally spent, and excited about what I had just experienced.