Exploring The Evolution Of Humor In Games

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Exploring The Evolution Of Humor In Games

Humor doesn’t come easily. In fact, humor is so subjective that often a joke may fall flat or just offend. And yet, some people are able to express humorous concepts that a wide range of people find funny. South Park creators Trey Parker and Matt Stone seem to be two of these people. Tomorrow, the humorous duo will release South Park: The Stick of Truth, a game they wrote in hopes of capturing the humor of the popular Comedy Central show. In honor of this release, we decided to examine how video games have woven humor into interactive experiences throughout the last several decades.

This feature was originally published on March 4, 2014, at 6:23 p.m. Central.

What We Know About HumorInterestingly, the phonetic sounds that humans produce when they laugh (haha, hehe) sounds roughly the same across the globe. This could mean that the desire to laugh is more primal than language itself. Humor is a powerful instinct, and it’s something that we desire to do. Some scientists believe that humor might even be a basic means for animals to teach their young how to play and get along with others. Sigmund Freud believed that laughter was a way for humans to release the emotional tension from what would otherwise be slightly stressful situations.

Chronicles – Watch Us Play All Of Dark Souls (Episode 2)

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Chronicles – Watch Us Play All Of Dark Souls (Episode 2)

From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished.

It’s A Living

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Today, we in the United States celebrate the advances made by our nation’s labor movement. Or we just look forward to the chance to have a parade. Regardless, it’s Labor Day. With that in mind, we wanted to celebrate the work that our virtual citizens do. All too often, we focus on those who save the world, fight monsters, or single-handedly defeat enemy armies. That’s great, but a lot of characters have mundane jobs that we can relate to a bit more closely.

This feature was originally published on September 6, 2010, at 8:00 a.m. Central.Join us as we look at some of the jobs that game characters have worked over the years. (Note: Their ordinary job descriptions don’t necessarily preclude these individuals from saving the world, fighting monsters, or single-handedly defeating enemy armies. They just collect an honest paycheck between those adventures.)

Mario Maker's Makers On The Added Super Prefix, Mario Paint, And LittleBigPlanet

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During E3, we had the opportunity to speak with Super Mario Maker producer Takashi Tezuka and director Yosuke Oshino about creating the Mario game where you create. We posted a small excerpt from the interview during the show, but you can find the full dialogue below. We talked about why the game received the "Super" prefix, how Mario Paint influenced the game's development, and if this game opens the door for a Zelda Maker in the future.

This story was originally published on June 27, 2015, at 7:58 p.m. Central.

Game Informer: Why "Super" Mario Maker?

BioWare Answers The Big Questions About Dragon Age: Inquisition's Final DLC

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BioWare Answers The Big Questions About Dragon Age: Inquisition's Final DLC

Over the last year, BioWare has added to its fantastic RPG with DLC like Jaws of Hakkon and The Descent (as well as free updates and multiplayer content). At a PAX panel today, the studio revealed Trespasser, the final piece of content for Dragon Age: Inquisition. To get more details about this narrative-focused epilogue, we spoke with creative director Mike Laidlaw about what we can expect, including the status of the Inquisition and how the fates of characters like Cassandra and Solas figure into the tale.

This story was originally published on August 29 at 7:30 p.m. Central. Dragon Age: Inquisition - Trespasser is due out on Xbox One, Playstation 4, and PC on September 8.

Into Digital Dust – The Fight To Save Gaming’s Past Before It Disappears Forever

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Buried deep under the city of Culpeper, Virginia rests some of the oldest and most important film masters ever recorded. The Library of Congress’ National Audio-Visual Conservation Center was converted out of a cold war bunker built to withstand a nuclear attack. Today, 90 miles of shelving spread across 35 climate-controlled vaults housing more than a century’s worth of recorded film history. It is an important record of human achievement and an invaluable resource for future generations. Video game preservation efforts pale in comparison.

In an age of Internet archiving and HD re-releases, one might think few nuggets of video game history are left undiscovered. The truth is, some of yesterday’s games still slip through the cracks and become lost to time. While the media age has made us better chroniclers, video game preservation still faces several challenges, and we are at risk of losing our gaming history almost as quickly as we can record it.

The Corrosion Of TimeVideo games are a product of their time and place. The original Super Mario Bros., for example, is one of the best-known and most-played games of all time. The platformer is as precious to those who grew up humming its enduring tunes as it is inspirational to a legion of game developers who have created pop-culture juggernauts such as World of Warcraft and Grand Theft Auto.

Catch Up On Our Mad Max, Metal Gear Solid V, Super Mario Maker, And Until Dawn Videos

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Catch Up On Our Mad Max, Metal Gear Solid V, Super Mario Maker, And Until Dawn Videos

Labor Day is the last hurrah of summer, which means you might be dragged away from your console or PC. Never fear! Even if you can’t play, we have your game fix right here.

We’ve rounded up our recent videos from recent and upcoming games. Check out our romps through Mad Max, Metal Gear Solid V: The Phantom Pain, Until Dawn, and Super Mario Maker. 

Our Test Chamber featuring Mad Max gives you the basics of life in the Wasteland.

The Best And Most-Promising Horror Games Of 2015

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This year has already been kind to horror fans, in the twisted way where "kind" means scaring them silly. We've endured a variety of harrowing and challenging trials, from a blood-soaked Lovecraftian nightmare to manipulating the fates of young partiers on a snowy mountainside. Thankfully, the year has a few more scares left. Here's a look back at the best horror games of 2015, and a collection of incoming titles that promise to offer some thrills.

The Horrors Already Among Us

Dying LightDeveloper: TechlandPublisher: Warner Bros. Interactive Entertainment
Platforms: PlayStation 4, Xbox One, PC
Release Date: January 27

10 Spoiler-Free Tips For Starting MGS V: The Phantom Pain

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10 Spoiler-Free Tips For Starting MGS V: The Phantom Pain

After years of waiting, gamers are finally playing Metal Gear Solid V: The Phantom Pain today. In terms of depth and scope, this installment takes the series to a new level, which means fans have more Metal Gear to explore than ever. However, it also increases the chances that details and features might slip through the cracks. To make sure you don’t miss anything important, we’ve put together a spoiler-free list of tips and tricks to ensure you get the most out of your time as Big Boss.

1. Enter A Real Name, Fake The Birthday Early on, you are asked to enter a name and a birthday. I won’t explain why, but I recommend using an actual name (it doesn’t even need to be yours) instead of something like “Buttz” or “Flaccid Snake.” As for the birthday, there’s just a fun in-game nod when the date rolls around. You can either lie about it, or tell the truth and just change your system’s internal clock.

Zelda Williams And The Odd Gentlemen On Living Up To The King’s Quest Legend

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Zelda Williams And The Odd Gentlemen On Living Up To The King’s Quest Legend

The Odd Gentlemen’s recent King’s Quest revival features an impressive cast of well-known actors. In addition to Hollywood familiars like Wallace Shawn and Christopher Lloyd, The Odd Gentlemen cast voice actress Zelda Williams, who recently established herself as a strong female voice for characters like The Legend of Korra’s Kuvira. During our visit to the PAX, we sat down with Zelda Williams and The Odd Gentlemen’s president Matt Korba to learn how Zelda helped shape the King’s Quest script and why Christopher Lloyd’s character was hard to cast.