Brace For Impact - November 10 Will Crush Your Wallet

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Brace For Impact - November 10 Will Crush Your Wallet

Last year, October 7 was set up to be a day that would demolish your bank account. In April 2014, Dragon Age: Inquisition, Middle-earth: Shadow of Mordor, and Alien: Isolation were all squared up to release that day. As we now know, history (and business sense) switched up that conundrum.

While Alien: Isolation stood firm, Shadow of Mordor moved up a week and Dragon Age: Inquisition was pushed to November. This year’s set-up is a little different, but it’s going to be a showdown of epic proportions.

Yesterday, Blizzard announced that its third and final installment in the Starcraft II triptych will hit on November 10. That day is already crowded by the Xbox One and Xbox 360 versions of Rise of the Tomb Raider and the long-anticipated release of Fallout 4 on Xbox One, PlayStation 4, and PC.

New Mario Vs. Classic Mario: Which Is Better?

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Today marks the 30th anniversary of Mario, which is a perfect excuse to reshare this video debate about "New" Mario versus classic Mario. We originally published this as part of the coverage for when the Wii U and New Super Mario Bros. U appeared on our cover, which you can explore by clicking the banner below.

New Super Mario Bros. U marks the fourth release in the "New" 2D Mario line. A lot of the editors at Game Informer are looking forward to the launch game, but can't help but wonder how well these four games stack up against the first three titles on the NES and Super Mario World. Senior features editor Matt Helgeson and associate editors Dan Ryckert and Tim Turi sat down to talk about the new game for the Wii U and how it compares to other entries in Mario's long and critically-acclaimed career. 

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Here Are Our Review Scores For (Almost) All Of Mario's Core Releases

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Sunday, September 13 marks the 30th anniversary of Super Mario, and in celebration we're looking back on all the scores we've awarded the core Mario games.

This list is limited to the main platforming experiences, so you won't the Mario Parties, RPGs, or other offshoots from the series. We don't have review scores for everything, nor do we text excerpts, but considering Game Informer magazine is only a few years younger than the iconic plumber, you will find a fairly thorough list below.

Console Releases

Chronicles – Watch Us Play All Of Dark Souls (Episode 6)

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Chronicles – Watch Us Play All Of Dark Souls (Episode 6)

From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished. You can watch the new episode below, start from the beginning with the video player even lower, or watch and share the videos on YouTube.

Test Chamber – Castle Crashers Remastered

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One of the best brawlers from the previous generation of video games is back with an improved framerate, increased texture sizes, and new multiplayer matchmaking options. Xbox 360 owners of Castle Crashers can upgrade to this new, remastered version for free for a limited time.

Wade Wojcik joined me for a little cooperative action in the game's opening level. Let us know what you think of Castle Crashers Remastered in the comments section below.

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Never Played Shenmue? Watch Us Play The First 14 Hours

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Never Played Shenmue? Watch Us Play The First 14 Hours

With Shenmue 3's Kickstarter officially funded, numerous people in Game Informer's community sent in requests for complete Super Replay playthroughs of the first two games in the Shenmue series. Several Game Informer staffers also expressed interest in either revisiting this series or seeing it for the first time. Since we already have numerous Super Replay projects in the works, yet wanted to get a Shenmue playthrough going now, we decided to record it as a crowd-driven experiment of sorts. If you like what you see, and want more of it, we'll return with more episodes. Just let us know in the comments section below or on YouTube.

Creating Worlds: Hidetaka Miyazaki’s Favorite Zones

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From Software president Hidetaka Miyazaki assures us that there will probably be a fresh poison-filled stress-hell similar to Valley of Defilement, Blighttown, and the Gutter/Black Gulch in Dark Souls III, but outside of creating torturous nightmare areas, what areas in the Souls games are his favorites? Miyazaki gravitates toward Demon’s Souls to find some of his favorite zones.

The first area probably won’t be a shocker to many Souls fans, as it’s certainly one of my favorite zones from the From Software catalog – The Tower of Latria’s first map (Demon’s Souls). The twisting and disturbing prison filled with mind flayers and other terrors is a fan favorite, and its creator was particularly hands-on during its genesis. Miyazaki conceptualizes the vast majority of all the zones players encounter in the franchise and its offshoots (Bloodborne), but for this particular stage Miyazaki took a more hands-on approach.

“Usually I convey the concepts and ideas to my staff, and have them create the actual models and structure,” says Miyazaki “But Latria was one that I wanted to create myself and was one that I actually created the rough 3D models for.”

Seven Game Series Begging For The Super Mario Maker Treatment

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Seven Game Series Begging For The Super Mario Maker Treatment

Super Mario Maker captured the imaginations of Nintendo fans at this year's E3. The Nintendo World Championship 2015 highlighted the insane degree of entertainment and unpredictability a creative mind can pack into custom stages. NWC 2015's final challenge was filled with surprising enemies like jumbo chain chomps and triple Bowser attacks, along with treacherous platforming sequences that puzzled the mind. After showcasing these possibilities, Super Mario Maker has us wishing other long-running franchises would receive the same treatment.

Editors note: This article was originally published August 11. Super Mario Maker is out, read our glowing review here.

For this list, we stuck to franchises with old-school roots like Super Mario. The combination of visual and design simplicity, along with players' familiarity with their respective games, make these franchises feel like natural fits for the formula.

Test Chamber – Super Mario Maker's Unlockable Amiibo Costumes

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Super Mario Maker is out today and we're taking a look at the awesome unlockable costumes you can use in the Super Mario Bros. levels you create. These costumes are either unlocked through playing the 100 Mario Challenge mode online, or by scanning in Amiibo figures at the level creation screen.

Join Tim Turi, Kyle Hilliard, and Brian Shea as they show off all of the costumes they've unlocked to this point. In addition, the three look at what happens when you scan in the new 30th Anniversary Mario Amiibo in his classic colors. Finally, the Test Chamber ends with the Tim trying his hand at playing some of Brian's created levels.

It's all ready for your viewing pleasure below. Super Mario Maker is out now on Wii U. If you'd like to see more of our Super Mario Maker coverage, you can see Wade, Kyle, Reiner, and Brian attempt some of the hardest online levels, watch Joe and Jeff review Kyle's terrible levels, or read Kyle's glowing review of the game. We also have two full hours of Kyle and Brian playing Super Mario Maker thanks to our archived live stream, which you can watch here.

Here Our Hopes And Fears For Pokémon Go

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This morning, Nintendo and Pokémon developer Game Freak announced a partnership with Niantic Labs to release a Pokémon game with aspirations beyond those of anything Pokémon has done in the mobile space so far.

Pokémon Go is based loosely on the not widely known but successful mobile game, Ingress from Niantic Labs. Ingress has more than one million active users as of May 2014, and is played by physically visiting real-world locations and interacting with virtual portals. Competing teams can coordinate across the globe in order to be successful at the game, and it looks as though Pokémon Go will be borrowing many of these mechanics.

Something similar to Ingress using the Pokémon license seems like a solid overlap, and could be close to the Pokémon MMORPG fans have been dreaming of for years. We’re excited about the game, but also wary of the final product. Here are our hopes and fears for the final product.